friction = 0.2;
restitution = 0.5;
density = 2.5;
refractiveIndex = 1.5;
texture = "glass.png";
//color = [color(0), color(1), color(2), 0.4];
color = [0.75,0.9,1,0.375];
opaqueBorders = true;
drawCake = false;