Meta_encoding = "UTF-8"; // This line can be commented out if the encoding is UTF-8, or if the file has a Byte Order Mark (BOM, see http://en.wikipedia.org/wiki/Byte-order_mark). If uncertain, leave out-commentated (//-ed)

/* A note to translators:
	Each line starting with // is a comment and will be ignored.
	So will pieces of text surrounded by the /* things this section is surrounded by.
	When translating, only translate the parts within in the quotes ("this").
	Check the Algodoo console for syntax errors in the translation. The console can be accessed via the button below Esc and above Tab.
*/

// Support for right-to-left languages (like in Arabic and Hebrew) is activated by uncommenting the next line:
//Meta_RightToLeft = true;

// Made for Algodoo v2.0.2 b7
// 參考 Algodoo 1.7.9 simplified Chinese translation by Meng Cui
// thanks to tatt(tatt61880) the Japanese translator
// 繁體中文.cfg tradtional Chinese translation by styxwang in taiwan. E-mail: styx.wang@gmail.com
// Last Change: 2012/02/11 13:13:00

/* This is to keep track of what English original was used as a basis for a translation.
   When translating this file to another language, make sure the Meta_version of the
   translation file matches the version in the English original. */
Meta_version = 35; // Leave this untouched when making a translation!

// Fallback fonts to use if the font set by a skin doesn't work with our encoding. In the order of precedence (first preferred).
Meta_FontFallbacks = ["Tahoma", "Arial Unicode MS", "Vivaldi", "Segoe UI", "Sans", "Monotype Corsiva", "Times"];

// The font size set by skin will be multiplied by this. Lower to get smaller text.
Meta_FontScale = 1.25;

////////////////////////////////////////////////////////////////

/* FontTestText is used to preview a font, and so it should be a good test of the fonts' capabilities to show text in this language. Ideally it should be a pangram (http://en.wikipedia.org/wiki/Pangram).
A font that manages to show all the letters in FontTestText will be accepted as a good font for this language.
NOTE: it is VERY important that any special (non-latin) letters of your language are in this!
*/
FontTestText = "列出與此測試文字相容的字型供選擇。 ∫ E≒mc2, 180°, ∞, Σ."; // A tradtional Chinese characters, plus some special characters used by Algodoo.
// FontTestText = "列出與此測試文字相容的字型供選擇。 ∞²≈Σ³×180°"; // A tradtional Chinese characters, plus some special characters used by Algodoo.
MoreTranslations = "更多的翻譯請造訪\nwww.algodoo.com";

/* Loading messages are picked at random. Each message is split into two parts: a short title, and a longer content text.
   Add more if you like!
*/
LoadingMessages = [
	["ॐ\n嘗試沉思\nॐ",  "深呼吸，放鬆你的身體。並再重複！"],
	["ॐ\n冥想片刻\nॐ",  "閉上眼睛，想像一個美麗的沙灘！"],

        //["滋養心靈:",  "為什麼要像其他人一樣，孜孜追求別人已經成就的樣子？"],

	["花點時間...",  "...冥想自然的神奇！"],
	//["花點時間...",  "...測試重力是否仍然有效！"],
	//["費點心力...",  "...測試熱力學第二定律！"],
	//["費點心力...",  "...背誦π值的前 767 個小數 π ≈ 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679 8214808651 3282306647 0938446095 5058223172 5359408128 4811174502 8410270193 8521105559 6446229489 5493038196 4428810975 6659334461 2847564823 3786783165 2712019091 4564856692 3460348610 4543266482 1339360726 0249141273 7245870066 0631558817 4881520920 9628292540 9171536436 7892590360 0113305305 4882046652 1384146951 9415116094 3305727036 5759591953 0921861173 8193261179 3105118548 0744623799 6274956735 1885752724 8912279381 8301194912 9833673362 4406566430 8602139494 6395224737 1907021798 6094370277 0539217176 2931767523 8467481846 7669405132 0005681271 4526356082 7785771342 7577896091 7363717872 1468440901 2249534301 4654958537 1050792279 6892589235 4201995611 2129021960 8640344181 5981362977 4771309960 5187072113 4999999..."],

	["探尋真相:",  "在牛頓發現重力之前，東西並不會不往下掉！"],
        //["事實是:",    "愛因斯坦不僅是一個物理學家，也被稱為是MC平方的發現倡議者！"],

        //["稍等片刻...",  "...此時一個微型的宇宙正被創建！"],
        //["這一刻...",  "...同時重力也被創建！"],

	// Algodoo tips
	["你知道嗎...？",  "...當你拖曳物件，可以同時按住CTRL鍵複製他們。"],
	["您可了解...？",  "...您可以在鍊條或群組中單擊，同時按下Alt鍵來選取單一物件。"],
	["您可知悉...？",  "...你可以從文件瀏覽器或Web瀏覽器拖放圖像到Algodoo"],
	["您可知曉...？",  "...你可以按住SHIFT鍵來繪製直線。"],
	["您可知曉...？",  "...你可以選擇用三擊來全部重製一個物件。"],
	["您可知曉...？",  "...你可以經由右鍵選單拖曳重製按鈕來重製物件。"],
	["您可知曉...？",  "...顯示網格時你可以按住ALT鍵，暫時關閉對齊網格。"],
	["您可知曉...？",  "...欲重置滑桿或核取框，可以於其上點擊滑鼠中鍵。"],
	["您可知曉...？",  "...你可以用畫筆和橡皮擦在第一個選到的特定幾何體啟用編輯。"],
	["您可知曉...？",  "...按住Ctrl鍵並單擊物件來選取或切換取消已選取。"],
	["您可知曉...？",  "...同時按住Ctrl+SHIFT鍵並單擊物件來加選或切換取消已選取。"],
	["您可知曉...？",  "...你可以按住SHIFT單擊或切換取消選取特定對象。"],
	["您可知曉...？",  "...你可以拖動部分場景到元件按鈕來快速儲存[零組件]檔案。"],
	["您可知曉...？",  "...你可以從元件選單拖放[零組件]到場景中。"],
	["你知道嗎...？",  "...你可以按 F11 或 ALT+Enter 或 CTRL+F鍵切換全螢幕。"],
	["您可知曉...？",  "...你可以按 F12鍵來截圖。"],
	["你知道嗎...？",  "...你可以點按播放/暫停按鈕的即顯選單來控制擬真速度。"],
	["你知道嗎...？",  "...你可以發現重力，空氣和網格的設定，把滑鼠停留在他們各自的按鈕上。"],
	["你知道嗎...？",  "...你可以找到有用的說明，當滑鼠停留在大部分的按鈕及控制設定上。"]
];

/* The first time Algodoo runs on a computer a font cache is created, which can take a minute or two.
   To make sure the user is not alarmed, thinking Algodoo has hanged, we show this message. */
FirstTimeLoadTitle = "第一次使用 Algodoo！";
FirstTimeLoadMessage = "這可能花個一兩分鐘，但此後即可以秒啟用事件。 請稍事忍耐！";

OpenFirstTimeRunning = "開啟歡迎畫面";
FirstTimeRunning =
	"您好！歡迎使用 Algodoo！\n\n"+
	"假如你初次接觸 Algodoo,建議您執行初學者的相關教程。";
FirstTimeRunningTitle = "歡迎！";
StartTutorial = "進入教程";
ShowDialogAgain = "不再顯示本訊息提示！";

Activate = "激活";
Activate_Description = "鍵入產品序號來解鎖";
Setup = "設定";
Setup_Description = "變更語言和介面外觀";
WelcomeTutorials = "教程";
WelcomeTutorials_Description = "學習 Algodoo 的基礎";
Content = "分享";
Content_Description = "探索網路上共享的作品";
WelcomeLessons = "課程";
Lessons_Description = "使用 Algodoo 為教學輔助";

WelcomeSetup       = "花點時間設置 Algodoo 以符合您基本使用需求。";
WelcomeIntro       = "跟隨本指南幾個步驟即可設置 Algodoo 您喜愛的設定。";
WelcomeSetLanguage = "設置你的語言";
WelcomeSetSkin     = "改變介面外觀";
WelcomeSetPlatform = "選擇輸入設備";
WelcomeSetActivate = "激活 Algodoo";

WelcomeHeaderSetup    = "設定";
WelcomeHeaderLanguage = "變更語言";
WelcomeHeaderSkin     = "設置介面外觀";
WelcomeHeaderPlatform = "選擇輸入設備";
WelcomeHeaderActivate = "激活 Algodoo";
WelcomeHeaderOptions  = "選項";

WelcomeLanguageText = "設置你的語言。 在 Algodoo 的所有選單, 屬性和指示將顯示為你的語言文字。";
WelcomeLanguageInfo = "稍後可在選項面板點選<b>變更語言-標籤</b>再次切換。";

WelcomeSkinText     = "選擇你的介面外觀使得 Algodoo 更加個人化。 選定要黑暗或明亮的介面。";
WelcomeSkinInfo     = "介面外觀可在選項面板點選<b>介面風格-標籤</b>瀏覽切換。";
WelcomeSkinDark     = "暗色調";
WelcomeSkinLight    = "亮色調";

WelcomePlatformText = "你是使用何種平臺? 選擇輸入設備使 Algodoo 更易於使用。";
WelcomePlatformInfo = "進入選項面板在 <b>介面設定-標籤</b> 發掘更多設定。";
WelcomePlatformKeyboard = "滑鼠和鍵盤";
WelcomePlatformTouch    = "觸控螢幕";

WelcomeActivateText = "用你的使用者資料和序號來解鎖 Algodoo. 在您所收到的 <b>Receipt and license</b> e-mail郵件取得。";
WelcomeActivateInfo = "稍後可在頂端選單點選 <b>Algodoo</b> 解鎖.";

WelcomeOptionsText  = "太好了, 你已準備好探索 Algodoo的世界。";
WelcomeOptionsInfo  = "你的所有設定可在 Algodoo 頂端選單之 <b>開啟選項設定</b> 尋得並更新。";

SlowRenderingError = "Algodoo 執行極緩慢！ Algodoo 是一個使用您電腦所有潛能(資源)的高階軟體。 \n\n請更新您的影像繪圖卡驅動程式, 以儘可能修正問題。\n\n單擊左鍵學習更多功能.";

// Pop-ups	
OK = "確定";
Close = "關閉";
Cancel = "取消";
Warning = "Warning! (警告！)";
Error = "錯誤";

OutOfMemory = "記憶體溢位！\n\n嘗試儲存你的場景 (假如無法儲存為 .phz 則改存為 .phn) 並重新啟動 Algodoo！";

// %1% will be replaced by e.g. "www.algodoo.com"
InternetErrorX = "無法連接 %1% - 請檢查你的網路連線並再試一次.";
InternetError = "無法連接網際網路 - 請檢查你的網路連線並再試一次.";

/////////////////////////////////////////////////////////////////////////////
// Window buttons:
Window_Close_Tooltip = "關閉視窗";
Window_Minimize_Tooltip = "點擊最小化或還原視窗";
Window_ShowGroup_Tooltip = "顯示群組對象於視窗.\n再次點擊回到原本的所見範圍.";

Expand_Tooltip = "拖曳增減所顯示的工具. 雙擊切換最大化或最小化.";

/////////////////////////////////////////////////////////////////////////////

// Things for describing groups
EmptyGroup = "空群組";
WaterGroup = "液體群組";
X_For_Y = "%1% 作用於 %2%"; // %1% is the type of menu, %2% the selection description. E.g.: "Appearance - 2 polygons";

// For window titles of right hand side menus when setting settings for new objects.
// Example: X_For_Y("MaterialMenu", "New_Objects") => "Material - new objects";
New_Objects = "新物件";


/* Used for describing types (like "12 geometries").
   To test this, right-click any number of objects and check the title of a sub-menu (like "Appearance menu for 7 circles").
   These functions take the number of objects to describe and returns the appropriate form (singular, plural).
   You can do advanced stuff in there to suite the need of your language.
   
   Here's an example of a Type_Box that returns "Fizz" for multiples of 3, "Buzz" for multiples of 5 and "FizzBuzz" for multiples of both three and five.
   
Type_Box = (n)=>{
	n%3==0 && n%5==0 ? "FizzBuzz" :
	n%3==0           ? "Fizz"     :
	n%5==0           ? "Buzz"     :
	n==1             ? "a box"    :
	n + " boxes"
	};

	"%" is the modulus operator, "==" compares for equality while "&&" means "and".
	Think of "?" as "then" and ":" as "else".
*/

Type_Box      = (n)=>{ n==1 ? "一個方框"         : n + " 個方框"          };
Type_Circle   = (n)=>{ n==1 ? "一個圓形"         : n + " 個圓形"          };
Type_Polygon  = (n)=>{ n==1 ? "一個多邊形"       : n + " 個多邊形"        };
Type_Plane    = (n)=>{ n==1 ? "一個平面"         : n + " 個平面"          };
Type_Geom     = (n)=>{ n==1 ? "一個幾何圖形"     : n + " 個幾何圖形"      };   // A general geometry (i.e., any of the above)各類造型工具編輯產生

Type_FixJoint = (n)=>{ n==1 ? "一個固定連接點"   : n + " 個固定連接點"    };
Type_Hinge    = (n)=>{ n==1 ? "一個軸承"         : n + " 個軸承"          };
Type_Spring   = (n)=>{ n==1 ? "一個彈簧"         : n + " 個彈簧"          };
Type_Tracer   = (n)=>{ n==1 ? "一個追蹤繪圖器"   : n + " 個追蹤繪圖器"    };
Type_LaserPen = (n)=>{ n==1 ? "一個雷射筆"       : n + " 個雷射筆工具"    };
Type_Thruster = (n)=>{ n==1 ? "一個推進器"       : n + " 個推進器工具"    };
Type_LineEndPoint = (n)=>{ n==1 ? "一個端點"     : n + " 個端點"          };

Type_Entity   = (n)=>{ n==1 ? "一個物體"         : n + " 個物體"          };  // The most general form
// 鏈條工具(N) - 為以軸承與圖形為間隔鏈接所組成

/////////////////////////////////////////////////////////////////////////////
// The tools

Toolbar = "工具列"; // Name of window

ToolHelpButton_Tooltip = "工具使用說明";
ToolOptionsButton_Tooltip = "工具選項";
// ToolSketch      = "素描及勾畫";
ToolSketch         = "速寫整合";
ToolSketch_Tooltip = "速寫整合工具 (K) - 整合手勢應用及相關的工具\n"+
		     "(請依新手教程之說明,多熟練工具之使用.)\n" +
		     "某些設定(如:調色板)可開啟[選項設定]等面板,隨時調整.\n" +
		     "無[細部選項]之工具,在實體物件產生後,由該物件之右鍵選單更改屬性.";

ToolMove         = "移動";
ToolMove_Tooltip = "移動工具 (M) - 移動實體物件(固體物件或液體).\n" +
		   "可從同一碰撞層中移出.但受彼此黏附物體之約束.\n" +
		   "(如同在一透明板上.可單選欲分離物件,在幾何行為中鬆開Loosen)";

ToolDrag         = "拖曳";
ToolDrag_Tooltip = "拖曳工具 (D) - 當擬真動作運行時,可拖曳(以鼠標為施力點)未附著於背景或固定的物體,實現其碰撞及速度感.\n" +
		   "且受同一碰撞層設定(不受群組)之約束.\n" +
		   "(群組會同時被選取,卻各個分離.只能用解除群組解散之)";

ToolRotate         = "旋轉";
ToolRotate_Tooltip = "旋轉固體和液體物件.\n"+
	             "(亦可直接在物件上按住滑鼠右鍵旋轉.旋圈外不受間隔15°之約束)";

ToolPolygon         = "多邊形";
ToolPolygon_Tooltip = "多邊形工具 (P) - 以繪製輪廓線產生多邊形物件(新建之預設碰撞層為A).\n" +
                      "可按住 SHIFT 來畫出直線.\n" +
                      "用滑鼠左鍵劃過物件來刪除物件.\n" +
                      "用滑鼠左鍵圈選物件來選擇物體以拖曳移動物件.\n" +
                      "\n" +
                      "按住滑鼠右鍵來旋轉物件(圈內旋轉以15°為間隔)\n" +
                      "按住滑鼠右鍵拖拉背景以平移所見範圍(視角)\n" +
                      "滾動滑鼠滾輪來縮放(以鼠標為中心)所見範圍(視角).";
                  
ToolBrush         = "畫筆";
ToolBrush_Tooltip = "畫筆 (B) - 依據觸控數位筆或滑鼠軌跡,來繪製多邊形物件.\n"+
                    "用滑鼠左鍵來繪製修改物件造型, 滑鼠右鍵可擦拭圖形.\n"+
                    "可按住 SHIFT 限制畫直線 (與多邊形工具之做法相同).\n" +
                    "如果你有數位繪圖板, 可依對應的數位筆壓力,產生不同粗細的線條.";

ToolEraser         = "橡皮擦";
ToolEraser_Tooltip = "橡皮擦 - 類似畫筆工具之使用方式, 但是橡皮擦的功能.";

ToolPlane         = "平面";
ToolPlane_Tooltip = "平面工具 (A) - 創建一個無限大的平面.\n" +
                    "將滑鼠於旋圈外旋轉選定創建平面的角度，圈內旋轉則限定以15°為間隔。";

ToolCircle         = "圓形";
ToolCircle_Tooltip = "圓形工具 (C) - 經修改或不規則變形即轉為多邊形不規則物件.\n"+
                     "圓形物件之右鍵選單,外觀裡可選量角器以顯示刻度.";

ToolGears         = "齒輪";
ToolGears_Tooltip = "齒輪工具 (G) - 創建有中央軸承的齒輪,並自動依附於背景或物件.";

ToolBox         = "方框";
ToolBox_Tooltip = "方框(文字)工具 (X)\n" + 
                  "可按住 SHIFT 以創建正方形\n"+
                  "方框物件之右鍵選單,外觀裡可選標尺及崁入方框文字";

ToolChain         = "鏈條";
ToolChain_Tooltip = "鏈條工具 (N) - 創建以軸承與圓形為間隔連接的鏈條.\n" +
                    "可按住 SHIFT 限制畫直線 (與多邊形工具之做法相同).\n" +
                    "欲自定義鏈條, 完整選取兩個軸承物件(按住CTRL點擊左鍵加選物件)， 在設備場景選單中選擇 \"像鏈條一樣使用\"(以重置鏈條回復).";

ToolSpring         = "彈簧";
ToolSpring_Tooltip = "彈簧工具 (S) - 用彈簧連接兩個物體.";

ToolFixJoint         = "固定";
ToolFixJoint_Tooltip = "固定連接點 (F) - 點擊物件將它固定在底層的物件（或背景）上.";

ToolHinge         = "軸承(迴轉軸)";
ToolHinge_Tooltip = "軸承(鉸鍊)工具 (H) - 點擊物件將它用軸承連結在底層的物件（或背景）上.\n" +
                    "軸承可以被賦予馬達動力的屬性,並在外圈顯示順逆時針之旋轉作動方向.";

ToolThruster         = "推進器";
ToolThruster_Tooltip = "推進器工具 (O) - 點擊置放作用於物體的持續力,並設定其跟隨或大小和方向.";

ToolTracer         = "追蹤繪圖";
ToolTracer_Tooltip = "循跡追蹤繪圖 (E) - 將示踪劑附著物件上,於啟動擬真時,據以產生運行之軌跡.\n" +
                     "(可模擬煙火或產生數學函數之圖案)";

ToolScale         = "縮放";
ToolScale_Tooltip = "縮放工具 (R) - 縮放選取的物件.\n" +
                    "按住 SHIFT 進行等距縮放.\n" +
                    "按住 CTRL 進行整數倍縮放 (比如2倍3倍或二分之一倍，三分之一倍 ...)";
                    "可按 ALT 適用即時縮放 (非常耗系統資源)";

ToolCut         = "切割";
ToolCut_Tooltip = "切割工具 (T) - 畫線以分割多邊形.\n"+
                  "按住 SHIFT鍵約束為直線以直切物體.";

ToolTexture         = "紋理";
ToolTexture_Tooltip = "紋理工具 (U) - 使用該工具來移動，縮放或旋轉物件的紋理.\n"+
                      "使用左鍵拖曳來移動紋理.\n"+
                      "使用右鍵拖曳來旋轉紋理.\n"+
                      "在被選物及已指定紋理物件上,使用滾輪縮放紋理.";

ToolLaserPen         = "雷射筆";
ToolLaserPen_Tooltip = "雷射筆工具 (L) - 置於背景或附著在物件上(以隨之移動).\n"+
                       "光線將被不透明物阻斷,於實體物件之右鍵選單修改屬性及擇定切割等功能.";

// Tool options

ToolOptions = "工具選項";
                       
CSGBrushSize = "畫筆尺寸";
CSGBrushMerge = "合併";
CSGBrushMerge_Tooltip = "將畫筆經過的所有物件組合起來.";
CSGBrushCalligraphy = "墨筆";
CSGBrushPressureSensitive = "壓力敏感度";
AutoGlueToGeom = "筆鋒自動黏附到幾何圖形";
AutoGlueToGeom_Tooltip = "筆鋒自動附著到幾何圖形";

GearSize = "齒輪咬合齒的尺寸";
GearOuter = "外部齒輪";
GearInner = "內部齒輪";
GearThickness = "空心齒輪的厚度";

ChainTool_LinkDistance = "鏈接點的間隔";
ChainTool_LinkDistance_Tooltip = "制定鄰接的鏈接點之間的距離.";

DragTool_ShowForce = "顯示作用力";
DragTool_CenterOfMass = "拖曳重心";
DragTool_CenterOfMass_Tooltip = "拖曳重心不會導致旋轉晃動";
DragTool_NoRotate = "旋轉功能失效";
DragTool_NoRotate_Tooltip = "拖曳物件不旋轉";
DragTool_Strength = "強度";
DragTool_Strength_Tooltip = "控制拖曳工具的強度";
DragTool_MaxForce = "限制最大的作用力";
DragTool_MaxForce_Tooltip = "當拖曳物件時,設定調適最大的可作用力";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// The menu bar buttons:

FileButton = "檔案";
FileTitle  = "檔案";

OptionsButton = "選項";
OptionsButton_Tooltip = "開啟選項設定";
OptionsTitle  = "選項";

/////////////////////////////////////////////////////////////////////////

HelpButton = "幫助!";
HelpButton_Tooltip = "幫助";
HelpTitle  = "幫助";

AboutButton = "關於";
AboutTitle  = "關於 Algodoo";
AboutText = "Created by Emil Ernerfeldt\n" +
		"Copyright 2008-2012, Algoryx simulation (www.algoryx.se)\n" +
		"algodoo@algoryx.se\n" +
		"www.algodoo.com" +
		"\n" +
		"正體中文翻譯 by styxwang in taiwan. " +
		"E-mail: styx.wang@gmail.com";

Credits = "感謝狀";

HideWindows = "隱藏視窗";
HideWindows_Tooltip = "隱藏視窗";
ShowWindows = "顯示視窗";
ShowWindows_Tooltip = "顯示視窗";

VisibilityButton_Tooltip = "隱藏或顯示視窗";

PlayMode_Tooltip = "切換『演示模式』, 僅留純互動功能（播放/暫停, 拖曳而無法新增物件）。\n您也可以按快速鍵 SHIFT+space 切換。";

EntityOptionsTitle = "編輯選單-實體設置";

InfoButton = "顯示擬真訊息";
InfoTitle  = "擬真訊息";

Lessons = "開啟課程";
Lessons_Tooltip = "單擊左鍵開啟 PDF 的提示課程";

BuyProduct = "購買 Algodoo";
BuyProduct_Tooltip = "購買完整版以享擁更多的功能";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Right side properties menu

Properties = "屬性列";

Visualization_ForceTab = "力";
Visualization_VelocityTab = "速度";
Visualization_MomentumTab = "動量";
Visualization_OtherTab = "其他-比例尺";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Simulation info window

SimInfo_Realtime             = "擬真效能";
SimInfo_Paused               = "暫停模擬";
SimInfo_SimTime              = "擬真時間";
SimInfo_Bodies               = "物體";
SimInfo_Geometries           = "幾何體";
SimInfo_Particles            = "粒子(水分子)";
SimInfo_NarrowCollisionTests = "近距碰撞檢測";
SimInfo_Contacts             = "碰撞接觸";
SimInfo_Springs              = "彈簧";
SimInfo_Cables               = "纜線(鏈條)";
SimInfo_Constraints          = "軸承";
SimInfo_Running              = "運行於";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

BackgroundOptionsButton = "背景選項";
BackgroundOptions = "背景選項";

// Left side scene menu
SceneBar = "場景工具列";

SceneWindow          = "儲存場景並分享";
LocalSceneBrowser    = "讀取場景";
LocalSceneletBrowser = "元件";
LocalSceneletBrowser_Tooltip = "元件(零組件)預製構件以方便拖放至您的場景中.\n可拖曳部分場景到本按鈕以創建新元件";
AlgoboxBrowser         = "Algobox瀏覽";
AlgoboxBrowser_Tooltip = "Algobox 是網友線上分享資源的園地.";
LessonsBrowser         = "課程瀏覽";
BrowserNoImages        = "只顯示檔名";
BrowserSortByName      = "依檔名排序";
BrowserLatestFirst     = "最新檔在前";

FeedbackButton         = "回饋";
FeedbackButton_Tooltip = "對於使用 Algodoo 意見之回饋";
GiveFeedbackTitle      = "對於使用 Algodoo 意見之回饋";

SettingsWindow        = "設定";
SettingsVisualization = "可視化";

// The save dialog
SaveAsWhat        = "另存新檔為 ";
Scene_Title       = "標題： ";
Scene_Author      = "場景作者： ";
Scene_Description = "場景描述： ";
Scene_Dir         = "資料夾： ";
Save              = "儲存";
ReloadScene       = "重新載入";
ReloadScene_Tooltip = "重新載入現在的場景";

SaveAndPublish    = "儲存並分享";
SaveAndPublish_Tooltip = "上傳及分享此檔於 Algobox. 上傳前確認您輸入的名稱, 作者與場景描述.";
CantPublish = "分享作品之前,你必須輸入主題,作者與場景描述.";

UpdateAlgoboxScene = "儲存並重新分享";
UpdateAlgoboxScene_Tooltip = "更新已發佈至 Algobox 的檔案";

ShowSceneOnAlgobox = "在 Algobox 顯示場景檔案";
ShowSceneOnAlgobox_Tooltip = "在 Algobox 開啟一個視窗展示這個場景檔案. 並與他人互給評論.";

// Only shown when something went wrong with the scene upload
UploadResultsWindowTitle = "上傳成果";

// File overwrite dialog
OverwriteFileTitle = "覆蓋已存在的檔案?";
OverwriteFileQuestion = "檔案 \"%1%\" 已經存在，你想要覆蓋它嗎?"; // Will be appended with file name and a question mark

OverwriteX = "覆蓋 %1%"; // %1% is file name
OverwriteX_Tooltip = "覆蓋已存在檔案. 舊檔移至回收筒.";
SaveAsX = "儲存為 %1%"; // %1% is alternative file name
SaveAsX_Tooltip = "儲存為新檔名";
SavedSceneToX = "已存檔名為\n\n%1%";

// Renaming files in file browser:
RenameError_X_Y = "無法更名 \"%1%\" 為 \"%2%\"";
NewFileNameIsTaken = "目標檔名已被佔據";

SavedScreenshotToX = "已存擷圖為\n\n%1%";

// The load scene/scenelet dialog

NewScene = "新建場景";
NewSceneInfo = "選擇新建場景的樣式:";

SaveSceneButton = "儲存場景";
SaveSceneMenu   = "儲存場景";

LoadSceneButton = "讀取場景";
LoadSceneButton_Tooltip = "讀取場景檔案或零件scenelet";
LoadSceneMenu   = "讀取場景";

FileFilter = "搜索";
FileFilter_Tooltip = "可用通配符號(如\"?\", \"*\")搜索選擇資料夾文件.";

MyPictures = "我的圖片";
MyPictures_Tooltip = "前往圖片庫";

// Used in plot when saving as png or csv:
ExploreFile = "顯示檔案所在資料夾";
ExploreFile_Tooltip = "在作業系統中開啟檔案所在之資料夾";

ExploreSceneDir = "顯示場景檔案所在資料夾";
ExploreSceneDir_Tooltip = "在作業系統中開啟場景檔案所在之資料夾.";

SortByName = "按照名稱排序";
SortByDate = "按日期排序，日期近的靠前";

ClearScene = "清除場景";

Language = "變更語言";

WaterButton = "液體選項";
WaterMenu = "液體選項";
EraseWater = "清除所有的液體";
EraseWater_Tooltip = "從當前場景中清除液體";
SolidifyWater = "凍結液體";
SolidifyWater_Tooltip = "凍結當前選擇的液體";

Slider_Tooltip = "雙擊滑鼠左鍵或單擊中鍵以重置初始值. 拖曳右鍵選定數值範圍(假如可用).";
LabeledSlider_Tooltip = "點擊數值以輸入新值";

ZoomToScene = "顯示所有物件";
ZoomToScene_Tooltip = "根據場景將物件縮放";
ResetView   = "回復預設的顯示範圍";
ResetView_Tooltip = "把視角移回最初的位置和縮放狀態";

////////////////////////////////////////////////////////////////////////////////////
// Options
Simulation = "擬真";
Interface = "介面設定";
Skin = "介面風格";
Skin_Info = "可創建自己的介面外觀Skin並共享於 www.algodoo.com";
Unlock_Tooltip = "解鎖以便於刪除";
EraseFileButton_Tooltip = "刪除檔案";

Rendering = "渲染";
Visualization = "可視化";
Layers = "碰撞層";

Option_KillerPlanes = "平面殺手(可清除接觸到它的物體)";
Option_KillerPlanes_Tooltip = "開啟或關閉一個遠距離存在的平面殺手,可清除它所接觸到的物體.\n"+
	"清除擬真時距離過遠的物體(平面殺手坐落於距離原點1000公尺的四方位置)。";

SimControl = "擬真控制";

Option_GravitySwitch = "重力";
Option_GravitySwitch_Tooltip = "啟動或關閉重力";
Option_GravityStrength = "重力力度";
Option_GravityStrength_Tooltip = "控制自由落體的重力加速度大小";
Option_GravityAngleOffset = "重力角度位移";
Option_GravityAngleOffset_Tooltip = "改變重力的方向";

Option_AirFriction_Description = "<markup>在 Algodoo 空氣摩擦力取決於速度的快慢 <i>v</i> 且受物件直徑 <i>D</i> 面對移動的方向所影響.</markup>";
Option_AirSwitch = "空氣";
Option_AirSwitch_Tooltip = "開啟或關閉空氣的摩擦力和浮力";
Option_AirFrictionMultiplier = "空氣摩擦力係數";
Option_AirFrictionMultiplier_Tooltip = "增加或減少空氣摩擦力的影響";
Option_AirFrictionLinear = "一次方";
Option_AirFrictionQuadratic = "二次方";

Option_UseAccelerometer = "使用加速度計";
Option_UseAccelerometer_Tooltip = "使用硬體加速度計來控制方向和重力的力度";
Option_SmartAccelerometer = "智能加速度計";
Option_SmartAccelerometer_Tooltip = "如果計算機接近水平面 將加速度設為零";
Option_QuadraticAccelerometer = "加速度計的二次方響應";
Option_QuadraticAccelerometer_Tooltip = "當感覺到微小的傾斜時給與更小的反應";
Option_CalibrateAccelerometer = "標準化加速度計";
Option_CalibrateAccelerometer_Tooltip = "將當前的狀態設為水平";
Option_InvertedAccelerometer = "倒轉加速度計";

Option_PenInput = "觸控螢幕";
Option_PenInput_Tooltip = "為觸控螢幕優化用戶介面.";
Option_Cursor = "顯示鼠標";
Option_Cursor_Tooltip = "未核選則隱藏滑鼠,主由鍵盤控制";
Option_ToolCursor = "工具鼠標";
Option_ToolCursor_Tooltip = "鼠標顯示所選定工具的圖示";
Option_BigUI = "更大的按鈕";
Option_BigUI_Tooltip = "核選以擴大用戶介面";
Option_LockGUI = "鎖定主工具列";
Option_LockGUI_Tooltip = "取消核選以移動工具列控制組件";
Options_FixedContextMenu = "固定編輯選單";
Options_FixedContextMenu_Tooltip = "未核選則編輯選單將在雙擊滑鼠左鍵或單擊滑鼠右鍵時出現";
Option_ResetUI = "重設視窗配置";
Option_ResetUI_Tooltip = "回復初始視窗位置";
Option_AllowSelection = "可圈選物件";
Option_AllowSelection_Tooltip = "允許用方框或多邊形圈選物件";
Option_Autosave = "自動儲存";
Option_Autosave_Tooltip = "自動儲存當前場景及其配置，以防 Algodoo 或您的電腦出現意外";
Option_ZoomFactor = "縮放速度";
Option_ZoomFactor_Tooltip = "設定捲動的縮放速度";
Option_KineticPanning = "運動搖攝";
Option_KineticPanning_Tooltip = "運動搖攝或慣性平移, 乃維持速率迅速平移的效果. 這意謂著您可以拋擲攝影機.";

Option_AutomaticUpdates = "自動檢查更新";
CheckForUpdatesNow = "現在就檢查更新";
CheckForUpdatesFailed = "連接Algodoo服務器失敗";
DownloadAndInstallQuestion = "下載安裝"; // For .phi:s
Option_AutomaticNews = "自動檢查更新News";
CheckForNewsNow = "現在就檢查更新News";

// For downloaded Algodoo installers
UpdateNow_Title = "下載完成";
UpdateNow_Question = "即刻更新Algodoo?";

Option_Shaders = "啟用抗鋸齒著色";
Option_Shaders_Tooltip = "使用著色器平滑化物件的邊緣以避免像素的影響.\n 禁用以增加流暢度.";
Option_MetaWater = "水面平滑渲染";
Option_MetaWater_Tooltip = "用平滑的表面進行水面渲染，未核選則以圓形表示每個水分子.";
Option_GPUWater = "硬體生成液體表面";
Option_GPUWater_Tooltip = "未核選則使用軟體水面平滑渲染.\n" +
                          "支援硬體運算的顯卡，可以獲得更快的速度及更好的水面渲染效果.";
Option_DrawHinges = "在擬真運行時繪出軸承或固定點";
Option_DrawHinges_Tooltip = "如果未被核選，軸承和固定點不會在運行時顯示";
Option_DrawClouds = "繪畫雲朵";
Option_16BitTextures = "16位元紋理貼圖";
Option_16BitTextures_Tooltip = "強制所有的紋理貼圖擁有16位元的最大化深度，以獲得更佳的顯示效果.";
Option_MaxAnisotropy = "最大各向異性現象(圖片延伸的質量)";
Option_MaxAnisotropy_Tooltip = "控制各向異性現象常數. 一個較高的值意味著當紋理被伸展 (例如被伸長的彈簧)增強圖片質量在影像呈現的損失.";
Option_CalibrateJoysticks = "標準化遊戲搖桿";
Option_SimSpeed = "擬真速度";

ShowScaleIndicator = "顯示右下方的縮放比例尺";

LayerFilterIntro = "顯示碰撞層(物件互相作用通道):";
None = "無";

AutoGlueToBackground = "自動附著到背景";
AutoGlueToBackground_Tooltip = "將新的幾何圖形自動黏附到背景.可在右鍵選單之幾何行為中鬆開他們";

Defaults = "預設值";
Defaults_Tooltip = "將新創建事物自動設為預設值";

Palette = "調色板";

Palette_Info = "調色板控制著場景風格及新物件的顏色. \n您可以儲存或讀取調色板，或應用調色板到新的物體上.";

PaletteName = "調色板名稱: ";
SavePalette = "儲存調色板";
SavePalette_Tooltip = "儲存當前的調色板 (液體, 天空和新物件的顏色) 用給定的名稱.";
PaletteSavedAsX = "調色板儲存為 \n\n%1%";
SavePaletteFailed = "儲存調色板失敗";
LoadPalette = "載入調色板...";
LoadPalette_Tooltip = "載入已儲存的調色板";
PaletteWindowTitle = "挑選調色板";

AutoApplyPalette = "自動適用調色板到場景";
AutoApplyPalette_Tooltip = "將調色板的改變自動應用到所有場景物件";

UseAsPalette = "指定當前色為調色板顏色";
UseAsPalette_Tooltip = "將當前的顏色作為調色板的顏色";

ResetTab = "重置";
ResetInfo = "點擊重置按鈕,將所有配置恢復到最初安裝的狀態. \n已儲存的場景及零件檔案則不受影響.";
ResetConfig = "重置配置...";
ResetButton = "重置";
ResetWarning1 = "您確定要重置所有 Algodoo的設定並恢復到最初的狀態?";
ResetWarning2 = "如果您點擊 \"重置\", 您的配置和未儲存的工作將遺失.";

//////////////////////////////////////////////////////

Exit = "離開";
Exit_Tooltip = "關閉Algodoo";

ToggleFullscreen = "切換全螢幕";
ToggleFullscreen_Tooltip = "你也可以按 F11 或 ALT+Enter 或 CTRL+F 鍵切換全螢幕。";

// Simulation control toolbar:
UndoList_Tooltip = "列出您近期的編輯，以便於還原(撤銷)編輯";
Undo = "還原";
Undo_Tooltip = "還原上一次的編輯";
Redo = "重做";
Redo_Tooltip = "重做您還原的動作";
RedoList_Tooltip = "列出您近期還原(撤銷)的編輯，以便於重做";
PlayPause_Tooltip = "啟動或暫停擬真動作(空白鍵)";
Zoom = "縮放";
ZoomButton_Tooltip = "按我拖曳以縮放場景(以場景為中心).雙擊或按中鍵重置初始值";
PanButton_Tooltip = "按我拖曳平移場景.雙擊移回原點";
Gravity_Tooltip = "啟動或關閉重力的作用";
Air_Tooltip = "開啟或關閉空氣摩擦力和浮力";
Grid_Tooltip = "開啟或關閉網格";
Accelerometer_Tooltip = "使用硬體加速度計控制地球重力的方向和大小";

// Text menu
TextMenuButton = "文字";
TextMenu = "文字";

// Related to color:
ColorMenuButton = "外觀";
ColorMenu = "顏色外觀選單";

Hue = "H(色相)";
Hue_Tooltip = "Hue";
Saturation = "S(彩度)";
Saturation_Tooltip = "Saturation";
Lightness = "L(亮度)";
Lightness_Tooltip = "Lightness";
Value = "V(明度)";
Value_Tooltip = "Value";
Alpha = "A(透明度)";
Alpha_Tooltip = "Opacity";

RandomColor = "隨機顏色";
RandomColorsEach = "隨機顏色";

DrawBorders = "繪出物件邊框";
OpaqueBorders = "強制繪出透明物件邊框";
OpaqueBorders_Tooltip = "即使物件是透明的,亦繪出物件邊框";

TextSize = "文字大小";
BoxTextConstrain = "約束文字";
BoxTextConstrain_Tooltip = "將文字約束在方框的範圍內";
Typeface = "字型";
Typeface_Tooltip = "點擊選擇字型";
TypefaceFilter = "搜索: ";
TypefaceMenu = "字型";
TestText = "測試文字: ";
TestText_Tooltip = "測試每種字型.\n" +
	"如果 \"只顯示相容的\" 被勾選, 只顯示支援的字型";
OnlyCompatibleFonts = "只顯示相容的";
OnlyCompatibleFonts_Tooltip = "隱藏任何不支援該字型的文字";
NumFonts = (n)=>{ n==1 ? "找到一個字型" : n + " 個字型被找到" };
FontSize = "字體大小"; // Used in Skin options
FontSize_Tooltip = "字體佔據的像素數量";
FontResolution = "字體解析度"; // Used in box text options
FontResolution_Tooltip = "解析度是指字體佔據的像素數量";
DefaultFont = "預設字型";
Various = "多樣的";
EscapeForMarkup = "取消標記語言";
EscapeForMarkup_Tooltip = "取消標記語言文字的作用,轉換字碼以顯示標記語言符號.\n" +
	"比如說可以把 \"<b>foo</b>\" 變為 \"&lt;b&gt;foo&lt;/b&gt;\"" +
	"文字的最後外觀會從" +
	"<markup>\"<b>foo</b>\" 變為 \"&lt;b&gt;foo&lt;/b&gt;\" " +
	"(假設文字首尾以 &lt;markup&gt; 標籤所包覆)</markup>";

BoxRuler = "標尺";
BoxRuler_Tooltip = "將標尺標記到選取的方框物件上";
DrawCake = "繪畫旋轉標記";
EdgeBlur = "羽化邊緣";
EdgeBlur_Tooltip = "模糊邊緣";
Protractor = "量角器";
VisualizeWhat = "可視化: ";
ShowGeomForces = "可視化力";
ShowGeomForces_Tooltip = "以箭頭的形式顯示作用在物件上的力";
ShowGeomVelocity = "可視化速度";
ShowGeomVelocity_Tooltip = "以箭頭的形式顯示物件上的速度";
ShowGeomMomentum = "可視化動量";
ShowGeomMomentum_Tooltip = "以箭頭的形式顯示物件的動量";


LoadTexture = "選擇紋理圖片";
Texture = "紋理";
TextureFind = "尋找紋理";
TextureMatrixGenerate = "紋理自動定位";
NoTexture = "清除紋理";
AutogenGeom = "依據紋理生成多邊形";
AutogenGeom_Tooltip = "從碰撞面移除紋理中透明的部分(如中文字鏤空) png gif";
//可將圖檔直接移入場景

MaterialMenuButton = "材質";
MaterialMenu = "材質設定選單";

SelectionButton = "選取";
SelectionMenu = "選取物件選單";

// Some popup options
NoFollow = "停止物件跟隨";
NoGravityGroup = "移除重力組";
NoGravityGroup_Tooltip = "重力的方向不隨物件作用";
FollowObject = "物件跟隨";
FollowObject_Tooltip = "鏡頭跟隨物件移動";
GravityGroup = "重力方向跟隨物件的旋轉方向";
GravityGroup_Tooltip = "當選擇的物件旋轉時，重力的方向也會跟隨旋轉";
TrackRotation = "追蹤旋轉";
TrackRotation_Tooltip = "隨著物件的旋轉來旋轉視角";
Erase = "刪除";
Clone = "重製";
Clone_Tooltip = "點擊按鈕於原處重製物件或拖曳重製按鈕來置放其位置(CTRL+左鍵)";
Mirror = "鏡像";
NoChain = "撤銷鏈條";
NoChain_Tooltip = "將鏈條的所有鏈接點刪除(只留圓形物件)";
InvertSelection = "改選未選取的物件";
InvertSelection_Tooltip = "反選未被選取的所有物件(反置選區).";
DeselectAll = "取消選取";
SelectAlike = "選取相似的物件";
SelectAlike_Tooltip = "選取和所選物件同類型等價的物件";

MoveToBack  = "將所選物件向下移一層(按住Shift + 滑鼠滾輪向前)";
MoveToFront = "將所選物件向上移一層(按住Shift + 滑鼠滾輪向後)";

Group = "設為同一群組(編組)";
Ungroup = "解除群組";

UseAsChain = "像鏈條一樣使用";

SelectMenuButton = "選取";

SelectPoly     = "選擇多邊形";
SelectBox      = "選擇方框物件";
SelectCircle   = "選擇圓形物件";
SelectPlane    = "選擇平面物件";
SelectSpring   = "選擇彈簧";
SelectFix      = "選擇固定點";
SelectHinge    = "選擇軸承";
SelectTracer   = "選擇追蹤繪圖器";
SelectLaserPen = "選擇雷射筆";
SelectThruster = "選擇推進器";
SelectChain    = "選擇鏈條";
SelectWater    = "選取液體";

DestroyKey = "刪除鍵";
DestroyKey_Tooltip = "設定刪除快捷鍵，當您按下這個按鍵受影響(已設定)的物件將會被刪除";
MirrorKey = "鏡像鍵";
MirrorKey_Tooltip = "設定鏡像快捷鍵，當您按下這個按鍵被設定的物件將會被鏡像處理.\n"+
                    "如果多個物件都被綁定了同樣的按鍵，鏡像會在所有物件最長的座標上被創建.";

SpringMenuButton = "彈簧";
SpringMenu = "彈簧選項";
SpringConstant = "彈簧參數";
SpringConstant_Tooltip = "彈簧的力度，單位是牛頓/米.";
SpringDamping = "阻尼";
SpringDamping_Tooltip = "速度受到的阻尼影響參數.\n低值會導致劇烈的震盪.\n 1代表臨界阻尼震盪.";
SpringLength = "距目標長度";
SpringLength_Tooltip = "彈簧的設想長度.";

HingeMenuButton = "軸承";
HingeMenu = "軸承選項";
HingeMotor = "馬達";
HingeMotor_Tooltip = "啟動馬達的功能. 如果這個馬達有綁定任何的快捷鍵, 該核取方塊不需要被選取";
HingeReversed = "反轉";

ChainMenuButton = "鏈條";
ChainMenu = "鏈條";
ChainConstant = "強度";
ChainConstant_Tooltip = "類似彈簧常數, 控制繩索盡力拉直所需的力.\n一個較高的值將產出硬挺的繩索/鏈條, 但也將使得鏈條較不穩定(可能爆裂).";
ChainBreakeImpulse = "鏈條斷裂衝力上限";
ChainBreakeImpulse_Tooltip = "假如鏈條遭受超過所給門檻的衝力將斷裂.\n右鍵拖曳滑桿可亂數分配斷裂衝力上限的越過間隔.";

ThrusterMenuButton = "推進器";
ThrusterMenu = "推進器選項";
ThrusterForce = "力";
ThrusterFollowGeometry = "推進器跟隨幾何體旋轉";
ThrusterActivationKey = "啟動鍵";

MotorSpeed = "馬達速度";
MotorSpeed_Tooltip = "單位：轉/分.";
MotorTorque = "馬達力矩";
MotorTorque_Tooltip = "給與馬達最大的力矩用來達到上面所需的速度.";
MotorAutoBrake = "自動剎閘";
MotorAutoBrake_Tooltip = "馬達無需任何的控制鍵而自動剎閘.";
HingeBreakeImpulse = "軸承破壞衝力上限";
HingeBreakeImpulse_Tooltip = "如果軸承承受的衝力超過這個閾值，軸承會被破壞。可從訊息選單中觀察當前軸承所承受的衝力";

Hinge_ForwardKey = "前進鍵";
Hinge_BackKey    = "後退鍵";
Hinge_BrakeKey   = "剎閘鍵";

MotorSpeedConstant  = "速度常數";
MotorSpeedDamping   = "速度阻尼";
MotorTurnTorque     = "開啟扭矩";
MotorTorqueConstant = "轉矩常量";
MotorResistance     = "阻力";

Button_Tooltip = "點擊滑鼠中鍵重置";
Button_NoneSelected = "[尚未指定快捷鍵]";
Button_PressAButton = "[請按下一個按鍵來指定]";
Button_Toggle = "切換";

TracerMenuButton = "循跡追蹤繪圖器";
TracerMenu = "循跡追蹤繪圖器選項";
TracerLife = "消退時間";
TracerLife_Tooltip = "指定軌跡消退的時間";
TracerScale = "直徑";
TracerScale_Tooltip = "設定軌跡線條的寬度";
TracerClearTrail = "清除軌跡";
TracerClearTrail_Tooltip = "清除當前軌跡";

CollisionMenuButton = "碰撞作用層";
CollisionMenu = "碰撞層指定";
CollisionGroup = "碰撞層"; // Usage: "Collision group A", "Collision group B", ...
WaterCollisionOn = "可與液體作用";
HeteroCollisionOn = "無自身碰撞";
HeteroCollisionOn_Tooltip = "不會與有相同碰撞設置的物件碰撞(組別，液體，以及該選框)";
CollisionShiftUp_Tooltip = "將碰撞層上移";
CollisionShiftDown_Tooltip = "將碰撞層下移";

// Used in collision menu, options->layers, and forces menu:
CheckAll = "核取全部";
UncheckAll = "全部取消核取";

// Material
Density = "密度";
Density_Tooltip = "物件的密度是它的質量除以面積。\n\n" +
                  "假如在 Algodoo 採用的物件是 1mm 厚，其密度相當於真實世界的單位 g/cm³ 或 kg/dm³ 。";
Mass = "質量";
Mass_Tooltip = "物件的質量是它的面積相乘於密度。";
Friction = "摩擦力";
Friction_Tooltip = "摩擦係數。 對應於物件的牽引力。";
Restitution = "彈性";
Restitution_Tooltip = "反彈回復係數（The coefficient of restitution） 具體指定材質的反彈力。\n\n" +
                      "這是正規的比例 [碰撞前的相對速度]/[碰撞後的相對速度]。\n\n" +
                      "兩個物件當 restitution=1 將反彈恢復原狀，即沒有失去任何能量。";
Attraction = "引力";
Attraction_Tooltip = "增加一個類似於重力的力. 值與重力常數相符";
AttractionFalloff = "引力衰減: ";
AttractionFalloff_Tooltip = "選擇引力隨距離的減少而衰減的程度";
AttractionLinearFalloff = "線性";
AttractionLinearFalloff_Tooltip = "引力的大小將成比例地相反於距離的變化";
AttractionQuadraticFalloff = "平方";
AttractionQuadraticFalloff_Tooltip = "引力的大小將成比例地相反於距離平方的變化";

KillerGeom = "殺手";
KillerGeom_Tooltip = "將可消滅任何與其接觸的物件(除了被設為不滅的物件).";
ImmortalGeom = "設為不滅";
ImmortalGeom_Tooltip = "將幾何體設定為不被任何幾何圖形殺手所清除.";

AirFrictionMult = "空氣摩擦力係數"; // Not used

// Geometry actions
FiniteGeomActionButton = "幾何行為";
FiniteGeomAction = "幾何行為";
GlueToBackground = "黏附到背景";
GlueToBackground_Tooltip = "將所選物件黏附到背景";
GlueTogether = "彼此黏附";
GlueTogether_Tooltip = "將所選物件黏附在一起";
Loosen = "鬆開";
Loosen_Tooltip = "從附著物鬆脫";
Liquify = "液化所選物件";
Liquify_Tooltip = "轉變成液體!";
CenterHinge = "在中心添加軸承";
CenterHinge_Tooltip = "在中心添加一個軸承";
CenterThruster = "在中心安裝推進器";
CenterThruster_Tooltip = "在質量中心添加一個推進器";
AttachTracer = "添加循跡追蹤器";
AttachTracer_Tooltip = "在中心添加一個循跡追蹤繪圖器";
TurnIntoCircle = "轉變為圓形";
TurnIntoBox = "轉變為方形";
Gearify = "齒輪化";
Gearify_Tooltip = "將所選物件增添輪齒";
SendIntoOrbit = "發送入軌道";
SendIntoOrbit_Tooltip = "將物件發送到軌道";

ControllerButton = "快捷控制鍵";
ControllerButton_Tooltip = "綁定控制物件(刪除,鏡像,外力方向)的按鍵或搖桿等裝置";
ControllerMenuName = "快捷控制鍵選單";
GeomControllerMenu = "控制按鍵指定";
GeomControllerAcc     = "控制器加速";
GeomControllerReverseXY = "反置座標軸";
GeomControllerInvertX   = "反置X軸";
GeomControllerInvertY   = "反置Y軸";
DirSelector_Tooltip = "點擊滑鼠中鍵重置";
DirSelector_NoneSelected = "尚未設定方向控制按鍵";
DirSelector_ChooseInput = "選擇輸入";

// CSG menu: （Constructive solid geometry）
CSGMenuButton          = "建構固體幾何";
CSGMenuButton_Tooltip  = "交疊切割";
CSGMenu                = "建構立體幾何";
CSG_Cut                = "切割";
CSG_Cut_Tooltip        = "根據所選物件邊緣切割底層物件";
CSG_Intersect          = "交集";
CSG_Intersect_Tooltip  = "給出所選物件和底層物件的交集(只留重疊的部分)";
CSG_Difference         = "差集";
CSG_Difference_Tooltip = "移除與底層物件相交的部分(刪除重疊的部分)";
CSG_Union              = "聯集";
CSG_Union_Tooltip      = "添加所選物件到底層物件(加在一起的造型)";

EntInfoButton = "訊息";
EntInfoMenu = "訊息";
EntInfoArea = "面積";
EntInfoArea_Tooltip = "顯示總面積";
EntInfoMass = "質量";
EntInfoMass_Tooltip = "顯示總質量";
EntInfoTorque = "馬達力矩";
EntInfoTorque_Tooltip = "顯示總轉矩";
EntInfoMaxHingeImpulse = "軸承衝力";
EntInfoMaxHingeImpulse_Tooltip = "最大軸承衝力";
EntInfoPosition = "位置";
EntInfoPosition_Tooltip = "質量的中心";
EntInfoVelocity = "速度";
EntInfoVelocity_Tooltip = "平均速度";
EntInfoAngVel = "角速度";
EntInfoAngVel_Tooltip = "平均角速度";
EntInfoMomentum = "動量";
EntInfoAngularMomentum = "角動量";
EntInfoAngularMomentum_Tooltip = "圍繞重心的角動量";
EntInfoMomentOfInertia = "轉動慣量";
EntInfoMomentOfInertia_Tooltip = "圍繞重心的轉動慣量";
EntInfoEnergy = "總能量";
EntInfoEnergy_Tooltip = "勢能及動能";

EnergyKineticLinear        = "線性動能";
EnergyKineticAngular       = "角動能";
EnergyPotentialGravity     = "勢能(重力)";
EnergyPotentialAttraction  = "勢能(引力)";
EnergyPotentialSpring      = "勢能(彈簧)";

ScriptMenuButton = "Script腳本選單";
ScriptMenu       = "腳本程式選單";
ScriptMenuIntro  = "Algodoo 腳本只給高級的使用者且不被支援的特色. 自行承擔可能遭受的風險!";

PhunLoadingAlgodoo = "您所讀取的場景是用Algodoo的完整版創建的.\n在當前版本可能不能使用.";
LoadingNewerVersion = "您所讀取的場景是用Algodoo的新版本創建的.\n請登入 www.algodoo.com 下載最新的版本!";

Released = "發行"; // Usage: "Algodoo 2.0.1" + Released;
NewVersionAvailable = "Algodoo的新版本現在可供下載!";
OK_Stop_Bugging_Me = "別再提醒我!"; // Shown when the user is informed of a newer version of Algodoo.
ClickForMoreInfo = "點擊這裡獲得更多的訊息!";
NoUpdatesAvailable = "暫無更新可用";
NoNewsAvailable = "無可用更新的News";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

// PHI installers:
Install_Question_Title = "確定安裝 %1%?";              // %1% is replaced with the file name
Install_Question = "您是否想要安裝 %1%?";  // %1% is replaced with the file name
Install_Description = "文件描述";
Install_Replace = "安裝程序將會替代如下文件:";
Install_More = "有 %1% 個文件"; // %1% is replaced with the number of replaced files that can't be shown
Install_Success = "成功安裝%1%個文件."; // %1% is replaced with the file name
Install_Error = "安裝時發生了錯誤";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

// Tutorials:
Help_Info = "如果您是 Algodoo的初學者,我們建議您運行\"新手教程\".\n您可以隨時點擊上方的\"返回教程選單\" 返回本選單.";
Tutorials = "教程： ";
Tutorial_Search = "搜索幫助： ";
SeeTutorials = "觀看線上教程";
SeeTutorials_Tooltip = "經由觀看線上教程影片學習如何使用 Algodoo";

Tutorial_MainMenuButton = "返回教程選單";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

// Beginner tutorial:
Tutorial_Beginner_Title = "新手教程";
Tutorial_Beginner_Title_Tooltip = "幫助初學者學習 Algodoo的一些基礎";

Tutorial_Beginner_Start         = "歡迎來到 Algodoo的初學者教程！ \n可點擊退後和前進的指標來（或數字段落按鈕）瀏覽。 \n請點擊右上角的向右箭頭(前進)開始.";
Tutorial_Beginner_NewScene      = "首先創建一個新的場景. 由上方點擊檔案下拉式選單選擇\"新建場景\".";
Tutorial_Beginner_NewPalette    = "現在為新的場景選定調色板。 你可以選擇任何符合您喜好的調色板, 或直接使用 \"預設\" 調色板.";
Tutorial_Beginner_CreateCircle  = "請點擊圓形工具創建一個圓形於平面上方";
Tutorial_Beginner_Play          = "按下擬真控制器中的 \"播放按鈕\" (或空白鍵)開始擬真動作。";
Tutorial_Beginner_Undo          = "通過點擊\"還原按鈕\"或按下Ctrl-z您可以還原(撤銷)大部分的動作。現在就試一試吧。";
Tutorial_Beginner_Clone         = "滑鼠右鍵點擊圓形物件按下\"重製\"(Ctrl+左鍵)可以拷貝一個圓形物件於原處。而點擊並拖曳重製按鈕,則可將重製物件即時置放到任何位置。現在請把一圓形複製物放到原件旁邊.";
Tutorial_Beginner_CreateBox     = "現在請使用\"方框工具\"在圓形物件上面創建一個方形橫桿物件。";
Tutorial_Beginner_Move          = "使用\"移動工具\" 移動圓形及方形物件，讓他們的中心彼此重疊。 \n請點擊指向右邊的箭頭(前進)繼續.";
Tutorial_Beginner_CreateHinges  = "使用\"軸承工具\" 來創建軸承。點擊每個圓形的中心將他們鏈接到後方方形物件。 \n請點擊指向右邊的箭頭(前進)繼續下一步.";
Tutorial_Beginner_Play2         = "按下\"播放按鈕\"(或空白鍵)播放您的場景.";
Tutorial_Beginner_Drag          = "您可以透過點擊\"拖曳工具\"向您所創建的小轎車施加力.";
Tutorial_Beginner_Zoom          = "您隨時可以通過點擊和拖曳\"縮放按鈕及滑桿\"或滾動滑鼠滾輪來縮放當前可見範圍(視角). \n請點擊指向右邊的箭頭(前進)繼續.";
Tutorial_Beginner_Pan           = "請嘗試通過拖曳\"平移按鈕\"或拖曳背景來移動您的視角. \n請點擊指向右邊的箭頭(前進)繼續.";
Tutorial_Beginner_Pause         = "暫停擬真動作.";
Tutorial_Beginner_Motor         = "您可以把軸承轉變為馬達以賦予動力.右鍵點擊其中的一個軸承，在\"軸承\"選單中啟用(核選)\"馬達\"選項(核取方塊).";
Tutorial_Beginner_CreatePolygon = "使用\"多邊形工具\"繪畫一個圖形.";
Tutorial_Beginner_Liquify       = "以右鍵點擊物件，並選擇編輯選單中的\"液化所選擇物件\"將物件變為液體.";
Tutorial_Beginner_Play3         = "播放擬真動作(空白鍵).";
Tutorial_Beginner_Save          = "現在您可以選擇檔案選單中的\"儲存場景\"以儲存您當前的場景.";
Tutorial_Beginner_Load          = "並可以讀取任意場景. 您可以在在檔案選單中找到\"讀取場景\".";
Tutorial_Beginner_Undo2         = "即使您已經讀取了一個新的場景，也可以經由使用還原按鈕回退到舊的場景.";
Tutorial_Beginner_Done          = "恭喜,您已經學會了 Algodoo的基本功能!\n\n您可以運行其它教程或使用Algodoo瀏覽其選單與註解,學習到更多的功能，祝您好運!";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

Tutorial_Tools_Title = "工具";

Tutorial_Tools_Start    = "本教程將介紹 Algodoo中的每種工具.\n請點擊指向右邊的箭頭(前進)繼續下一步.";
Tutorial_Tools_Move     = "移動工具可以讓您隨意地移動物件. 您可以嘗試選擇並拖曳任何的物件. 也可以在其周圍框取一個矩形來選取物件.";
Tutorial_Tools_Drag     = "拖曳工具只能在擬真動作正在運行時使用. 它可以通過施加力(注意施力點)的形式使物件移動. 因為它通過力的形式作用, 所以它不能移動平面或者任何已經固定或黏附於背景的物件.";
Tutorial_Tools_Rotate   = "您可以使用旋轉工具拖曳物件達到旋轉的目的. 試一下吧!";
Tutorial_Tools_Rotate2  = "在旋轉時，旋轉座標系將以一個白環的形式出現. 當滑鼠在這個白環內移動時，角度將會15°的增量變動. 在白環外移動可更精細調整.\n"+
                          "您可隨時使用滑鼠右鍵拖曳物體啟動旋轉功能.";
Tutorial_Tools_Scale    = "縮放工具可以讓物體放大或縮小. 選擇該工具，並選擇一個或多個物件，您會看到一個矩形出現在物件周圍. 請嘗試縮放任何的圓形或方形物件.\n"+
                          "如果要等距縮放一個物件，請同時按下SHIFT.\n" +
                          "縮放液體不會改變液體粒子的大小，只改變他們之間的縫隙大小.";
Tutorial_Tools_Cut      = "切割工具是很有用的，同時也很有趣. 只需在任意幾何體中畫一條線，該幾何體便會被切為兩半. 請在一個幾何體內繪畫一個封閉圖形，以切割掉這部分.\n"+
                          "您可以同時按下SHIFT繪畫一條直線以達到直切的效果.";

Tutorial_Tools_Polygon  = "多邊形工具可以繪畫任意形狀的物件. 只需要畫一條封閉的曲線就可以看到結果.";
Tutorial_Tools_Polygon2 = "您可以通過使用多邊形工具去包圍一個範圍來選擇物件. ";
Tutorial_Tools_Polygon3 = "您也同樣可以通過同時按下SHIFT繪畫直線. 如果要一次繪畫多條直邊，請在每個轉角也按下SHIFT.";
Tutorial_Tools_Brush    = "畫筆工具就像畫家的畫筆一樣.\n像多邊形工具一樣，您可以同時按下SHIFT繪畫直線.";
Tutorial_Tools_Eraser   = "橡皮擦工具恰與畫筆工具功能相反.\n像畫筆工具一樣，您可以同時按下SHIFT擦出直線.";
Tutorial_Tools_Box      = "方框工具可以創建方形物件. 如果要創建正方形物件，需要同時按下SHIFT. 就像多邊形工具一樣，您也可以用方框工具選取任何物件.";
Tutorial_Tools_Circle   = "使用圓形工具創建圓形物件.";
Tutorial_Tools_Gear     = "齒輪工具可以讓你方便的創建齒輪物件. 如果您雙擊齒輪工具，您會看到相關的齒輪選項, 以設定齒輪的大小或將齒輪反轉.";
Tutorial_Tools_Plane    = "平面工具可以創建無限大的平面.那樣可以防止物件掉到過遠的地方或逃離您的視線. 當創建一個平面時,您會看到一個圓形.在這個圓形內移動將會使平面以15°的增量變化.";
Tutorial_Tools_Chain    = "鏈條工具可以將軸承與圓形間隔鏈接成一條鏈條. 如果您在兩個物件之間繪畫一條線，他們會自動被鏈條連接起來.\n您可以通過首尾相接來創建環形鏈條.";

Tutorial_Tools_Spring   = "彈簧工具將物件與背景之間或物件彼此之間用彈簧相黏附.請注意彈簧工具必須至少附屬於一個幾何物件.";
Tutorial_Tools_Fixate   = "用固定工具點擊一個幾何物件將他黏附於它後面的物件. 如果它後面沒有任何的物件，那麼它將變為靜態物體.";
Tutorial_Tools_Hinge    = "用軸承工具點擊一個幾何物件將通過軸承將他黏附於它後面的物件.這個物件將會以軸承為中軸自由旋轉.";
Tutorial_Tools_Tracer   = "用循跡追蹤繪圖工具點擊一個幾何物件，它將隨著物體的移動繪出軌跡. 它可輕易繪出單擺或自由落體的軌跡線條,也可模擬煙火或產生數學函數之圖案.";
Tutorial_Tools_Laser    = "雷射筆工具，您可以置放於背景，或附著在物件上(以隨之移動).光線將被不透明物阻斷,於實體物件之右鍵選單修改屬性及擇定切割等功能.";
Tutorial_Tools_Thruster = "推進器工具適用於你的物件一個恆定的力量。只要點擊並拖動添加物件所要設定力的大小和方向。";
Tutorial_Tools_Thruster2 = "編輯您的推進器只需右鍵單擊或雙擊它。在推進器選單中可以改變大小的設置，設定是否固定或跟隨幾何體旋轉。您還可以設置啟動鍵切換開啟/關閉推進器的力量。\n\n使用移動和旋轉工具（或右擊物件和旋轉）改變位置和方向。\n\n請點擊指向右邊的箭頭(前進)繼續下一步。";
Tutorial_Tools_Texture  = "紋理工具可以旋轉，移動或縮放紋理. 先創建一個紋理物件，比如說您可以先創建一個圓形物件並將他的材質變為木質, 並用紋理工具拖曳它. \n您會注意到紋理在移動, 但不是物件在移動. 用滑鼠右鍵拖曳將會旋轉紋理, 使用滾輪縮放已選定紋理物件之紋理。";

Tutorial_Tools_Sketch   = "最後是速寫整合工具，它將其他工具的功能結合手勢組合使用。 如果您想要學習使用它，請您察看相關的教程。";

Tutorial_Tools_Done     = "真是太好了！您已經知道並學會使用 Algodoo的所有工具！";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

Tutorial_Sketch_Title = "速寫整合工具";

Tutorial_Sketch_Start = "速寫整合工具是 Algodoo最具代表性及豐富多樣的工具. 熟練它，你將不會再需要別的工具.\n" +
                        "速寫整合工具是基於手勢的，這個教程將導引你學會使用它. 請在每一步都測試一下以確保您可以做出那個手勢.";

Tutorial_Sketch_FreePolygon   = "就像多邊形工具那樣，速寫整合工具可以被用來繪畫任意圖形.\n\n首先畫一個多邊形以繼續.";
Tutorial_Sketch_Circle        = "速寫整合工具也可以被用來繪畫完美的圓形. 您需要先按下滑鼠畫一個類似圓形的圖形.如果您繪畫的形狀和圓形足夠類似,久按滑鼠它將會自動變為一個完美的圓形.";
Tutorial_Sketch_Box           = "對於方形也是一樣的. 畫一個類似方形的多邊形，同樣不要放開滑鼠，直到您所畫圖形的形態轉變為一個完美的方形. 一旦圖形完成，在滑鼠鬆開前，您可以移動，旋轉並縮放它.";
Tutorial_Sketch_SimplePolygon = "就像多邊形工具那樣，您可以按下SHIFT來繪畫直線.然而，和多邊形工具不同，若不想用SHIFT來完成同樣的功能.只需要繪畫一個相對筆直的線和邊角，然後久按滑鼠(就像圓形和方形那樣)，它會自動變成擁有筆直邊緣的多邊形.";
Tutorial_Sketch_Select        = "您只需要包圍物件來選擇物件(就像多邊形工具那樣).";
Tutorial_Sketch_Erase         = "您只需要在物件上畫一條穿越物件的直線來擦除物件. 在所選物件上畫線將會清除所有選擇物件.";
Tutorial_Sketch_Cut           = "您也可以用速寫整合工具切割物件. 只需在物件上畫一條轉彎的L線條來實現, 速寫整合工具在您鬆開滑鼠之前將會提供動作的預覽.";
Tutorial_Sketch_Undo          = "要撤銷速寫整合工具的動作，只需在背景畫一條從右到左的直線.";
Tutorial_Sketch_Redo          = "如需重做，只需在背景畫一條從左到右的直線.";
Tutorial_Sketch_PlayPause     = "畫一條向下的直線將會播放或暫停擬真動作.";
Tutorial_Sketch_Chain         = "你可以通過畫一條線將物件與物件或背景之間通過一條鏈條鏈接起來.";
Tutorial_Sketch_Spring        = "在一條線中畫一個環將會創建一個彈簧，如果有一端在物件上的話.";
Tutorial_Sketch_Fixate        = "在物件上畫一個叉將會固定物件到其後面的物件或者背景上.";
Tutorial_Sketch_Hinge         = "在一個物件上畫一個圈創建一個軸承(它不能已固定於背景上).";
Tutorial_Sketch_JointConnect  = "如果你在一個已存在的鏈接（軸承，彈簧或固定點）上繪畫圖形，那麼這個圖形將會自動黏附到這個鏈接上，除非那個鏈接已經有兩個黏附物件了. 嘗試一下在一個方框上創建一個軸承，並把一個新的多邊形黏附在軸承上吧.";
Tutorial_Sketch_Plane         = "如要創建一個平面，請照左邊圖片的作法做:畫一條直線，轉動180°，然後再回轉90°. 嘗試一下!";
Tutorial_Sketch_Tracer        = "畫一個循跡追蹤繪圖器就跟塗鴉一樣簡單，塗鴉直到一個單色的圓圈出現以表明速寫整合工具已經明白您要創建一個循跡器.";

Tutorial_Sketch_HalfWay       = "速寫整合工具也可在觸控螢幕上應用, 而且也為不習慣滑鼠右鍵的用戶設計了一些列的特徵. 在選項的介面下面查找觸控螢幕選項. 如果您沒有觸控螢幕，您也可以暫時性地勾選 \"觸控螢幕\" 核取方塊來完成相關教程.\n\n請點擊指向右邊的箭頭繼續.";

Tutorial_Sketch_Rotate        = "如要旋轉一個物體，在暫停擬真動作的情況下選擇它，並在出現的環形外拖曳它. 你也用這個方法可以同時旋轉多個物件.\n\n請注意: 圓形只出現在觸控螢幕，您可能需要放大來看.";
Tutorial_Sketch_Move          = "如要移動一個物體，在暫停擬真動作的情況下選擇它，並在出現的環形內拖曳它. 你也用這個方法可以同時移動多個物件";
Tutorial_Sketch_Drag          = "如要在擬真動作運行時拖曳一個物體，只需選擇它然後拖曳它.";

Tutorial_Sketch_Pan           = "如要平移視角，需要在雙擊後拖曳。";
Tutorial_Sketch_Zoom          = "如要縮放視角，需要在雙擊後快速拖曳。流程是點擊，鬆開，點擊，鬆開，點擊，拖曳. 嘗試一下吧!";

Tutorial_Sketch_Done          = "恭喜你!您已經熟練掌握速寫整合工具了!";

// Tutorial SMART

Tutorial_SMART_Title                  = "SMART Board 交互式電子白板";
Tutorial_SMART_Start                  = "歡迎進入如何使用 Algodoo在你的 SMART Board的教程。 要啟動教程，請在此窗口的右上角點擊向右的箭頭。";
Tutorial_SMART_PensFingers            = "你的 SMART Board 能區別您手指和筆的不同。 \n\n開始拿起<markup><span underline_color='red'><u>紅筆</u></span></markup>.";
Tutorial_SMART_DrawPolygon            = "在工具列選取速寫整合工具，並畫出一個造型。";
Tutorial_SMART_MoveWithFinger         = "你可以看到，創建的造型與筆相同顏色。我們會盡快回來。\n\n現在試著用你的手指移動物件。";
Tutorial_SMART_PanWithFinger          = "如你所見，你的手指移動物件。 \n\n您也可以用你的手指在背景平移所見範圍（視圖）。";
Tutorial_SMART_ChangeDrawWithFinger   = "你可以試著用手指畫，代替與背景的相互作用。 \n\n取消選取 \"用手指互動\"-按鈕，現在點選它嘗試這種模式。";
Tutorial_SMART_DifferentColors        = "您現在可以使用你的手指就像平常所使用正規的指針（鼠標）。如果你用手指創建物體，他們將獲得隨機顏色。 \n\n無論如何，如果你用筆創建物體，他們將得到筆的顏色。如果你希望產生隨機顏色，你可以取消選取 \"使用筆的顏色\"-按鈕以打開它。現在就試試這個模式。";
Tutorial_SMART_ChangeBackColors       = "現在，你的筆所創建的物體得到隨機顏色。 \n\n完成後，再次選擇 \"使用筆的顏色\"-按鈕，改回使用畫筆的顏色.";
Tutorial_SMART_SpecialColors          = "<markup><span underline_color='black'><u>黑筆</u></span> 和 <span underline_color='blue'><u>藍筆</u></span></markup> 可以創建特殊類型的物件。 \n\n要試試這個，創建一個新的場景（檔案 - 新建場景）。";
Tutorial_SMART_PressPlay              = "按播放。";
Tutorial_SMART_PickUpBlackPen         = "拿起 <markup><span underline_color='black'><u>黑筆</u></span></markup>.";
Tutorial_SMART_ToBrushTool            = "在工具列上更改為畫筆工具。";
Tutorial_SMART_BlackPenBrush          = "用 <markup><span underline_color='black'><u>黑筆</u></span></markup>畫一個 U形的碗。";
Tutorial_SMART_ChangeBlackIsFixed     = "如你所見，碗是黏在背景上不會掉下來。 \n\n如果你要畫不固定在背景的黑色物體，取消選取 \"黑色是固定物\"-按鈕，現在就試試這個了。";
Tutorial_SMART_PickUpBluePen          = "如果你現在用 <markup><span underline_color='black'><u>黑筆</u></span></markup> 畫物件，他們不會被黏在背景上。 \n\n讓我們繼續 <markup><span underline_color='blue'><u>藍筆</u></span></markup>的部分。首先拿起牠。";
Tutorial_SMART_ToSketchTool           = "在工具列上更改為速寫整合工具。";
Tutorial_SMART_BluePolyCreate         = "用 <markup><span underline_color='blue'><u>藍筆</u></span></markup> 在之前創建的碗裡面畫一個造型。";
Tutorial_SMART_ChangeBlueIsWater      = "如你所見， <markup><span underline_color='blue'><u>藍筆</u></span></markup> 創建液體。 \n\n如果你要畫藍色物體，取消選取 \"藍色是水\"-按鈕，現在試試吧。";
Tutorial_SMART_Erase                  = "橡皮擦可以用來抹過物體以清除他們。 \n\n拿起它，在你所創建的物體上試試看。";
Tutorial_SMART_Done                   = "真是太好了！你已經完成了 SMART Board的教程。";

// Tutorial SMART multitouch

Tutorial_SMARTMultitouch_Title                      = "智能 SMART Board多點觸控板";

Tutorial_SMART_Multitouch_Start                     = "歡迎來到智能 SMART Board多點觸控教程。在這裡，您將學習如何在你的 SMART Board使用多點觸控. \n\n要啟動教程，請在此窗口的右上角點擊向右的箭頭。";
Tutorial_SMART_Multitouch_CreateBox                 = "創建一個方框物件。";
Tutorial_SMART_Multitouch_MultitouchOnObject        = "使用兩跟手指，你可以在框裡面拉動去縮放，旋轉並移動它。\n\n對於縮放 - 移動兩個手指接近或彼此遠離。 \n對於旋轉 - 把一個或兩個手指互為繞圈。 \n對於移動 - 將你的手指往同一個方向移動。 \n\n現在就試試吧！";
Tutorial_SMART_Multitouch_MultitouchOnBackground    = "您也可以使用兩個手指，在背景縮放和平移。 \n\n要縮放視圖 - 在背景移動你的手指更靠近或彼此遠離。 \n\n要平移視圖 - 在背景推拉您的手指即可";
Tutorial_SMART_Multitouch_TwoPlacesAtOnce           = "你可以用兩支筆同時畫在兩個地方。";
Tutorial_SMART_Multitouch_ToSketchTool              = "現在切換到速寫整合工具。";
Tutorial_SMART_Multitouch_Shift                     = "其中一隻手指可以作為工具的 Shift鍵使用。 \n\n在SMART Board按住你的手指，用筆畫會繪出直線。您可以隨時提起你的手指停止它。";
Tutorial_SMART_Multitouch_Clone                     = "用你的手指和筆，你也可以輕易的重製物件。 \n\n用你的手指按住一個物體，然後用筆拖曳它，重製的對象將被創建在筆的位置。";
Tutorial_SMART_Multitouch_Done                      = "真是太好了！你已經完成了 SMART Board多點觸控教程。";

///////////////////////////////////////////////////////////////////////////////

// Common lesson terms:
LessonTutorials             ="課程教學：";
Lesson_Back_To_Lessons      ="返回其他課程";
Lesson_Append_Next          =" <br />◎完成時點擊 \"下一步\"。";
Lesson_Append_Next_Question =" <br />◎當你回答了問題，點擊\"下一步\"。";
Lesson_Next                 ="下一步";
Lesson_Prev                 ="上一步";
Lesson_Home                 = "太好了! 點擊 \"返回教程選單\" 觀看操作更多教學或關閉視窗,進 Algodoo 程式中自行瀏覽.";

Lesson_Upload_Current_Scene = "上傳當前的場景";
Lesson_Upload_Other_Scene   = "選擇另一個場景上傳";

Lesson_Create_A_Scene       ="創建一個場景";
Lesson_Make_A_Prediction    ="做個預測";
Lesson_Run_Interact         ="運行/互動";
Lesson_Evaluate             ="評估";
Lesson_Revise_Scene         ="修改場景";
Lesson_Run                  ="運行擬真";
Lesson_Pause                ="暫停擬真";


// Float and sink lesson tutorial:
Lesson_Float_Title           ="漂浮與下沉";
Lesson_Float_Goal            ="課程目標在探討不同材質的浮力";

Lesson_Float_CreateContainer ="選擇畫筆工具，並創建一個容器，約 2m寬。";
Lesson_Float_CreateBody      ="在容器內畫一個大的物體。";
Lesson_Float_LiquifyBody     ="對物體點擊滑鼠右鍵並選擇液化。";
Lesson_Float_RunFill         ="運行擬真，以注滿容器。";

Lesson_Float_SelectCircle    ="選擇畫圓工具";
Lesson_Float_DrawCircles     ="在水面上方繪製一對圓形。";
Lesson_Float_AssignMaterials ="給圓形分別指定不同的材質。";

Lesson_Float_WhichFloat      ="哪個物件將浮起，又哪個會下沉？";

Lesson_Float_RunWatch        ="運行擬真並觀察物體漂浮和下沉。";

Lesson_Float_WhatProperties  ="物體之間屬性有何不同？";
Lesson_Float_WhyFloat        ="為什麼有些浮起，為什麼有些下沉？";
Lesson_Float_WhatWater       ="當物體放在水裡發生了什麼事(產生什麼作用或現象)？";

Lesson_Float_CreateIceberg   ="用多邊形工具創建一座冰山。<br />如果容器中變得太擁擠，移除一些物品。";

Lesson_Float_HowFloat        ="你預想冰山如何漂浮？";
Lesson_Float_HappensPieces   ="在什麼情況，冰山會融化或部分脫落？";
Lesson_Float_HappensWater    ="如果你把冰山紐入水中會發生什麼事呢？";

Lesson_Float_UseKnife        ="使用切割工具裁去冰山的一角，以改變其形狀。";
Lesson_Float_LiquifyPieces   ="以右鍵選單液化冰山切片。液化冰山。";

Lesson_Float_HowDoesFloat    ="冰山如何漂浮？";
Lesson_Float_HappensShape    ="其形狀改變時發生什麼事？";
Lesson_Float_HowWaterLevel   ="當冰山融化水位如何變化？";


// Friction lesson tutorial:
Lesson_Friction_Title        ="物體滑動的摩擦力";
Lesson_Friction_Goal         ="課程目標是探索不同摩擦力的區別";
    
Lesson_Friction_CreateBoxes  ="使用方框工具創建幾個平坦表面。";
Lesson_Friction_RotateBoxes  ="旋轉所有的表面得到同樣的斜度。";
Lesson_Friction_FixateBoxes  ="固定斜坡，使他們不墜落。(更好的做法是:以Ctrl重製物件-控制變因，並啟動網格對齊)";
Lesson_Friction_AssignBoxes  ="給斜坡分別指定不同的材質。";
Lesson_Friction_ShowForces   ="分別核選 \"可視化力 \"和\"可視化速度\"的標籤，開啟力和速度的向量虛擬顯示。";
Lesson_Friction_FrictionBox  ="創建一個小方盒，讓它在不同的表面上滑動，以探究摩擦的作用。";
    
Lesson_Friction_AreSpeed     ="小方盒在不同的表面逐步加快向下滑動時是否有差異，為什麼？";

Lesson_Friction_RunWatch     ="運行擬真並觀察小方盒滑下各斜坡的不同。";

Lesson_Friction_WhatAngle    ="當平面的角度增加或減少，又有何現象？";
Lesson_Friction_AllPlanes    ="是否對所有平面的作用都一樣？";

Lesson_Friction_CreatePlanes  ="使用不同材質的矩形方框，創建幾個平行平面。";
Lesson_Friction_CreateStopper ="兩端添加制動栓，防止方盒脫落軌道。";
Lesson_Friction_IdenticalBox  ="在每個軌道上使用相同的盒子，觀看不同平面同時向下滑動的摩擦性能。";
Lesson_Friction_Investigate   ="使用不同大小的(縮放)盒子，探究摩擦接觸面積的影響。";
Lesson_Friction_SameMass      ="確認小方盒的質量相同。";
Lesson_Friction_InfluenceMass ="指定不同質量的盒子，探究質量不同對於摩擦的影響。";


// Rainbows lesson tutorial:
Lesson_Rainbows_Title           ="彩虹";
Lesson_Rainbows_Goal            ="課程目標是了解，白光乃所有的顏色混合的結果。";

Lesson_Rainbows_CreatePrism     ="選擇速寫整合繪製工具，創建一個三角形棱鏡。";
Lesson_Rainbows_PrismToGlass    ="選擇棱鏡，改變為玻璃材質。";

Lesson_Rainbows_WhatPrism       ="白光擊中棱鏡，產生什麼現象？";
Lesson_Rainbows_WhiteWay        ="白光會完全穿透棱鏡嗎？";
Lesson_Rainbows_WhatColor       ="雷射光束顏色改變會產生甚麼現象？";
Lesson_Rainbows_AllColors       ="是否所有的顏色表現結果都一樣嗎？";

Lesson_Rainbows_CreateLaser     ="選擇雷射筆工具，並創建一個雷射光。";
Lesson_Rainbows_ChangeWhite     ="選擇雷射筆和改變它的顏色降低飽和度為白色。";
Lesson_Rainbows_MoveRotate      ="移動和旋轉雷射筆並觀察效果。";

Lesson_Rainbows_Scattered       ="在棱鏡之後添加更多的玻璃物體，探究棱鏡散射光產生的現象。";
Lesson_Rainbows_DifferentColors ="不同顏色如何作用？";
Lesson_Rainbows_Refract         ="他們是否以相同的方式折射？";

Lesson_Rainbows_CreateCircle    ="創建一個圓形作為雨滴的雛型。";
Lesson_Rainbows_MakeTransparent ="選擇圓形，更改為透明。";
Lesson_Rainbows_SetRefraction   ="設置折射率為 1.3  ";

Lesson_Rainbows_WhatLight       ="當白色的光束擊中雨滴，產生什麼現象？";
Lesson_Rainbows_WhereRainbow    ="哪裡會出現彩虹？";

Lesson_Rainbows_SunLight        ="讓白色雷射光代表太陽，光束打在雨滴上。旋轉雷射光或上​​下移動來改變角度。";
Lesson_Rainbows_WhatIntensity   ="折射光的強度會產生什麼現象？";

Lesson_Rainbows_ActuallyRainbow ="哪個折射光束實際上是彩虹？";
Lesson_Rainbows_OtherSide       ="超出另一側的彩虹，光線會產生什麼現象？";

////////////////////////////////////////////////////////////////////////////////////
// All the undos, should start with lower case to fit into a "Undo foo" sentence. //
////////////////////////////////////////////////////////////////////////////////////

UndoPolygon = "多邊形";
UndoPlane = "平面";
UndoCircle = "圓形";
UndoGear = "齒輪";
UndoChain = "鏈條";
UndoBox = "方框";
UndoFixate = "固定";
UndoHinge = "軸承";
UndoSpring = "彈簧";
UndoTracer = "循跡追蹤繪圖器";
UndoCenterHinge = "中央軸承";
UndoAttachTracers = "中心點追蹤";
UndoThruster = "推進器";

UndoClone = "重製";
UndoMirror = "鏡像";
UndoScale = "縮放";
UndoErase = "橡皮擦";
UndoDrag = "拖曳";
UndoMove = "移動";
UndoRotate = "旋轉";

UndoLoosen = "鬆開";
UndoLiquify = "液化";
UndoSolidifyWater = "凍結";
UndoToCircle = "轉變為圓形";
UndoToBox = "轉變為方形";
UndoGearify = "齒輪化";
UndoSliderChange = "滑桿變化";

UndoClear = "清除";
UndoNewScene = "新的場景";
UndoSnapshot = "快照";

UndoDissolveChain = "解散鏈條";

UndoImportScenelet = "匯入零件";
UndoLoadScene = "讀取場景";
UndoSimStart = "擬真啟動";

UndoGroupInclusion = "加入群組";
UndoGroupExclusion = "離開群組";
UndoGroupAssignment = "群組分配";
UndoGroupRemoval = "群組移除";

UndoRandomColor = "隨機顏色";
UndoRandomColors = "隨機顏色";

UndoTextEdit = "文字編輯";

UndoCodePaste = "零件粘貼";

UndoGlueToBackground = "黏附於背景";
UndoGlueTogether = "黏附在一起";

UndoDestroy = "破壞";

UndoCut = "切割";

UndoCSG_Cut          = "切割";
UndoCSG_Intersect    = "交集";
UndoCSG_Difference   = "差集";
UndoCSG_Union        = "聯集";
UndoCSGBrush      = "畫筆";
UndoCSGBrushErase = "橡皮擦";

UndoTexture = "紋理";
UndoDrop = "置入圖片"; // When dropping images into Algodoo
UndoAutogenGeom = "生成幾何物件";

UndoMaterial = "材質";

UndoStep = "時間步長"; // Used for debugging purposes

UndoPalette = "調色板";
UndoDeletePalette = "調色板刪除";
UndoDeleteSkin = "介面外觀刪除";

UndoDeleteFile = "文件刪除";

// Camera
NoWebcam = "沒有找到任何攝影鏡頭!";
CaptureFromCamera = "擷取鏡頭圖像";
CameraFlipVertically = "垂直反轉";
CameraFlipHorizontally = "水平反轉";

// Unlock
UnlockMenuTitle = "解鎖Algodoo";
UnlockMenuButton = "解鎖Algodoo";
UserID = "用戶名: ";
Mail = "電子郵件地址: ";
SerialKey = "序列號: ";

UnlockExplanation = "請在您交易時填入解鎖訊息. 填入的訊息應如下所示\n"+
	"John Doe\n" +
	"john@doe.com\n" +
	"1234-5678-9ABC-DEF0-1234-5678-9ABC-EF01";

UnlockSuccess            = "感謝您購買完整版的Algodoo!";
UnlockSuccessButUserOnly = "當前用戶解鎖成功，您需要作為管理員運行此電腦來為所有用戶解鎖.";
UnlockSuccessNoSave      = "解鎖成功，但是註冊訊息儲存失敗! 這意味著您需要在每次運行時都進行解鎖動作.\n"+
                           "請確定您是作為管理員運行地Algodoo並再次嘗試";
UnlockTooShortSerial     = "您所輸入的序號過短";
UnlockTooLongSerial      = "您所輸入的序號過長";
UnlockMalformedSerial    = "您所輸入的序號不符合格式";
UnlockBadSerial          = "您所輸入的序號無效.\n請確定您輸入了正確的用戶名，電子郵件和序號. 它們必須彼此相符於您購買Algodoo時填寫的訊息.";
UnlockWrongProduct       = "您所輸入的序號錯誤";
UnlockExpiredLicense     = "當前的許可證已經過期了";

RegisteredTo = "Algodoo 註冊給";
LicenseExpires = "許可過期於";

UsageTime = "使用時間";

UnlockSuccessFromFailed    = "解鎖成功， Algodoo功能不再被限制!";
UnlockSerialIsLocked       = "這個 Algodoo 序號已被鎖定。 如果您有任何問題，請造訪 http://www.algodoo.com/wiki/Special:Contact";
UnlockTooManyInstallations = "這個 Algodoo 序號已被安裝在太多裝置設備。 如果您有任何問題，請造訪 http://www.algodoo.com/wiki/Special:Contact";
UnlockNoSuchSerial         = "您所擁有的 Algodoo 序號並不存在。 如果您有任何問題，請造訪 http://www.algodoo.com/wiki/Special:Contact";
UnlockCouldNotConfirm      = "無法核定序號。 確認您已連接網際網路並重啟 Algodoo. 必须在 %1% 之前核定序號";

// Demo stuff
DemoInfo = "這是一個受限制的Algodoo試用版.\n您可於檔案下拉式選單點擊購買完整版。";
DemoLimit = "您需要購買完整版以儲存超過100個物件的場景";
DemoIsOver = "您Algodoo的試用期已經結束.\nAlgodoo已被鎖定在『播放模式』！";
ObjectCountText = "物件累計";
DemoTimeLeft = "試用版剩餘時間";

// Laser related
LaserPenMenuButton = "雷射筆";
LaserPenMenu = "雷射筆選項";
LaserPenFadeDistance = "消退距離";
LaserPenFadeDistance_Tooltip = "雷射筆在多遠消退?";
LaserPenVelocity = "光的速度";
LaserPenVelocity_Tooltip = "降低它來觀測重力對光的影響(曲率)";
LaserPenScale = "粗細";
LaserPenScale_Tooltip = "設定雷射筆的尺寸";
ShowLaserBody = "顯示雷射筆物件"; // Deprecated
ShowLaserBody_Tooltip = "控制雷射筆體是否可視";
LaserCutter = "啟動雷射切割器";
LaserActivationKey = "啟用按鈕";

RefractiveIndex = "折光指數";
RefractiveIndex_Tooltip = "指定光在該材質中的折射比例.\n"+
                          "指定光在物質中放緩的情況，所以在指數2的情況下，光會以半速前進.";

WaterRefractiveIndex = "液體的折光指數";

UndoLaserPen = "雷射筆";

/////////////////////////////////////////////////////////////////////////////////////////////
// Plots:

PlotButton = "顯示圖表";
PlotWindow = "圖表";

Plot_Clear = "清除";
Plot_Clear_Tooltip = "清除當前的圖表。 持續按壓 SHIFT or ALT 清除所有視窗全部的圖表。";
Plot_DrawAxes = "顯示座標系";
Plot_DrawLegends = "顯示註解";
Plot_TimeSpan = "時間跨度";
Plot_TimeSpan_Tooltip = "顯示最大程度最後 X秒的數值";
Plot_SmoothWidth = "平滑化";
Plot_SmoothWidth_Tooltip = "讓呈現的樣本有更平滑的圖表";
Plot_Axis = "座標"; // e.g.  X-axis
Plot_SaveAsImage = "儲存為PNG圖檔";
Plot_SaveAsImage_Tooltip = "儲存圖表為PNG格式";
Plot_SaveAsCSV = "儲存為CSV文件";
Plot_SaveAsCSV_Tooltip = "儲存圖表為以逗號分隔的文本格式(CSV)";
Plot_OnSavedPlot = "圖表另存為";
Plot_OnSaveError = "發生錯誤";

// Plot sources
Plot_SimTime = "時間";
Plot_Speed = "速度";
Plot_Velocity_Angle = "角速度";
Plot_Position_X = "位置 (x)";
Plot_Position_Y = "位置 (y)";
Plot_Velocity_X = "速度 (x)";
Plot_Velocity_Y = "速度 (y)";
Plot_Angular_Velocity = "角速度";
Plot_Angular_Momentum = "角動量";
Plot_Acceleration_Magn = "加速度 (強度)";
Plot_Acceleration_X    = "加速度 (x)";
Plot_Acceleration_Y    = "加速度 (y)";
Plot_ForceSum_Magn = "力 (強度)";
Plot_ForceSum_X    = "力 (x)";
Plot_ForceSum_Y    = "力 (y)";

Plot_Energy_Kinetic_Linear        = "線性動能";
Plot_Energy_Kinetic_Angular       = "角動能";
Plot_Energy_Kinetic               = "動能(總計)";
Plot_Energy_Potential_Gravity     = "重力勢能";
Plot_Energy_Potential_Attraction  = "引力勢能";
Plot_Energy_Potential_Spring      = "彈性勢能";
Plot_Energy_Potential             = "勢能(總計)";
Plot_Energy                       = "總能量(總計)";

/////////////////////////////////////////////////////////////////////////////////////////////

// Options
NewFluids = "非壓縮流體";
NewFluids_Tooltip = "非壓縮流體更真實，但是會拖緩計算機的速度";

// Forces
Force_Info = "將施加在物件上的力可視化(具象化).\n其所計算的物理結果可能與關閉時有些微誤差.";
Fit_All = "調整箭頭適合螢幕大小";
Force_Master = "可視化力";
Force_ChangeSim = "增進箭頭穩定. 核取作用時,當顯示力的箭頭其物理解答將輕微表現不同.";
Force_Names = "顯示名稱";
Force_Values = "顯示數值";
Force_Components = "顯示部件";
Force_Angles = "顯示角度";

Force_Scale = "力的箭頭尺寸縮放";
Force_Scale_Tooltip = "力的箭頭的尺寸將會大小有別.";
Force_Fit = "調整力的箭頭";
Force_Fit_Tooltip = "試圖把所有相關的箭頭 調適在Algodoo視窗裡.";
Force_View = "選擇一個可視力:";
Force_ViewTotal = "總計";
Force_ViewGravity = "重力";
Force_ViewAttraction = "引力";
Force_ViewSpring = "彈簧";
Force_ViewHinge = "軸承";
Force_ViewNormal = "垂直力(法向力)"; // Normal force
Force_ViewFriction = "摩擦力";
Force_ViewAirFriction = "空氣摩擦力";
Force_ViewAirBuoyancy = "空氣浮力";
Force_ViewTorque = "扭矩";
Force_ViewExternal = "外部施力"; // Forces external to the simulation. This is only due to geometry controllers at the moment.
Force_ViewThruster = "推進器"; // Forces external to the simulation. This is only due to geometry controllers at the moment.
Force_ViewChain = "鏈條";

// Velocities
Velocity_Master = "可視化速度";
Velocity_Rotation = "可視化角速度";
Velocity_Scale = "速度的箭頭尺寸縮放";
Velocity_Scale_Tooltip = "速度的箭頭將會代表著物件經過數秒後行進的距離.單位是米/秒.";

// Momentums
Momentum_Master = "顯示動量";
Momentum_Angular = "顯示角動量";
Momentum_Scale = "動量箭頭縮放大小";

// Gravity
ShowGravityField = "顯示重力場";
ShowGravityField_Tooltip = "顯示周圍有吸引力物件的重力場，意謂物件具有非零的吸引力";
ScaleGravityField = "由重力場縮放箭頭的大小";

// Grid
Grid = "網格";
ShowGrid = "顯示網格";
Snap = "黏附對齊網格";
Base = "網格基數";
Base_Tooltip = "控制網格的步長";
NumAxes = "座標軸的數量";

// Velocity menu:
VelocityMenuButton = "速度";
VelocityMenu = "速度";
Vel_Freeze = "凍結速度";
Vel_Freeze_Tooltip = "將所有速度歸零.";
Vel_Speed  = "速率";
Vel_Angle  = "角度";
Vel_Angle_Tooltip = "行進的方向(比如速度的角度)";
Vel_VelX   = "速度 (X)";
Vel_VelY   = "速度 (Y)";
Vel_AngVel = "角速度";

// White board menu:
WB_MoveWithFinger_Tooltip = "用手指移動物體和用筆繪畫.";
WB_ApplyPenColors_Tooltip = "根據筆的顏色來設置物體顏色";
WB_BlackIsFixed_Tooltip   = "黑色筆繪製的物件將自動被黏貼在背景";
WB_BlueIsWater_Tooltip    = "藍色筆繪製的物件將自動轉變為液體";

NetOps = "傳輸中...請等候";
X_by_Y = "%1% 由 %2%編輯"; // %1% is the name of a scene, %2% is the author - e.g. "Moby Dick by Herman Melville". Used in download window.

////////////////////////////////////////////////////////////////////////////////////

// Bug reporting:
ReportBugButton = "回報程式錯誤";
BugReporter = "回報程式錯誤";     // Window title
Bug_Intro = "So Algodoo did something bad? Tell us what went wrong, and we'll try to fix it!\n\n"+
            "Please try to be as verbose as possible when describing the problem. If you can recreate the problem consistently, tell us how! The more you tell us, the more likely it is that we can fix it!\n\n"+
            "Give us your name and e-mail and we will respond with a potential solution.";
Bug_FAQ_Link = "<markup>Please make sure the issue is not already covered by <span underline=\"single\" underline_color=\"blue\">our FAQ</span></markup>.";
Bug_Subject = "Short description: ";
Bug_Subject_Tooltip = "Short description of the problem";
Bug_Description = "Full description: ";
Bug_Description_Tooltip = "Please tell us as much as possible about the problem.";
Bug_Author = "Author: ";
Bug_Author_Tooltip = "Enter a pseudonym to remain anonymous";
Bug_EMail = "E-mail: ";
Bug_EMail_Tooltip = "Enter your e-mail address so that we can respond to you.";
Bug_AttachWhat = "To help understand your problem, we would like to know as much as possible about your computer. Please choose what to attach to the bug report.\n\n" +
				 "Nothing that is sent in this report will be shared to anyone outside Algoryx.";
Bug_Logfile = "Logfile";
Bug_Logfile_Tooltip = "The log-file may contain descriptions of the cause of the error. It also contains details about your hardware.";
Bug_Config  = "Config file";
Bug_Config_Tooltip = "Your Algodoo settings file.";
Bug_Screenshot = "Screenshot";
Bug_Screenshot_Tooltip = "Take a screenshot of the current view and attach";
Bug_Scene = "Scene";
Bug_Scene_Tooltip = "Attach the opened scene";
Bug_Post = "Submit";
Bug_Post_Tooltip = "This may take a while - be patient, and don't close Algodoo until it is complete!";
Bug_WriteMore_Tooltip = "Please fill in all the fields!";
BUG_PleaseWait = "<markup><big>Waiting for confirmation...</big></markup>";
BugReportCompleted = "Bug report upload results";

////////////////////////////////////////////////////////////////////////////////////
// "Quick tour" welcome scene:

QuickTour             = "起始指南";
QuickTour_TopMenu     = "<markup><b>上方選單</b>\n瀏覽教程, 變更語言, 切換全螢幕, 隱藏視窗, 儲存新建場景, 開啟選項設定...</markup>";
QuickTour_Browser     = "<markup>\n<b>場景工具列</b>\n瀏覽 &amp; 儲存場景.\n探索 &amp; 分享網路上場景.\n拖曳 &amp; 置放 剪取的元件。</markup>";
QuickTour_Toolbar     = "<markup><b>工具列</b>\n繪製, 編輯和運行在您的場景中的各種工具。</markup>";
QuickTour_ToolOptions = "<markup><b>工具選項</b>\n所選定工具的即顯選項設定。</markup>";
QuickTour_SimControl  = "<markup><b>擬真控制列</b>\n運行, 暫停, 還原和重做。</markup>";
QuickTour_Enviroment  = "<markup><b>環境設定</b>\n重力, 空氣摩擦力和背景網格(配置對齊)之啟動開關。</markup>";
QuickTour_Edit        = "<markup><b>點擊右鍵 (或 雙擊物件)之快顯選單</b>\n液化物體, 重製, 顯示訊息, 加入力學相關元件等。</markup>";
QuickTour_Properties  = "<markup>\n<b>屬性列</b>\n設置物體特性(材質，顏色......)。</markup>";
// QuickTour_Edit        = "<markup><b>點擊右鍵 (或 雙擊物件)之快顯選單</b>\n液化物體, 顯示圖表, 重製, 顯示訊息, 加入力學相關元件等。</markup>";
// QuickTour_Properties  = "<markup>\n<b>屬性列</b>\n設置物體特性(材質，顏色......)。 \n可視化力和速度、動量的向量虛擬顯示。</markup>";

////////////////////////////////////////////////////////////////////////////////////
/*
These are translations of names, currently only names of materials, skins and palettes.
Basically, the file name of the material, skin or palette is here mapped directly to a translation.
This mapping is case insensitive.
Any file name not matching any of these will just have its file name shown.
*/
 
// A list of String-String pairs (key-value) mapping name to translation.
// So change the right, SECOND string, NOT first (see Svenska.cfg for example).
Names = [
// Common
	["default", "預設值"],
	["Classic", "經典"],

// Colors (some included Palettes)
	["White",   "白色"],
	["Grey",    "灰色"],
	["Light grey", "亮灰色"],
	["Black",   "黑色"],
	["Blue",    "藍色"],
	["Yellow",  "黃色"],
	["Orange",  "橘色"],
	["Red",     "紅色"],
	["Green",   "綠色"],
	["Pink",    "粉色"],
	["Purple",  "紫色"],

	["Dark",    "黑暗"],
	["Pale",    "蒼白"],
	["Colors",  "自訂顏色"],

// Materials
	["Wood",    "木頭"],
	["Steel",   "鋼鐵"],
	["Rubber",  "橡膠"],
	["Ice",     "冰"],
	["Helium",  "氦"],
	["Gold",    "黃金"],
	["Glass",   "玻璃"],
        ["Stone",   "石頭"],

// Palettes
	["Autumn",     "秋季"],
	["Blueprint",  "藍圖"],
	["Chalkboard", "黑板"],
	["Greyscale",  "灰色調"],
	["Optics",     "光學"],
	["Sunset",     "日落"],
	["X-ray",      "X射線"],
	["Lush",       "翠綠"],
	["Sweet",      "甜蜜"],
	["Pastel",     "柔和"],

// Skins
	["Contrast",   "對比"],
	["Digital",    "數位"],
	["Whiteboard", "白板"],
	["Blackboard", "黑板(綠)"],

// Chains
	["chain", "鏈條"],
	["rope",  "繩索"],
	["CustomChain", "客製化鏈條"]  // Chain created by user

];

////////////////////////////////////////////////////////////////////////////////////

// Algodoo Lessons - Translate everything to the right of => in the single quotes, even though it is in a comment.
Algodoo_Lessons = @"

'create-lesson'        => '新建課程',
'lesson-edit'          => '編輯',
'lesson-translate'     => '轉譯／複製',

'login-tooltip'         => '登入您的帳戶',
'preferences-tooltip'   => '檢視您的帳戶',
'logout-tooltip'        => '登出您的帳戶',
'create-lesson-tooltip' => '新建課程計畫',

'lesson-welcome'         => '歡迎造訪 Algodoo 課程',
'lesson-quick-tour'      => '快速教程',
'lesson-quick-tour-desc' => '您可以學習如何使用 Algodoo 課程',
'lesson-account'         => '創建帳戶',
'lesson-account-desc'    => '註冊以新建，儲存和分享自己的Algodoo課程',
'lesson-browse'          => '瀏覽課程',
'lesson-browse-desc'     => '查找備課教學輔助課程',

'lesson-qt-title-find' => '如何探尋課程',
'lesson-qt-title-read' => '如何識讀',
'lesson-qt-title-create' => '如何新建',
'lesson-qt-title-edit' => '如何複製與編輯課程',

'lesson-qt-find-menu' => '選單',
'lesson-qt-find-account' => '你的帳戶',
'lesson-qt-find-create' => '新建課程',
'lesson-qt-find-login' => '登入/登出',
'lesson-qt-find-filter' => '過濾',
'lesson-qt-find-filter-text' => '結合不同搜尋範圍來查找課程',
'lesson-qt-find-results' => '結果',
'lesson-qt-find-results-text' => '符合搜尋字元的課程',
'lesson-qt-find-nav' => '瀏覽',
'lesson-qt-find-nav-text' => '首頁, 重新載入和前後換頁',
'lesson-qt-find-search' => '搜尋',
'lesson-qt-find-search-text' => '快速搜尋課程',

'lesson-qt-read-layout' => '編排規劃',
'lesson-qt-read-layout-text' => '一般資訊相關於課程, 對象群組, 目標...等',
'lesson-qt-read-scenes' => '場景',
'lesson-qt-read-scenes-text' => '載入及運行附屬的課程場景',
'lesson-qt-read-steps' => '步驟',
'lesson-qt-read-steps-text' => '按部就班學習如何完成 Algodoo課程',

'lesson-qt-create-describe' => '敘述',
'lesson-qt-create-describe-text' => '插入資訊相關於對象群組, 訓練, 目標...等',
'lesson-qt-create-scenes' => '加入場景',
'lesson-qt-create-scenes-text' => '加入相關的課程場景以載入及運行',
'lesson-qt-create-steps' => '加入步驟',
'lesson-qt-create-steps-text' => '敘述如何在 Algodoo完成課程',

'lesson-qt-edit-copy' => '複製',
'lesson-qt-edit-copy-text' => '建立副本以方便轉譯或開發課程',
'lesson-qt-edit-edit' => '編輯',
'lesson-qt-edit-edit-text' => '替換, 繼續或更新現存的課程',
'lesson-qt-edit-rename' => '更名',
'lesson-qt-edit-rename-text' => '更名或轉譯課程標題',
'lesson-qt-edit-data' => '插入資料',
'lesson-qt-edit-data-text' => '更改或轉譯課程內容. 儲存課程',

'lesson-language'      => '語言',

'lesson-add-desciption' => '請描述課程內容',
'lesson-title'         => '標題',
'lesson-description'   => '說明',
'lesson-target'        => '對象',
'lesson-type'          => '類別',
'lesson-keywords'      => '關鍵字',
'lesson-objectives'    => '學習目標',
'lesson-in-class'      => '教學流程',

'lesson-scene'          => '場景 ID',
'lesson-add-scene'      => '添加場景',
'lesson-add-scene-button'=> '添加更多的場景',

'lesson-headline'      => '標題／步驟',
'lesson-text'          => '描述',
'lesson-image'         => '添加圖片',
'lesson-image-caption' => '圖片說明',
'lesson-add-section'   => '陳述課程步驟於Algodoo',
'lesson-add-section-button'=> '添加一個新的步驟',

'lesson-keystage1'     => '關鍵階段１- 5～7歲',
'lesson-keystage2'     => '關鍵階段２- 8～11歲',
'lesson-keystage3'     => '關鍵階段３- 11～14歲',
'lesson-keystage4'     => '關鍵階段４- 14～16歲',
'lesson-keystage5'     => '關鍵階段５- 16～18歲',
'lesson-keystage6'     => '關鍵階段６- 18歳以上',

'lesson-demonstration' => '示範',
'lesson-exercise'      => '例題練習',
'lesson-laboratory'    => '研究實驗',
'lesson-groupwork'     => '群組的工作',

// Keywords
'lesson-static-forces'    => '靜態力',
'lesson-dynamic-forces'   => '動態力',
'lesson-friction'         => '摩擦力',
'lesson-gravity'          => '重力',
'lesson-motion'           => '運動',
'lesson-energy'           => '能量',
'lesson-momentum'         => '動量',
'lesson-optics'           => '光學',
'lesson-fluids-gases'     => '液體和氣體',
'lesson-thermodynamics'   => '熱力學',
'lesson-work'             => '運行',

// Filter
'sd_browsedata_docu'                => '點擊以下一個或多個項目來限縮你的結果。 <br /> 點我重置：',
'sd_browsedata_addanothervalue'	    => '點擊添加值 - 再次點擊則刪除.',
'lesson-clear'                      => '清除',

// Sphinx
'sphinxSearchDidYouMean'            => '您的意思是：',

// Duplicator
'duplicator-header'                => '製作課程副本。如果你想製作自己的版本，擴展內容或翻譯到另一種語言的課程是非常有用的。',
'duplicator-options'               => '翻譯或複製',
'duplicator-source'                => '複製課程：',
'duplicator-dest'                  => '新課程標題：',
'duplicator-submit'                => '開始翻譯或複製',
'duplicator-failed'                => '失敗：此課程不能被複製。發生未知錯誤。',
'duplicator-source-invalid'        => '失敗：請提供有效的課程標題。',
'duplicator-source-notexist'       => '失敗：[[$1]] 標題不存在。請輸入正確的標題。',
'duplicator-dest-invalid'          => '失敗：請提供有效的目標標題。',
'duplicator-dest-exists'           => '失敗：[[$1]] 標題已經存在。請再次輸入另一個稱號。',

// Login info
'yourname'                         => '用戶名/E-mail帳號：',
'loginprompt'                      => '你的授權與登入資訊已郵寄到您的電子信箱.<br />使用者名稱同您的授權 e-mail帳號.',

// Drafts
'drafts-new-lesson'                => '新課程',

"; // End of Algodoo_Lessons multiline string
