Meta_encoding = "UTF-8"; // This line can be commented out if the encoding is UTF-8, or if the file has a Byte Order Mark (BOM, see http://en.wikipedia.org/wiki/Byte-order_mark). If uncertain, leave out-commentated (//-ed)

/* A note to translators:
	Each line starting with // is a comment and will be ignored.
	So will pieces of text surrounded by the /* things this section is surrounded by.
	When translating, only translate the parts within in the quotes ("this").
	Check the Algodoo console for syntax errors in the translation. The console can be accessed via the button below Esc and above Tab.
*/

// Support for right-to-left languages (like in Arabic and Hebrew) is activated by uncommenting the next line:
//Meta_RightToLeft = true;

// Made for Algodoo v2.0.2 b7
// 参考 Algodoo 1.7.9 simplified Chinese translation by Meng Cui
// thanks to tatt(tatt61880) the Japanese translator
// 繁体中文.cfg tradtional Chinese translation by styxwang in taiwan. E-mail: styx.wang@gmail.com
// Last Change: 2012/02/11 13:13:00

/* This is to keep track of what English original was used as a basis for a translation.
   When translating this file to another language, make sure the Meta_version of the
   translation file matches the version in the English original. */
Meta_version = 35; // Leave this untouched when making a translation!

// Fallback fonts to use if the font set by a skin doesn't work with our encoding. In the order of precedence (first preferred).
Meta_FontFallbacks = ["Tahoma", "Arial Unicode MS", "Vivaldi", "Segoe UI", "Sans", "Monotype Corsiva", "Times"];

// The font size set by skin will be multiplied by this. Lower to get smaller text.
Meta_FontScale = 1.25;

////////////////////////////////////////////////////////////////

/* FontTestText is used to preview a font, and so it should be a good test of the fonts' capabilities to show text in this language. Ideally it should be a pangram (http://en.wikipedia.org/wiki/Pangram).
A font that manages to show all the letters in FontTestText will be accepted as a good font for this language.
NOTE: it is VERY important that any special (non-latin) letters of your language are in this!
*/
FontTestText = "列出与此测试文字相容的字型供选择。 ∫ E≒mc2, 180°, ∞, ∑."; // A tradtional Chinese characters, plus some special characters used by Algodoo.
// FontTestText = "列出与此测试文字相容的字型供选择。 ∞2≈∑3×180°"; // A tradtional Chinese characters, plus some special characters used by Algodoo.
MoreTranslations = "更多的翻译请造访\nwww.algodoo.com";

/* Loading messages are picked at random. Each message is split into two parts: a short title, and a longer content text.
   Add more if you like!
*/
LoadingMessages = [
	["ॐ\n尝试沉思\nॐ",  "深呼吸，放松你的身体。并再重复！"],
	["ॐ\n冥想片刻\nॐ",  "闭上眼睛，想像一个美丽的沙滩！"],

        //["滋养心灵:",  "为什么要像其他人一样，孜孜追求别人已经成就的样子？"],

	["花点时间...",  "...冥想自然的神奇！"],
	//["花点时间...",  "...测试重力是否仍然有效！"],
	//["费点心力...",  "...测试热力学第二定律！"],
	//["费点心力...",  "...背诵π值的前 767 个小数 π ≈ 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679 8214808651 3282306647 0938446095 5058223172 5359408128 4811174502 8410270193 8521105559 6446229489 5493038196 4428810975 6659334461 2847564823 3786783165 2712019091 4564856692 3460348610 4543266482 1339360726 0249141273 7245870066 0631558817 4881520920 9628292540 9171536436 7892590360 0113305305 4882046652 1384146951 9415116094 3305727036 5759591953 0921861173 8193261179 3105118548 0744623799 6274956735 1885752724 8912279381 8301194912 9833673362 4406566430 8602139494 6395224737 1907021798 6094370277 0539217176 2931767523 8467481846 7669405132 0005681271 4526356082 7785771342 7577896091 7363717872 1468440901 2249534301 4654958537 1050792279 6892589235 4201995611 2129021960 8640344181 5981362977 4771309960 5187072113 4999999..."],

	["探寻真相:",  "在牛顿发现重力之前，东西并不会不往下掉！"],
        //["事实是:",    "爱因斯坦不仅是一个物理学家，也被称为是MC平方的发现倡议者！"],

        //["稍等片刻...",  "...此时一个微型的宇宙正被创建！"],
        //["这一刻...",  "...同时重力也被创建！"],

	// Algodoo tips
	["你知道吗...？",  "...当你拖曳物件，可以同时按住CTRL键复制他们。"],
	["您可了解...？",  "...您可以在炼条或群组中单击，同时按下Alt键来选取单一物件。"],
	["您可知悉...？",  "...你可以从文件浏览器或Web浏览器拖放图像到Algodoo"],
	["您可知晓...？",  "...你可以按住SHIFT键来绘制直线。"],
	["您可知晓...？",  "...你可以选择用三击来全部重制一个物件。"],
	["您可知晓...？",  "...你可以经由右键选单拖曳重制按钮来重制物件。"],
	["您可知晓...？",  "...显示网格时你可以按住ALT键，暂时关闭对齐网格。"],
	["您可知晓...？",  "...欲重置滑杆或核取框，可以于其上点击滑鼠中键。"],
	["您可知晓...？",  "...你可以用画笔和橡皮擦在第一个选到的特定几何体启用编辑。"],
	["您可知晓...？",  "...按住Ctrl键并单击物件来选取或切换取消已选取。"],
	["您可知晓...？",  "...同时按住Ctrl+SHIFT键并单击物件来加选或切换取消已选取。"],
	["您可知晓...？",  "...你可以按住SHIFT单击或切换取消选取特定对象。"],
	["您可知晓...？",  "...你可以拖动部分场景到元件按钮来快速储存[零组件]档案。"],
	["您可知晓...？",  "...你可以从元件选单拖放[零组件]到场景中。"],
	["你知道吗...？",  "...你可以按 F11 或 ALT+Enter 或 CTRL+F键切换全荧幕。"],
	["您可知晓...？",  "...你可以按 F12键来截图。"],
	["你知道吗...？",  "...你可以点按播放/暂停按钮的即显选单来控制拟真速度。"],
	["你知道吗...？",  "...你可以发现重力，空气和网格的设定，把滑鼠停留在他们各自的按钮上。"],
	["你知道吗...？",  "...你可以找到有用的说明，当滑鼠停留在大部分的按钮及控制设定上。"]
];

/* The first time Algodoo runs on a computer a font cache is created, which can take a minute or two.
   To make sure the user is not alarmed, thinking Algodoo has hanged, we show this message. */
FirstTimeLoadTitle = "第一次使用 Algodoo！";
FirstTimeLoadMessage = "这可能花个一两分钟，但此后即可以秒启用事件。 请稍事忍耐！";

OpenFirstTimeRunning = "开启欢迎画面";
FirstTimeRunning =
	"您好！欢迎使用 Algodoo！\n\n"+
	"假如你初次接触 Algodoo,建议您执行初学者的相关教程。";
FirstTimeRunningTitle = "欢迎！";
StartTutorial = "进入教程";
ShowDialogAgain = "不再显示本讯息提示！";

Activate = "激活";
Activate_Description = "键入产品序号来解锁";
Setup = "设定";
Setup_Description = "变更语言和介面外观";
WelcomeTutorials = "教程";
WelcomeTutorials_Description = "学习 Algodoo 的基础";
Content = "分享";
Content_Description = "探索网路上共享的作品";
WelcomeLessons = "课程";
Lessons_Description = "使用 Algodoo 为教学辅助";

WelcomeSetup       = "花点时间设置 Algodoo 以符合您基本使用需求。";
WelcomeIntro       = "跟随本指南几个步骤即可设置 Algodoo 您喜爱的设定。";
WelcomeSetLanguage = "设置你的语言";
WelcomeSetSkin     = "改变介面外观";
WelcomeSetPlatform = "选择输入设备";
WelcomeSetActivate = "激活 Algodoo";

WelcomeHeaderSetup    = "设定";
WelcomeHeaderLanguage = "变更语言";
WelcomeHeaderSkin     = "设置介面外观";
WelcomeHeaderPlatform = "选择输入设备";
WelcomeHeaderActivate = "激活 Algodoo";
WelcomeHeaderOptions  = "选项";

WelcomeLanguageText = "设置你的语言。 在 Algodoo 的所有选单, 属性和指示将显示为你的语言文字。";
WelcomeLanguageInfo = "稍后可在选项面板点选<b>变更语言-标签</b>再次切换。";

WelcomeSkinText     = "选择你的介面外观使得 Algodoo 更加个人化。 选定要黑暗或明亮的介面。";
WelcomeSkinInfo     = "介面外观可在选项面板点选<b>介面风格-标签</b>浏览切换。";
WelcomeSkinDark     = "暗色调";
WelcomeSkinLight    = "亮色调";

WelcomePlatformText = "你是使用何种平台? 选择输入设备使 Algodoo 更易于使用。";
WelcomePlatformInfo = "进入选项面板在 <b>介面设定-标签</b> 发掘更多设定。";
WelcomePlatformKeyboard = "滑鼠和键盘";
WelcomePlatformTouch    = "触控荧幕";

WelcomeActivateText = "用你的使用者资料和序号来解锁 Algodoo. 在您所收到的 <b>Receipt and license</b> e-mail邮件取得。";
WelcomeActivateInfo = "稍后可在顶端选单点选 <b>Algodoo</b> 解锁.";

WelcomeOptionsText  = "太好了, 你已准备好探索 Algodoo的世界。";
WelcomeOptionsInfo  = "你的所有设定可在 Algodoo 顶端选单之 <b>开启选项设定</b> 寻得并更新。";

SlowRenderingError = "Algodoo 执行极缓慢！ Algodoo 是一个使用您电脑所有潜能(资源)的高阶软体。 \n\n请更新您的影像绘图卡驱动程式, 以尽可能修正问题。\n\n单击左键学习更多功能.";

// Pop-ups	
OK = "确定";
Close = "关闭";
Cancel = "取消";
Warning = "Warning! (警告！)";
Error = "错误";

OutOfMemory = "记忆体溢位！\n\n尝试储存你的场景 (假如无法储存为 .phz 则改存为 .phn) 并重新启动 Algodoo！";

// %1% will be replaced by e.g. "www.algodoo.com"
InternetErrorX = "无法连接 %1% - 请检查你的网路连线并再试一次.";
InternetError = "无法连接网际网路 - 请检查你的网路连线并再试一次.";

/////////////////////////////////////////////////////////////////////////////
// Window buttons:
Window_Close_Tooltip = "关闭视窗";
Window_Minimize_Tooltip = "点击最小化或还原视窗";
Window_ShowGroup_Tooltip = "显示群组对象于视窗.\n再次点击回到原本的所见范围.";

Expand_Tooltip = "拖曳增减所显示的工具. 双击切换最大化或最小化.";

/////////////////////////////////////////////////////////////////////////////

// Things for describing groups
EmptyGroup = "空群组";
WaterGroup = "液体群组";
X_For_Y = "%1% 作用于 %2%"; // %1% is the type of menu, %2% the selection description. E.g.: "Appearance - 2 polygons";

// For window titles of right hand side menus when setting settings for new objects.
// Example: X_For_Y("MaterialMenu", "New_Objects") => "Material - new objects";
New_Objects = "新物件";


/* Used for describing types (like "12 geometries").
   To test this, right-click any number of objects and check the title of a sub-menu (like "Appearance menu for 7 circles").
   These functions take the number of objects to describe and returns the appropriate form (singular, plural).
   You can do advanced stuff in there to suite the need of your language.
   
   Here's an example of a Type_Box that returns "Fizz" for multiples of 3, "Buzz" for multiples of 5 and "FizzBuzz" for multiples of both three and five.
   
Type_Box = (n)=>{
	n%3==0 && n%5==0 ? "FizzBuzz" :
	n%3==0           ? "Fizz"     :
	n%5==0           ? "Buzz"     :
	n==1             ? "a box"    :
	n + " boxes"
	};

	"%" is the modulus operator, "==" compares for equality while "&&" means "and".
	Think of "?" as "then" and ":" as "else".
*/

Type_Box      = (n)=>{ n==1 ? "一个方框"         : n + " 个方框"          };
Type_Circle   = (n)=>{ n==1 ? "一个圆形"         : n + " 个圆形"          };
Type_Polygon  = (n)=>{ n==1 ? "一个多边形"       : n + " 个多边形"        };
Type_Plane    = (n)=>{ n==1 ? "一个平面"         : n + " 个平面"          };
Type_Geom     = (n)=>{ n==1 ? "一个几何图形"     : n + " 个几何图形"      };   // A general geometry (i.e., any of the above)各类造型工具编辑产生

Type_FixJoint = (n)=>{ n==1 ? "一个固定连接点"   : n + " 个固定连接点"    };
Type_Hinge    = (n)=>{ n==1 ? "一个轴承"         : n + " 个轴承"          };
Type_Spring   = (n)=>{ n==1 ? "一个弹簧"         : n + " 个弹簧"          };
Type_Tracer   = (n)=>{ n==1 ? "一个追踪绘图器"   : n + " 个追踪绘图器"    };
Type_LaserPen = (n)=>{ n==1 ? "一个雷射笔"       : n + " 个雷射笔工具"    };
Type_Thruster = (n)=>{ n==1 ? "一个推进器"       : n + " 个推进器工具"    };
Type_LineEndPoint = (n)=>{ n==1 ? "一个端点"     : n + " 个端点"          };

Type_Entity   = (n)=>{ n==1 ? "一个物体"         : n + " 个物体"          };  // The most general form
// 链条工具(N) - 为以轴承与图形为间隔链接所组成

/////////////////////////////////////////////////////////////////////////////
// The tools

Toolbar = "工具列"; // Name of window

ToolHelpButton_Tooltip = "工具使用说明";
ToolOptionsButton_Tooltip = "工具选项";
// ToolSketch      = "素描及勾画";
ToolSketch         = "速写整合";
ToolSketch_Tooltip = "速写整合工具 (K) - 整合手势应用及相关的工具\n"+
		     "(请依新手教程之说明,多熟练工具之使用.)\n" +
		     "某些设定(如:调色板)可开启[选项设定]等面板,随时调整.\n" +
		     "无[细部选项]之工具,在实体物件产生后,由该物件之右键选单更改属性.";

ToolMove         = "移动";
ToolMove_Tooltip = "移动工具 (M) - 移动实体物件(固体物件或液体).\n" +
		   "可从同一碰撞层中移出.但受彼此黏附物体之约束.\n" +
		   "(如同在一透明板上.可单选欲分离物件,在几何行为中松开Loosen)";

ToolDrag         = "拖曳";
ToolDrag_Tooltip = "拖曳工具 (D) - 当拟真动作运行时,可拖曳(以鼠标为施力点)未附着于背景或固定的物体,实现其碰撞及速度感.\n" +
		   "且受同一碰撞层设定(不受群组)之约束.\n" +
		   "(群组会同时被选取,却各个分离.只能用解除群组解散之)";

ToolRotate         = "旋转";
ToolRotate_Tooltip = "旋转固体和液体物件.\n"+
	             "(亦可直接在物件上按住滑鼠右键旋转.旋圈外不受间隔15°之约束)";

ToolPolygon         = "多边形";
ToolPolygon_Tooltip = "多边形工具 (P) - 以绘制轮廓线产生多边形物件(新建之预设碰撞层为A).\n" +
                      "可按住 SHIFT 来画出直线.\n" +
                      "用滑鼠左键划过物件来删除物件.\n" +
                      "用滑鼠左键圈选物件来选择物体以拖曳移动物件.\n" +
                      "\n" +
                      "按住滑鼠右键来旋转物件(圈内旋转以15°为间隔)\n" +
                      "按住滑鼠右键拖拉背景以平移所见范围(视角)\n" +
                      "滚动滑鼠滚轮来缩放(以鼠标为中心)所见范围(视角).";
                  
ToolBrush         = "画笔";
ToolBrush_Tooltip = "画笔 (B) - 依据触控数位笔或滑鼠轨迹,来绘制多边形物件.\n"+
                    "用滑鼠左键来绘制修改物件造型, 滑鼠右键可擦拭图形.\n"+
                    "可按住 SHIFT 限制画直线 (与多边形工具之做法相同).\n" +
                    "如果你有数位绘图板, 可依对应的数位笔压力,产生不同粗细的线条.";

ToolEraser         = "橡皮擦";
ToolEraser_Tooltip = "橡皮擦 - 类似画笔工具之使用方式, 但是橡皮擦的功能.";

ToolPlane         = "平面";
ToolPlane_Tooltip = "平面工具 (A) - 创建一个无限大的平面.\n" +
                    "将滑鼠于旋圈外旋转选定创建平面的角度，圈内旋转则限定以15°为间隔。";

ToolCircle         = "圆形";
ToolCircle_Tooltip = "圆形工具 (C) - 经修改或不规则变形即转为多边形不规则物件.\n"+
                     "圆形物件之右键选单,外观里可选量角器以显示刻度.";

ToolGears         = "齿轮";
ToolGears_Tooltip = "齿轮工具 (G) - 创建有中央轴承的齿轮,并自动依附于背景或物件.";

ToolBox         = "方框";
ToolBox_Tooltip = "方框(文字)工具 (X)\n" + 
                  "可按住 SHIFT 以创建正方形\n"+
                  "方框物件之右键选单,外观里可选标尺及崁入方框文字";

ToolChain         = "链条";
ToolChain_Tooltip = "链条工具 (N) - 创建以轴承与圆形为间隔连接的链条.\n" +
                    "可按住 SHIFT 限制画直线 (与多边形工具之做法相同).\n" +
                    "欲自定义链条, 完整选取两个轴承物件(按住CTRL点击左键加选物件)， 在设备场景选单中选择 \"像链条一样使用\"(以重置链条回复).";

ToolSpring         = "弹簧";
ToolSpring_Tooltip = "弹簧工具 (S) - 用弹簧连接两个物体.";

ToolFixJoint         = "固定";
ToolFixJoint_Tooltip = "固定连接点 (F) - 点击物件将它固定在底层的物件（或背景）上.";

ToolHinge         = "轴承(回转轴)";
ToolHinge_Tooltip = "轴承(铰炼)工具 (H) - 点击物件将它用轴承连结在底层的物件（或背景）上.\n" +
                    "轴承可以被赋予马达动力的属性,并在外圈显示顺逆时针之旋转作动方向.";

ToolThruster         = "推进器";
ToolThruster_Tooltip = "推进器工具 (O) - 点击置放作用于物体的持续力,并设定其跟随或大小和方向.";

ToolTracer         = "追踪绘图";
ToolTracer_Tooltip = "循迹追踪绘图 (E) - 将示踪剂附着物件上,于启动拟真时,据以产生运行之轨迹.\n" +
                     "(可模拟烟火或产生数学函数之图案)";

ToolScale         = "缩放";
ToolScale_Tooltip = "缩放工具 (R) - 缩放选取的物件.\n" +
                    "按住 SHIFT 进行等距缩放.\n" +
                    "按住 CTRL 进行整数倍缩放 (比如2倍3倍或二分之一倍，三分之一倍 ...)";
                    "可按 ALT 适用即时缩放 (非常耗系统资源)";

ToolCut         = "切割";
ToolCut_Tooltip = "切割工具 (T) - 画线以分割多边形.\n"+
                  "按住 SHIFT键约束为直线以直切物体.";

ToolTexture         = "纹理";
ToolTexture_Tooltip = "纹理工具 (U) - 使用该工具来移动，缩放或旋转物件的纹理.\n"+
                      "使用左键拖曳来移动纹理.\n"+
                      "使用右键拖曳来旋转纹理.\n"+
                      "在被选物及已指定纹理物件上,使用滚轮缩放纹理.";

ToolLaserPen         = "雷射笔";
ToolLaserPen_Tooltip = "雷射笔工具 (L) - 置于背景或附着在物件上(以随之移动).\n"+
                       "光线将被不透明物阻断,于实体物件之右键选单修改属性及择定切割等功能.";

// Tool options

ToolOptions = "工具选项";
                       
CSGBrushSize = "画笔尺寸";
CSGBrushMerge = "合并";
CSGBrushMerge_Tooltip = "将画笔经过的所有物件组合起来.";
CSGBrushCalligraphy = "墨笔";
CSGBrushPressureSensitive = "压力敏感度";
AutoGlueToGeom = "笔锋自动黏附到几何图形";
AutoGlueToGeom_Tooltip = "笔锋自动附着到几何图形";

GearSize = "齿轮咬合齿的尺寸";
GearOuter = "外部齿轮";
GearInner = "内部齿轮";
GearThickness = "空心齿轮的厚度";

ChainTool_LinkDistance = "链接点的间隔";
ChainTool_LinkDistance_Tooltip = "制定邻接的链接点之间的距离.";

DragTool_ShowForce = "显示作用力";
DragTool_CenterOfMass = "拖曳重心";
DragTool_CenterOfMass_Tooltip = "拖曳重心不会导致旋转晃动";
DragTool_NoRotate = "旋转功能失效";
DragTool_NoRotate_Tooltip = "拖曳物件不旋转";
DragTool_Strength = "强度";
DragTool_Strength_Tooltip = "控制拖曳工具的强度";
DragTool_MaxForce = "限制最大的作用力";
DragTool_MaxForce_Tooltip = "当拖曳物件时,设定调适最大的可作用力";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// The menu bar buttons:

FileButton = "档案";
FileTitle  = "档案";

OptionsButton = "选项";
OptionsButton_Tooltip = "开启选项设定";
OptionsTitle  = "选项";

/////////////////////////////////////////////////////////////////////////

HelpButton = "帮助!";
HelpButton_Tooltip = "帮助";
HelpTitle  = "帮助";

AboutButton = "关于";
AboutTitle  = "关于 Algodoo";
AboutText = "Created by Emil Ernerfeldt\n" +
		"Copyright 2008-2012, Algoryx simulation (www.algoryx.se)\n" +
		"algodoo@algoryx.se\n" +
		"www.algodoo.com" +
		"\n" +
		"正体中文翻译 by styxwang in taiwan. " +
		"E-mail: styx.wang@gmail.com";

Credits = "感谢状";

HideWindows = "隐藏视窗";
HideWindows_Tooltip = "隐藏视窗";
ShowWindows = "显示视窗";
ShowWindows_Tooltip = "显示视窗";

VisibilityButton_Tooltip = "隐藏或显示视窗";

PlayMode_Tooltip = "切换‘演示模式’, 仅留纯互动功能（播放/暂停, 拖曳而无法新增物件）。\n您也可以按快速键 SHIFT+space 切换。";

EntityOptionsTitle = "编辑选单-实体设置";

InfoButton = "显示拟真讯息";
InfoTitle  = "拟真讯息";

Lessons = "开启课程";
Lessons_Tooltip = "单击左键开启 PDF 的提示课程";

BuyProduct = "购买 Algodoo";
BuyProduct_Tooltip = "购买完整版以享拥更多的功能";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Right side properties menu

Properties = "属性列";

Visualization_ForceTab = "力";
Visualization_VelocityTab = "速度";
Visualization_MomentumTab = "动量";
Visualization_OtherTab = "其他-比例尺";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Simulation info window

SimInfo_Realtime             = "拟真效能";
SimInfo_Paused               = "暂停模拟";
SimInfo_SimTime              = "拟真时间";
SimInfo_Bodies               = "物体";
SimInfo_Geometries           = "几何体";
SimInfo_Particles            = "粒子(水分子)";
SimInfo_NarrowCollisionTests = "近距碰撞检测";
SimInfo_Contacts             = "碰撞接触";
SimInfo_Springs              = "弹簧";
SimInfo_Cables               = "缆线(链条)";
SimInfo_Constraints          = "轴承";
SimInfo_Running              = "运行于";

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

BackgroundOptionsButton = "背景选项";
BackgroundOptions = "背景选项";

// Left side scene menu
SceneBar = "场景工具列";

SceneWindow          = "储存场景并分享";
LocalSceneBrowser    = "读取场景";
LocalSceneletBrowser = "元件";
LocalSceneletBrowser_Tooltip = "元件(零组件)预制构件以方便拖放至您的场景中.\n可拖曳部分场景到本按钮以创建新元件";
AlgoboxBrowser         = "Algobox浏览";
AlgoboxBrowser_Tooltip = "Algobox 是网友线上分享资源的园地.";
LessonsBrowser         = "课程浏览";
BrowserNoImages        = "只显示档名";
BrowserSortByName      = "依档名排序";
BrowserLatestFirst     = "最新档在前";

FeedbackButton         = "回馈";
FeedbackButton_Tooltip = "对于使用 Algodoo 意见之回馈";
GiveFeedbackTitle      = "对于使用 Algodoo 意见之回馈";

SettingsWindow        = "设定";
SettingsVisualization = "可视化";

// The save dialog
SaveAsWhat        = "另存新档为 ";
Scene_Title       = "标题： ";
Scene_Author      = "场景作者： ";
Scene_Description = "场景描述： ";
Scene_Dir         = "资料夹： ";
Save              = "储存";
ReloadScene       = "重新载入";
ReloadScene_Tooltip = "重新载入现在的场景";

SaveAndPublish    = "储存并分享";
SaveAndPublish_Tooltip = "上传及分享此档于 Algobox. 上传前确认您输入的名称, 作者与场景描述.";
CantPublish = "分享作品之前,你必须输入主题,作者与场景描述.";

UpdateAlgoboxScene = "储存并重新分享";
UpdateAlgoboxScene_Tooltip = "更新已发布至 Algobox 的档案";

ShowSceneOnAlgobox = "在 Algobox 显示场景档案";
ShowSceneOnAlgobox_Tooltip = "在 Algobox 开启一个视窗展示这个场景档案. 并与他人互给评论.";

// Only shown when something went wrong with the scene upload
UploadResultsWindowTitle = "上传成果";

// File overwrite dialog
OverwriteFileTitle = "覆盖已存在的档案?";
OverwriteFileQuestion = "档案 \"%1%\" 已经存在，你想要覆盖它吗?"; // Will be appended with file name and a question mark

OverwriteX = "覆盖 %1%"; // %1% is file name
OverwriteX_Tooltip = "覆盖已存在档案. 旧档移至回收筒.";
SaveAsX = "储存为 %1%"; // %1% is alternative file name
SaveAsX_Tooltip = "储存为新档名";
SavedSceneToX = "已存档名为\n\n%1%";

// Renaming files in file browser:
RenameError_X_Y = "无法更名 \"%1%\" 为 \"%2%\"";
NewFileNameIsTaken = "目标档名已被占据";

SavedScreenshotToX = "已存撷图为\n\n%1%";

// The load scene/scenelet dialog

NewScene = "新建场景";
NewSceneInfo = "选择新建场景的样式:";

SaveSceneButton = "储存场景";
SaveSceneMenu   = "储存场景";

LoadSceneButton = "读取场景";
LoadSceneButton_Tooltip = "读取场景档案或零件scenelet";
LoadSceneMenu   = "读取场景";

FileFilter = "搜索";
FileFilter_Tooltip = "可用通配符号(如\"?\", \"*\")搜索选择资料夹文件.";

MyPictures = "我的图片";
MyPictures_Tooltip = "前往图片库";

// Used in plot when saving as png or csv:
ExploreFile = "显示档案所在资料夹";
ExploreFile_Tooltip = "在作业系统中开启档案所在之资料夹";

ExploreSceneDir = "显示场景档案所在资料夹";
ExploreSceneDir_Tooltip = "在作业系统中开启场景档案所在之资料夹.";

SortByName = "按照名称排序";
SortByDate = "按日期排序，日期近的靠前";

ClearScene = "清除场景";

Language = "变更语言";

WaterButton = "液体选项";
WaterMenu = "液体选项";
EraseWater = "清除所有的液体";
EraseWater_Tooltip = "从当前场景中清除液体";
SolidifyWater = "冻结液体";
SolidifyWater_Tooltip = "冻结当前选择的液体";

Slider_Tooltip = "双击滑鼠左键或单击中键以重置初始值. 拖曳右键选定数值范围(假如可用).";
LabeledSlider_Tooltip = "点击数值以输入新值";

ZoomToScene = "显示所有物件";
ZoomToScene_Tooltip = "根据场景将物件缩放";
ResetView   = "回复预设的显示范围";
ResetView_Tooltip = "把视角移回最初的位置和缩放状态";

////////////////////////////////////////////////////////////////////////////////////
// Options
Simulation = "拟真";
Interface = "介面设定";
Skin = "介面风格";
Skin_Info = "可创建自己的介面外观Skin并共享于 www.algodoo.com";
Unlock_Tooltip = "解锁以便于删除";
EraseFileButton_Tooltip = "删除档案";

Rendering = "渲染";
Visualization = "可视化";
Layers = "碰撞层";

Option_KillerPlanes = "平面杀手(可清除接触到它的物体)";
Option_KillerPlanes_Tooltip = "开启或关闭一个远距离存在的平面杀手,可清除它所接触到的物体.\n"+
	"清除拟真时距离过远的物体(平面杀手坐落于距离原点1000公尺的四方位置)。";

SimControl = "拟真控制";

Option_GravitySwitch = "重力";
Option_GravitySwitch_Tooltip = "启动或关闭重力";
Option_GravityStrength = "重力力度";
Option_GravityStrength_Tooltip = "控制自由落体的重力加速度大小";
Option_GravityAngleOffset = "重力角度位移";
Option_GravityAngleOffset_Tooltip = "改变重力的方向";

Option_AirFriction_Description = "<markup>在 Algodoo 空气摩擦力取决于速度的快慢 <i>v</i> 且受物件直径 <i>D</i> 面对移动的方向所影响.</markup>";
Option_AirSwitch = "空气";
Option_AirSwitch_Tooltip = "开启或关闭空气的摩擦力和浮力";
Option_AirFrictionMultiplier = "空气摩擦力系数";
Option_AirFrictionMultiplier_Tooltip = "增加或减少空气摩擦力的影响";
Option_AirFrictionLinear = "一次方";
Option_AirFrictionQuadratic = "二次方";

Option_UseAccelerometer = "使用加速度计";
Option_UseAccelerometer_Tooltip = "使用硬体加速度计来控制方向和重力的力度";
Option_SmartAccelerometer = "智能加速度计";
Option_SmartAccelerometer_Tooltip = "如果计算机接近水平面 将加速度设为零";
Option_QuadraticAccelerometer = "加速度计的二次方响应";
Option_QuadraticAccelerometer_Tooltip = "当感觉到微小的倾斜时给与更小的反应";
Option_CalibrateAccelerometer = "标准化加速度计";
Option_CalibrateAccelerometer_Tooltip = "将当前的状态设为水平";
Option_InvertedAccelerometer = "倒转加速度计";

Option_PenInput = "触控荧幕";
Option_PenInput_Tooltip = "为触控荧幕优化用户介面.";
Option_Cursor = "显示鼠标";
Option_Cursor_Tooltip = "未核选则隐藏滑鼠,主由键盘控制";
Option_ToolCursor = "工具鼠标";
Option_ToolCursor_Tooltip = "鼠标显示所选定工具的图示";
Option_BigUI = "更大的按钮";
Option_BigUI_Tooltip = "核选以扩大用户介面";
Option_LockGUI = "锁定主工具列";
Option_LockGUI_Tooltip = "取消核选以移动工具列控制组件";
Options_FixedContextMenu = "固定编辑选单";
Options_FixedContextMenu_Tooltip = "未核选则编辑选单将在双击滑鼠左键或单击滑鼠右键时出现";
Option_ResetUI = "重设视窗配置";
Option_ResetUI_Tooltip = "回复初始视窗位置";
Option_AllowSelection = "可圈选物件";
Option_AllowSelection_Tooltip = "允许用方框或多边形圈选物件";
Option_Autosave = "自动储存";
Option_Autosave_Tooltip = "自动储存当前场景及其配置，以防 Algodoo 或您的电脑出现意外";
Option_ZoomFactor = "缩放速度";
Option_ZoomFactor_Tooltip = "设定卷动的缩放速度";
Option_KineticPanning = "运动摇摄";
Option_KineticPanning_Tooltip = "运动摇摄或惯性平移, 乃维持速率迅速平移的效果. 这意谓着您可以抛掷摄影机.";

Option_AutomaticUpdates = "自动检查更新";
CheckForUpdatesNow = "现在就检查更新";
CheckForUpdatesFailed = "连接Algodoo服务器失败";
DownloadAndInstallQuestion = "下载安装"; // For .phi:s
Option_AutomaticNews = "自动检查更新News";
CheckForNewsNow = "现在就检查更新News";

// For downloaded Algodoo installers
UpdateNow_Title = "下载完成";
UpdateNow_Question = "即刻更新Algodoo?";

Option_Shaders = "启用抗锯齿着色";
Option_Shaders_Tooltip = "使用着色器平滑化物件的边缘以避免像素的影响.\n 禁用以增加流畅度.";
Option_MetaWater = "水面平滑渲染";
Option_MetaWater_Tooltip = "用平滑的表面进行水面渲染，未核选则以圆形表示每个水分子.";
Option_GPUWater = "硬体生成液体表面";
Option_GPUWater_Tooltip = "未核选则使用软体水面平滑渲染.\n" +
                          "支援硬体运算的显卡，可以获得更快的速度及更好的水面渲染效果.";
Option_DrawHinges = "在拟真运行时绘出轴承或固定点";
Option_DrawHinges_Tooltip = "如果未被核选，轴承和固定点不会在运行时显示";
Option_DrawClouds = "绘画云朵";
Option_16BitTextures = "16位元纹理贴图";
Option_16BitTextures_Tooltip = "强制所有的纹理贴图拥有16位元的最大化深度，以获得更佳的显示效果.";
Option_MaxAnisotropy = "最大各向异性现象(图片延伸的质量)";
Option_MaxAnisotropy_Tooltip = "控制各向异性现象常数. 一个较高的值意味着当纹理被伸展 (例如被伸长的弹簧)增强图片质量在影像呈现的损失.";
Option_CalibrateJoysticks = "标准化游戏摇杆";
Option_SimSpeed = "拟真速度";

ShowScaleIndicator = "显示右下方的缩放比例尺";

LayerFilterIntro = "显示碰撞层(物件互相作用通道):";
None = "无";

AutoGlueToBackground = "自动附着到背景";
AutoGlueToBackground_Tooltip = "将新的几何图形自动黏附到背景.可在右键选单之几何行为中松开他们";

Defaults = "预设值";
Defaults_Tooltip = "将新创建事物自动设为预设值";

Palette = "调色板";

Palette_Info = "调色板控制着场景风格及新物件的颜色. \n您可以储存或读取调色板，或应用调色板到新的物体上.";

PaletteName = "调色板名称: ";
SavePalette = "储存调色板";
SavePalette_Tooltip = "储存当前的调色板 (液体, 天空和新物件的颜色) 用给定的名称.";
PaletteSavedAsX = "调色板储存为 \n\n%1%";
SavePaletteFailed = "储存调色板失败";
LoadPalette = "载入调色板...";
LoadPalette_Tooltip = "载入已储存的调色板";
PaletteWindowTitle = "挑选调色板";

AutoApplyPalette = "自动适用调色板到场景";
AutoApplyPalette_Tooltip = "将调色板的改变自动应用到所有场景物件";

UseAsPalette = "指定当前色为调色板颜色";
UseAsPalette_Tooltip = "将当前的颜色作为调色板的颜色";

ResetTab = "重置";
ResetInfo = "点击重置按钮,将所有配置恢复到最初安装的状态. \n已储存的场景及零件档案则不受影响.";
ResetConfig = "重置配置...";
ResetButton = "重置";
ResetWarning1 = "您确定要重置所有 Algodoo的设定并恢复到最初的状态?";
ResetWarning2 = "如果您点击 \"重置\", 您的配置和未储存的工作将遗失.";

//////////////////////////////////////////////////////

Exit = "离开";
Exit_Tooltip = "关闭Algodoo";

ToggleFullscreen = "切换全荧幕";
ToggleFullscreen_Tooltip = "你也可以按 F11 或 ALT+Enter 或 CTRL+F 键切换全荧幕。";

// Simulation control toolbar:
UndoList_Tooltip = "列出您近期的编辑，以便于还原(撤销)编辑";
Undo = "还原";
Undo_Tooltip = "还原上一次的编辑";
Redo = "重做";
Redo_Tooltip = "重做您还原的动作";
RedoList_Tooltip = "列出您近期还原(撤销)的编辑，以便于重做";
PlayPause_Tooltip = "启动或暂停拟真动作(空白键)";
Zoom = "缩放";
ZoomButton_Tooltip = "按我拖曳以缩放场景(以场景为中心).双击或按中键重置初始值";
PanButton_Tooltip = "按我拖曳平移场景.双击移回原点";
Gravity_Tooltip = "启动或关闭重力的作用";
Air_Tooltip = "开启或关闭空气摩擦力和浮力";
Grid_Tooltip = "开启或关闭网格";
Accelerometer_Tooltip = "使用硬体加速度计控制地球重力的方向和大小";

// Text menu
TextMenuButton = "文字";
TextMenu = "文字";

// Related to color:
ColorMenuButton = "外观";
ColorMenu = "颜色外观选单";

Hue = "H(色相)";
Hue_Tooltip = "Hue";
Saturation = "S(彩度)";
Saturation_Tooltip = "Saturation";
Lightness = "L(亮度)";
Lightness_Tooltip = "Lightness";
Value = "V(明度)";
Value_Tooltip = "Value";
Alpha = "A(透明度)";
Alpha_Tooltip = "Opacity";

RandomColor = "随机颜色";
RandomColorsEach = "随机颜色";

DrawBorders = "绘出物件边框";
OpaqueBorders = "强制绘出透明物件边框";
OpaqueBorders_Tooltip = "即使物件是透明的,亦绘出物件边框";

TextSize = "文字大小";
BoxTextConstrain = "约束文字";
BoxTextConstrain_Tooltip = "将文字约束在方框的范围内";
Typeface = "字型";
Typeface_Tooltip = "点击选择字型";
TypefaceFilter = "搜索: ";
TypefaceMenu = "字型";
TestText = "测试文字: ";
TestText_Tooltip = "测试每种字型.\n" +
	"如果 \"只显示相容的\" 被勾选, 只显示支援的字型";
OnlyCompatibleFonts = "只显示相容的";
OnlyCompatibleFonts_Tooltip = "隐藏任何不支援该字型的文字";
NumFonts = (n)=>{ n==1 ? "找到一个字型" : n + " 个字型被找到" };
FontSize = "字体大小"; // Used in Skin options
FontSize_Tooltip = "字体占据的像素数量";
FontResolution = "字体解析度"; // Used in box text options
FontResolution_Tooltip = "解析度是指字体占据的像素数量";
DefaultFont = "预设字型";
Various = "多样的";
EscapeForMarkup = "取消标记语言";
EscapeForMarkup_Tooltip = "取消标记语言文字的作用,转换字码以显示标记语言符号.\n" +
	"比如说可以把 \"<b>foo</b>\" 变为 \"&lt;b&gt;foo&lt;/b&gt;\"" +
	"文字的最后外观会从" +
	"<markup>\"<b>foo</b>\" 变为 \"&lt;b&gt;foo&lt;/b&gt;\" " +
	"(假设文字首尾以 &lt;markup&gt; 标签所包覆)</markup>";

BoxRuler = "标尺";
BoxRuler_Tooltip = "将标尺标记到选取的方框物件上";
DrawCake = "绘画旋转标记";
EdgeBlur = "羽化边缘";
EdgeBlur_Tooltip = "模糊边缘";
Protractor = "量角器";
VisualizeWhat = "可视化: ";
ShowGeomForces = "可视化力";
ShowGeomForces_Tooltip = "以箭头的形式显示作用在物件上的力";
ShowGeomVelocity = "可视化速度";
ShowGeomVelocity_Tooltip = "以箭头的形式显示物件上的速度";
ShowGeomMomentum = "可视化动量";
ShowGeomMomentum_Tooltip = "以箭头的形式显示物件的动量";


LoadTexture = "选择纹理图片";
Texture = "纹理";
TextureFind = "寻找纹理";
TextureMatrixGenerate = "纹理自动定位";
NoTexture = "清除纹理";
AutogenGeom = "依据纹理生成多边形";
AutogenGeom_Tooltip = "从碰撞面移除纹理中透明的部分(如中文字镂空) png gif";
//可将图档直接移入场景

MaterialMenuButton = "材质";
MaterialMenu = "材质设定选单";

SelectionButton = "选取";
SelectionMenu = "选取物件选单";

// Some popup options
NoFollow = "停止物件跟随";
NoGravityGroup = "移除重力组";
NoGravityGroup_Tooltip = "重力的方向不随物件作用";
FollowObject = "物件跟随";
FollowObject_Tooltip = "镜头跟随物件移动";
GravityGroup = "重力方向跟随物件的旋转方向";
GravityGroup_Tooltip = "当选择的物件旋转时，重力的方向也会跟随旋转";
TrackRotation = "追踪旋转";
TrackRotation_Tooltip = "随着物件的旋转来旋转视角";
Erase = "删除";
Clone = "重制";
Clone_Tooltip = "点击按钮于原处重制物件或拖曳重制按钮来置放其位置(CTRL+左键)";
Mirror = "镜像";
NoChain = "撤销链条";
NoChain_Tooltip = "将链条的所有链接点删除(只留圆形物件)";
InvertSelection = "改选未选取的物件";
InvertSelection_Tooltip = "反选未被选取的所有物件(反置选区).";
DeselectAll = "取消选取";
SelectAlike = "选取相似的物件";
SelectAlike_Tooltip = "选取和所选物件同类型等价的物件";

MoveToBack  = "将所选物件向下移一层(按住Shift + 滑鼠滚轮向前)";
MoveToFront = "将所选物件向上移一层(按住Shift + 滑鼠滚轮向后)";

Group = "设为同一群组(编组)";
Ungroup = "解除群组";

UseAsChain = "像链条一样使用";

SelectMenuButton = "选取";

SelectPoly     = "选择多边形";
SelectBox      = "选择方框物件";
SelectCircle   = "选择圆形物件";
SelectPlane    = "选择平面物件";
SelectSpring   = "选择弹簧";
SelectFix      = "选择固定点";
SelectHinge    = "选择轴承";
SelectTracer   = "选择追踪绘图器";
SelectLaserPen = "选择雷射笔";
SelectThruster = "选择推进器";
SelectChain    = "选择链条";
SelectWater    = "选取液体";

DestroyKey = "删除键";
DestroyKey_Tooltip = "设定删除快捷键，当您按下这个按键受影响(已设定)的物件将会被删除";
MirrorKey = "镜像键";
MirrorKey_Tooltip = "设定镜像快捷键，当您按下这个按键被设定的物件将会被镜像处理.\n"+
                    "如果多个物件都被绑定了同样的按键，镜像会在所有物件最长的座标上被创建.";

SpringMenuButton = "弹簧";
SpringMenu = "弹簧选项";
SpringConstant = "弹簧参数";
SpringConstant_Tooltip = "弹簧的力度，单位是牛顿/米.";
SpringDamping = "阻尼";
SpringDamping_Tooltip = "速度受到的阻尼影响参数.\n低值会导致剧烈的震荡.\n 1代表临界阻尼震荡.";
SpringLength = "距目标长度";
SpringLength_Tooltip = "弹簧的设想长度.";

HingeMenuButton = "轴承";
HingeMenu = "轴承选项";
HingeMotor = "马达";
HingeMotor_Tooltip = "启动马达的功能. 如果这个马达有绑定任何的快捷键, 该核取方块不需要被选取";
HingeReversed = "反转";

ChainMenuButton = "链条";
ChainMenu = "链条";
ChainConstant = "强度";
ChainConstant_Tooltip = "类似弹簧常数, 控制绳索尽力拉直所需的力.\n一个较高的值将产出硬挺的绳索/链条, 但也将使得链条较不稳定(可能爆裂).";
ChainBreakeImpulse = "链条断裂冲力上限";
ChainBreakeImpulse_Tooltip = "假如链条遭受超过所给门槛的冲力将断裂.\n右键拖曳滑杆可乱数分配断裂冲力上限的越过间隔.";

ThrusterMenuButton = "推进器";
ThrusterMenu = "推进器选项";
ThrusterForce = "力";
ThrusterFollowGeometry = "推进器跟随几何体旋转";
ThrusterActivationKey = "启动键";

MotorSpeed = "马达速度";
MotorSpeed_Tooltip = "单位：转/分.";
MotorTorque = "马达力矩";
MotorTorque_Tooltip = "给与马达最大的力矩用来达到上面所需的速度.";
MotorAutoBrake = "自动刹闸";
MotorAutoBrake_Tooltip = "马达无需任何的控制键而自动刹闸.";
HingeBreakeImpulse = "轴承破坏冲力上限";
HingeBreakeImpulse_Tooltip = "如果轴承承受的冲力超过这个阈值，轴承会被破坏。可从讯息选单中观察当前轴承所承受的冲力";

Hinge_ForwardKey = "前进键";
Hinge_BackKey    = "后退键";
Hinge_BrakeKey   = "刹闸键";

MotorSpeedConstant  = "速度常数";
MotorSpeedDamping   = "速度阻尼";
MotorTurnTorque     = "开启扭矩";
MotorTorqueConstant = "转矩常量";
MotorResistance     = "阻力";

Button_Tooltip = "点击滑鼠中键重置";
Button_NoneSelected = "[尚未指定快捷键]";
Button_PressAButton = "[请按下一个按键来指定]";
Button_Toggle = "切换";

TracerMenuButton = "循迹追踪绘图器";
TracerMenu = "循迹追踪绘图器选项";
TracerLife = "消退时间";
TracerLife_Tooltip = "指定轨迹消退的时间";
TracerScale = "直径";
TracerScale_Tooltip = "设定轨迹线条的宽度";
TracerClearTrail = "清除轨迹";
TracerClearTrail_Tooltip = "清除当前轨迹";

CollisionMenuButton = "碰撞作用层";
CollisionMenu = "碰撞层指定";
CollisionGroup = "碰撞层"; // Usage: "Collision group A", "Collision group B", ...
WaterCollisionOn = "可与液体作用";
HeteroCollisionOn = "无自身碰撞";
HeteroCollisionOn_Tooltip = "不会与有相同碰撞设置的物件碰撞(组别，液体，以及该选框)";
CollisionShiftUp_Tooltip = "将碰撞层上移";
CollisionShiftDown_Tooltip = "将碰撞层下移";

// Used in collision menu, options->layers, and forces menu:
CheckAll = "核取全部";
UncheckAll = "全部取消核取";

// Material
Density = "密度";
Density_Tooltip = "物件的密度是它的质量除以面积。\n\n" +
                  "假如在 Algodoo 采用的物件是 1mm 厚，其密度相当于真实世界的单位 g/cm3 或 kg/dm3 。";
Mass = "质量";
Mass_Tooltip = "物件的质量是它的面积相乘于密度。";
Friction = "摩擦力";
Friction_Tooltip = "摩擦系数。 对应于物件的牵引力。";
Restitution = "弹性";
Restitution_Tooltip = "反弹回复系数（The coefficient of restitution） 具体指定材质的反弹力。\n\n" +
                      "这是正规的比例 [碰撞前的相对速度]/[碰撞后的相对速度]。\n\n" +
                      "两个物件当 restitution=1 将反弹恢复原状，即没有失去任何能量。";
Attraction = "引力";
Attraction_Tooltip = "增加一个类似于重力的力. 值与重力常数相符";
AttractionFalloff = "引力衰减: ";
AttractionFalloff_Tooltip = "选择引力随距离的减少而衰减的程度";
AttractionLinearFalloff = "线性";
AttractionLinearFalloff_Tooltip = "引力的大小将成比例地相反于距离的变化";
AttractionQuadraticFalloff = "平方";
AttractionQuadraticFalloff_Tooltip = "引力的大小将成比例地相反于距离平方的变化";

KillerGeom = "杀手";
KillerGeom_Tooltip = "将可消灭任何与其接触的物件(除了被设为不灭的物件).";
ImmortalGeom = "设为不灭";
ImmortalGeom_Tooltip = "将几何体设定为不被任何几何图形杀手所清除.";

AirFrictionMult = "空气摩擦力系数"; // Not used

// Geometry actions
FiniteGeomActionButton = "几何行为";
FiniteGeomAction = "几何行为";
GlueToBackground = "黏附到背景";
GlueToBackground_Tooltip = "将所选物件黏附到背景";
GlueTogether = "彼此黏附";
GlueTogether_Tooltip = "将所选物件黏附在一起";
Loosen = "松开";
Loosen_Tooltip = "从附着物松脱";
Liquify = "液化所选物件";
Liquify_Tooltip = "转变成液体!";
CenterHinge = "在中心添加轴承";
CenterHinge_Tooltip = "在中心添加一个轴承";
CenterThruster = "在中心安装推进器";
CenterThruster_Tooltip = "在质量中心添加一个推进器";
AttachTracer = "添加循迹追踪器";
AttachTracer_Tooltip = "在中心添加一个循迹追踪绘图器";
TurnIntoCircle = "转变为圆形";
TurnIntoBox = "转变为方形";
Gearify = "齿轮化";
Gearify_Tooltip = "将所选物件增添轮齿";
SendIntoOrbit = "发送入轨道";
SendIntoOrbit_Tooltip = "将物件发送到轨道";

ControllerButton = "快捷控制键";
ControllerButton_Tooltip = "绑定控制物件(删除,镜像,外力方向)的按键或摇杆等装置";
ControllerMenuName = "快捷控制键选单";
GeomControllerMenu = "控制按键指定";
GeomControllerAcc     = "控制器加速";
GeomControllerReverseXY = "反置座标轴";
GeomControllerInvertX   = "反置X轴";
GeomControllerInvertY   = "反置Y轴";
DirSelector_Tooltip = "点击滑鼠中键重置";
DirSelector_NoneSelected = "尚未设定方向控制按键";
DirSelector_ChooseInput = "选择输入";

// CSG menu: （Constructive solid geometry）
CSGMenuButton          = "建构固体几何";
CSGMenuButton_Tooltip  = "交叠切割";
CSGMenu                = "建构立体几何";
CSG_Cut                = "切割";
CSG_Cut_Tooltip        = "根据所选物件边缘切割底层物件";
CSG_Intersect          = "交集";
CSG_Intersect_Tooltip  = "给出所选物件和底层物件的交集(只留重叠的部分)";
CSG_Difference         = "差集";
CSG_Difference_Tooltip = "移除与底层物件相交的部分(删除重叠的部分)";
CSG_Union              = "联集";
CSG_Union_Tooltip      = "添加所选物件到底层物件(加在一起的造型)";

EntInfoButton = "讯息";
EntInfoMenu = "讯息";
EntInfoArea = "面积";
EntInfoArea_Tooltip = "显示总面积";
EntInfoMass = "质量";
EntInfoMass_Tooltip = "显示总质量";
EntInfoTorque = "马达力矩";
EntInfoTorque_Tooltip = "显示总转矩";
EntInfoMaxHingeImpulse = "轴承冲力";
EntInfoMaxHingeImpulse_Tooltip = "最大轴承冲力";
EntInfoPosition = "位置";
EntInfoPosition_Tooltip = "质量的中心";
EntInfoVelocity = "速度";
EntInfoVelocity_Tooltip = "平均速度";
EntInfoAngVel = "角速度";
EntInfoAngVel_Tooltip = "平均角速度";
EntInfoMomentum = "动量";
EntInfoAngularMomentum = "角动量";
EntInfoAngularMomentum_Tooltip = "围绕重心的角动量";
EntInfoMomentOfInertia = "转动惯量";
EntInfoMomentOfInertia_Tooltip = "围绕重心的转动惯量";
EntInfoEnergy = "总能量";
EntInfoEnergy_Tooltip = "势能及动能";

EnergyKineticLinear        = "线性动能";
EnergyKineticAngular       = "角动能";
EnergyPotentialGravity     = "势能(重力)";
EnergyPotentialAttraction  = "势能(引力)";
EnergyPotentialSpring      = "势能(弹簧)";

ScriptMenuButton = "Script脚本选单";
ScriptMenu       = "脚本程式选单";
ScriptMenuIntro  = "Algodoo 脚本只给高级的使用者且不被支援的特色. 自行承担可能遭受的风险!";

PhunLoadingAlgodoo = "您所读取的场景是用Algodoo的完整版创建的.\n在当前版本可能不能使用.";
LoadingNewerVersion = "您所读取的场景是用Algodoo的新版本创建的.\n请登入 www.algodoo.com 下载最新的版本!";

Released = "发行"; // Usage: "Algodoo 2.0.1" + Released;
NewVersionAvailable = "Algodoo的新版本现在可供下载!";
OK_Stop_Bugging_Me = "别再提醒我!"; // Shown when the user is informed of a newer version of Algodoo.
ClickForMoreInfo = "点击这里获得更多的讯息!";
NoUpdatesAvailable = "暂无更新可用";
NoNewsAvailable = "无可用更新的News";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

// PHI installers:
Install_Question_Title = "确定安装 %1%?";              // %1% is replaced with the file name
Install_Question = "您是否想要安装 %1%?";  // %1% is replaced with the file name
Install_Description = "文件描述";
Install_Replace = "安装程序将会替代如下文件:";
Install_More = "有 %1% 个文件"; // %1% is replaced with the number of replaced files that can't be shown
Install_Success = "成功安装%1%个文件."; // %1% is replaced with the file name
Install_Error = "安装时发生了错误";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

// Tutorials:
Help_Info = "如果您是 Algodoo的初学者,我们建议您运行\"新手教程\".\n您可以随时点击上方的\"返回教程选单\" 返回本选单.";
Tutorials = "教程： ";
Tutorial_Search = "搜索帮助： ";
SeeTutorials = "观看线上教程";
SeeTutorials_Tooltip = "经由观看线上教程影片学习如何使用 Algodoo";

Tutorial_MainMenuButton = "返回教程选单";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

// Beginner tutorial:
Tutorial_Beginner_Title = "新手教程";
Tutorial_Beginner_Title_Tooltip = "帮助初学者学习 Algodoo的一些基础";

Tutorial_Beginner_Start         = "欢迎来到 Algodoo的初学者教程！ \n可点击退后和前进的指标来（或数字段落按钮）浏览。 \n请点击右上角的向右箭头(前进)开始.";
Tutorial_Beginner_NewScene      = "首先创建一个新的场景. 由上方点击档案下拉式选单选择\"新建场景\".";
Tutorial_Beginner_NewPalette    = "现在为新的场景选定调色板。 你可以选择任何符合您喜好的调色板, 或直接使用 \"预设\" 调色板.";
Tutorial_Beginner_CreateCircle  = "请点击圆形工具创建一个圆形于平面上方";
Tutorial_Beginner_Play          = "按下拟真控制器中的 \"播放按钮\" (或空白键)开始拟真动作。";
Tutorial_Beginner_Undo          = "通过点击\"还原按钮\"或按下Ctrl-z您可以还原(撤销)大部分的动作。现在就试一试吧。";
Tutorial_Beginner_Clone         = "滑鼠右键点击圆形物件按下\"重制\"(Ctrl+左键)可以拷贝一个圆形物件于原处。而点击并拖曳重制按钮,则可将重制物件即时置放到任何位置。现在请把一圆形复制物放到原件旁边.";
Tutorial_Beginner_CreateBox     = "现在请使用\"方框工具\"在圆形物件上面创建一个方形横杆物件。";
Tutorial_Beginner_Move          = "使用\"移动工具\" 移动圆形及方形物件，让他们的中心彼此重叠。 \n请点击指向右边的箭头(前进)继续.";
Tutorial_Beginner_CreateHinges  = "使用\"轴承工具\" 来创建轴承。点击每个圆形的中心将他们链接到后方方形物件。 \n请点击指向右边的箭头(前进)继续下一步.";
Tutorial_Beginner_Play2         = "按下\"播放按钮\"(或空白键)播放您的场景.";
Tutorial_Beginner_Drag          = "您可以透过点击\"拖曳工具\"向您所创建的小轿车施加力.";
Tutorial_Beginner_Zoom          = "您随时可以通过点击和拖曳\"缩放按钮及滑杆\"或滚动滑鼠滚轮来缩放当前可见范围(视角). \n请点击指向右边的箭头(前进)继续.";
Tutorial_Beginner_Pan           = "请尝试通过拖曳\"平移按钮\"或拖曳背景来移动您的视角. \n请点击指向右边的箭头(前进)继续.";
Tutorial_Beginner_Pause         = "暂停拟真动作.";
Tutorial_Beginner_Motor         = "您可以把轴承转变为马达以赋予动力.右键点击其中的一个轴承，在\"轴承\"选单中启用(核选)\"马达\"选项(核取方块).";
Tutorial_Beginner_CreatePolygon = "使用\"多边形工具\"绘画一个图形.";
Tutorial_Beginner_Liquify       = "以右键点击物件，并选择编辑选单中的\"液化所选择物件\"将物件变为液体.";
Tutorial_Beginner_Play3         = "播放拟真动作(空白键).";
Tutorial_Beginner_Save          = "现在您可以选择档案选单中的\"储存场景\"以储存您当前的场景.";
Tutorial_Beginner_Load          = "并可以读取任意场景. 您可以在在档案选单中找到\"读取场景\".";
Tutorial_Beginner_Undo2         = "即使您已经读取了一个新的场景，也可以经由使用还原按钮回退到旧的场景.";
Tutorial_Beginner_Done          = "恭喜,您已经学会了 Algodoo的基本功能!\n\n您可以运行其它教程或使用Algodoo浏览其选单与注解,学习到更多的功能，祝您好运!";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

Tutorial_Tools_Title = "工具";

Tutorial_Tools_Start    = "本教程将介绍 Algodoo中的每种工具.\n请点击指向右边的箭头(前进)继续下一步.";
Tutorial_Tools_Move     = "移动工具可以让您随意地移动物件. 您可以尝试选择并拖曳任何的物件. 也可以在其周围框取一个矩形来选取物件.";
Tutorial_Tools_Drag     = "拖曳工具只能在拟真动作正在运行时使用. 它可以通过施加力(注意施力点)的形式使物件移动. 因为它通过力的形式作用, 所以它不能移动平面或者任何已经固定或黏附于背景的物件.";
Tutorial_Tools_Rotate   = "您可以使用旋转工具拖曳物件达到旋转的目的. 试一下吧!";
Tutorial_Tools_Rotate2  = "在旋转时，旋转座标系将以一个白环的形式出现. 当滑鼠在这个白环内移动时，角度将会15°的增量变动. 在白环外移动可更精细调整.\n"+
                          "您可随时使用滑鼠右键拖曳物体启动旋转功能.";
Tutorial_Tools_Scale    = "缩放工具可以让物体放大或缩小. 选择该工具，并选择一个或多个物件，您会看到一个矩形出现在物件周围. 请尝试缩放任何的圆形或方形物件.\n"+
                          "如果要等距缩放一个物件，请同时按下SHIFT.\n" +
                          "缩放液体不会改变液体粒子的大小，只改变他们之间的缝隙大小.";
Tutorial_Tools_Cut      = "切割工具是很有用的，同时也很有趣. 只需在任意几何体中画一条线，该几何体便会被切为两半. 请在一个几何体内绘画一个封闭图形，以切割掉这部分.\n"+
                          "您可以同时按下SHIFT绘画一条直线以达到直切的效果.";

Tutorial_Tools_Polygon  = "多边形工具可以绘画任意形状的物件. 只需要画一条封闭的曲线就可以看到结果.";
Tutorial_Tools_Polygon2 = "您可以通过使用多边形工具去包围一个范围来选择物件. ";
Tutorial_Tools_Polygon3 = "您也同样可以通过同时按下SHIFT绘画直线. 如果要一次绘画多条直边，请在每个转角也按下SHIFT.";
Tutorial_Tools_Brush    = "画笔工具就像画家的画笔一样.\n像多边形工具一样，您可以同时按下SHIFT绘画直线.";
Tutorial_Tools_Eraser   = "橡皮擦工具恰与画笔工具功能相反.\n像画笔工具一样，您可以同时按下SHIFT擦出直线.";
Tutorial_Tools_Box      = "方框工具可以创建方形物件. 如果要创建正方形物件，需要同时按下SHIFT. 就像多边形工具一样，您也可以用方框工具选取任何物件.";
Tutorial_Tools_Circle   = "使用圆形工具创建圆形物件.";
Tutorial_Tools_Gear     = "齿轮工具可以让你方便的创建齿轮物件. 如果您双击齿轮工具，您会看到相关的齿轮选项, 以设定齿轮的大小或将齿轮反转.";
Tutorial_Tools_Plane    = "平面工具可以创建无限大的平面.那样可以防止物件掉到过远的地方或逃离您的视线. 当创建一个平面时,您会看到一个圆形.在这个圆形内移动将会使平面以15°的增量变化.";
Tutorial_Tools_Chain    = "链条工具可以将轴承与圆形间隔链接成一条链条. 如果您在两个物件之间绘画一条线，他们会自动被链条连接起来.\n您可以通过首尾相接来创建环形链条.";

Tutorial_Tools_Spring   = "弹簧工具将物件与背景之间或物件彼此之间用弹簧相黏附.请注意弹簧工具必须至少附属于一个几何物件.";
Tutorial_Tools_Fixate   = "用固定工具点击一个几何物件将他黏附于它后面的物件. 如果它后面没有任何的物件，那么它将变为静态物体.";
Tutorial_Tools_Hinge    = "用轴承工具点击一个几何物件将通过轴承将他黏附于它后面的物件.这个物件将会以轴承为中轴自由旋转.";
Tutorial_Tools_Tracer   = "用循迹追踪绘图工具点击一个几何物件，它将随着物体的移动绘出轨迹. 它可轻易绘出单摆或自由落体的轨迹线条,也可模拟烟火或产生数学函数之图案.";
Tutorial_Tools_Laser    = "雷射笔工具，您可以置放于背景，或附着在物件上(以随之移动).光线将被不透明物阻断,于实体物件之右键选单修改属性及择定切割等功能.";
Tutorial_Tools_Thruster = "推进器工具适用于你的物件一个恒定的力量。只要点击并拖动添加物件所要设定力的大小和方向。";
Tutorial_Tools_Thruster2 = "编辑您的推进器只需右键单击或双击它。在推进器选单中可以改变大小的设置，设定是否固定或跟随几何体旋转。您还可以设置启动键切换开启/关闭推进器的力量。\n\n使用移动和旋转工具（或右击物件和旋转）改变位置和方向。\n\n请点击指向右边的箭头(前进)继续下一步。";
Tutorial_Tools_Texture  = "纹理工具可以旋转，移动或缩放纹理. 先创建一个纹理物件，比如说您可以先创建一个圆形物件并将他的材质变为木质, 并用纹理工具拖曳它. \n您会注意到纹理在移动, 但不是物件在移动. 用滑鼠右键拖曳将会旋转纹理, 使用滚轮缩放已选定纹理物件之纹理。";

Tutorial_Tools_Sketch   = "最后是速写整合工具，它将其他工具的功能结合手势组合使用。 如果您想要学习使用它，请您察看相关的教程。";

Tutorial_Tools_Done     = "真是太好了！您已经知道并学会使用 Algodoo的所有工具！";

////////////////////////////////////////////////////////////////////////////////////////////////////////////

Tutorial_Sketch_Title = "速写整合工具";

Tutorial_Sketch_Start = "速写整合工具是 Algodoo最具代表性及丰富多样的工具. 熟练它，你将不会再需要别的工具.\n" +
                        "速写整合工具是基于手势的，这个教程将导引你学会使用它. 请在每一步都测试一下以确保您可以做出那个手势.";

Tutorial_Sketch_FreePolygon   = "就像多边形工具那样，速写整合工具可以被用来绘画任意图形.\n\n首先画一个多边形以继续.";
Tutorial_Sketch_Circle        = "速写整合工具也可以被用来绘画完美的圆形. 您需要先按下滑鼠画一个类似圆形的图形.如果您绘画的形状和圆形足够类似,久按滑鼠它将会自动变为一个完美的圆形.";
Tutorial_Sketch_Box           = "对于方形也是一样的. 画一个类似方形的多边形，同样不要放开滑鼠，直到您所画图形的形态转变为一个完美的方形. 一旦图形完成，在滑鼠松开前，您可以移动，旋转并缩放它.";
Tutorial_Sketch_SimplePolygon = "就像多边形工具那样，您可以按下SHIFT来绘画直线.然而，和多边形工具不同，若不想用SHIFT来完成同样的功能.只需要绘画一个相对笔直的线和边角，然后久按滑鼠(就像圆形和方形那样)，它会自动变成拥有笔直边缘的多边形.";
Tutorial_Sketch_Select        = "您只需要包围物件来选择物件(就像多边形工具那样).";
Tutorial_Sketch_Erase         = "您只需要在物件上画一条穿越物件的直线来擦除物件. 在所选物件上画线将会清除所有选择物件.";
Tutorial_Sketch_Cut           = "您也可以用速写整合工具切割物件. 只需在物件上画一条转弯的L线条来实现, 速写整合工具在您松开滑鼠之前将会提供动作的预览.";
Tutorial_Sketch_Undo          = "要撤销速写整合工具的动作，只需在背景画一条从右到左的直线.";
Tutorial_Sketch_Redo          = "如需重做，只需在背景画一条从左到右的直线.";
Tutorial_Sketch_PlayPause     = "画一条向下的直线将会播放或暂停拟真动作.";
Tutorial_Sketch_Chain         = "你可以通过画一条线将物件与物件或背景之间通过一条链条链接起来.";
Tutorial_Sketch_Spring        = "在一条线中画一个环将会创建一个弹簧，如果有一端在物件上的话.";
Tutorial_Sketch_Fixate        = "在物件上画一个叉将会固定物件到其后面的物件或者背景上.";
Tutorial_Sketch_Hinge         = "在一个物件上画一个圈创建一个轴承(它不能已固定于背景上).";
Tutorial_Sketch_JointConnect  = "如果你在一个已存在的链接（轴承，弹簧或固定点）上绘画图形，那么这个图形将会自动黏附到这个链接上，除非那个链接已经有两个黏附物件了. 尝试一下在一个方框上创建一个轴承，并把一个新的多边形黏附在轴承上吧.";
Tutorial_Sketch_Plane         = "如要创建一个平面，请照左边图片的作法做:画一条直线，转动180°，然后再回转90°. 尝试一下!";
Tutorial_Sketch_Tracer        = "画一个循迹追踪绘图器就跟涂鸦一样简单，涂鸦直到一个单色的圆圈出现以表明速写整合工具已经明白您要创建一个循迹器.";

Tutorial_Sketch_HalfWay       = "速写整合工具也可在触控荧幕上应用, 而且也为不习惯滑鼠右键的用户设计了一些列的特征. 在选项的介面下面查找触控荧幕选项. 如果您没有触控荧幕，您也可以暂时性地勾选 \"触控荧幕\" 核取方块来完成相关教程.\n\n请点击指向右边的箭头继续.";

Tutorial_Sketch_Rotate        = "如要旋转一个物体，在暂停拟真动作的情况下选择它，并在出现的环形外拖曳它. 你也用这个方法可以同时旋转多个物件.\n\n请注意: 圆形只出现在触控荧幕，您可能需要放大来看.";
Tutorial_Sketch_Move          = "如要移动一个物体，在暂停拟真动作的情况下选择它，并在出现的环形内拖曳它. 你也用这个方法可以同时移动多个物件";
Tutorial_Sketch_Drag          = "如要在拟真动作运行时拖曳一个物体，只需选择它然后拖曳它.";

Tutorial_Sketch_Pan           = "如要平移视角，需要在双击后拖曳。";
Tutorial_Sketch_Zoom          = "如要缩放视角，需要在双击后快速拖曳。流程是点击，松开，点击，松开，点击，拖曳. 尝试一下吧!";

Tutorial_Sketch_Done          = "恭喜你!您已经熟练掌握速写整合工具了!";

// Tutorial SMART

Tutorial_SMART_Title                  = "SMART Board 交互式电子白板";
Tutorial_SMART_Start                  = "欢迎进入如何使用 Algodoo在你的 SMART Board的教程。 要启动教程，请在此窗口的右上角点击向右的箭头。";
Tutorial_SMART_PensFingers            = "你的 SMART Board 能区别您手指和笔的不同。 \n\n开始拿起<markup><span underline_color='red'><u>红笔</u></span></markup>.";
Tutorial_SMART_DrawPolygon            = "在工具列选取速写整合工具，并画出一个造型。";
Tutorial_SMART_MoveWithFinger         = "你可以看到，创建的造型与笔相同颜色。我们会尽快回来。\n\n现在试着用你的手指移动物件。";
Tutorial_SMART_PanWithFinger          = "如你所见，你的手指移动物件。 \n\n您也可以用你的手指在背景平移所见范围（视图）。";
Tutorial_SMART_ChangeDrawWithFinger   = "你可以试着用手指画，代替与背景的相互作用。 \n\n取消选取 \"用手指互动\"-按钮，现在点选它尝试这种模式。";
Tutorial_SMART_DifferentColors        = "您现在可以使用你的手指就像平常所使用正规的指针（鼠标）。如果你用手指创建物体，他们将获得随机颜色。 \n\n无论如何，如果你用笔创建物体，他们将得到笔的颜色。如果你希望产生随机颜色，你可以取消选取 \"使用笔的颜色\"-按钮以打开它。现在就试试这个模式。";
Tutorial_SMART_ChangeBackColors       = "现在，你的笔所创建的物体得到随机颜色。 \n\n完成后，再次选择 \"使用笔的颜色\"-按钮，改回使用画笔的颜色.";
Tutorial_SMART_SpecialColors          = "<markup><span underline_color='black'><u>黑笔</u></span> 和 <span underline_color='blue'><u>蓝笔</u></span></markup> 可以创建特殊类型的物件。 \n\n要试试这个，创建一个新的场景（档案 - 新建场景）。";
Tutorial_SMART_PressPlay              = "按播放。";
Tutorial_SMART_PickUpBlackPen         = "拿起 <markup><span underline_color='black'><u>黑笔</u></span></markup>.";
Tutorial_SMART_ToBrushTool            = "在工具列上更改为画笔工具。";
Tutorial_SMART_BlackPenBrush          = "用 <markup><span underline_color='black'><u>黑笔</u></span></markup>画一个 U形的碗。";
Tutorial_SMART_ChangeBlackIsFixed     = "如你所见，碗是黏在背景上不会掉下来。 \n\n如果你要画不固定在背景的黑色物体，取消选取 \"黑色是固定物\"-按钮，现在就试试这个了。";
Tutorial_SMART_PickUpBluePen          = "如果你现在用 <markup><span underline_color='black'><u>黑笔</u></span></markup> 画物件，他们不会被黏在背景上。 \n\n让我们继续 <markup><span underline_color='blue'><u>蓝笔</u></span></markup>的部分。首先拿起它。";
Tutorial_SMART_ToSketchTool           = "在工具列上更改为速写整合工具。";
Tutorial_SMART_BluePolyCreate         = "用 <markup><span underline_color='blue'><u>蓝笔</u></span></markup> 在之前创建的碗里面画一个造型。";
Tutorial_SMART_ChangeBlueIsWater      = "如你所见， <markup><span underline_color='blue'><u>蓝笔</u></span></markup> 创建液体。 \n\n如果你要画蓝色物体，取消选取 \"蓝色是水\"-按钮，现在试试吧。";
Tutorial_SMART_Erase                  = "橡皮擦可以用来抹过物体以清除他们。 \n\n拿起它，在你所创建的物体上试试看。";
Tutorial_SMART_Done                   = "真是太好了！你已经完成了 SMART Board的教程。";

// Tutorial SMART multitouch

Tutorial_SMARTMultitouch_Title                      = "智能 SMART Board多点触控板";

Tutorial_SMART_Multitouch_Start                     = "欢迎来到智能 SMART Board多点触控教程。在这里，您将学习如何在你的 SMART Board使用多点触控. \n\n要启动教程，请在此窗口的右上角点击向右的箭头。";
Tutorial_SMART_Multitouch_CreateBox                 = "创建一个方框物件。";
Tutorial_SMART_Multitouch_MultitouchOnObject        = "使用两跟手指，你可以在框里面拉动去缩放，旋转并移动它。\n\n对于缩放 - 移动两个手指接近或彼此远离。 \n对于旋转 - 把一个或两个手指互为绕圈。 \n对于移动 - 将你的手指往同一个方向移动。 \n\n现在就试试吧！";
Tutorial_SMART_Multitouch_MultitouchOnBackground    = "您也可以使用两个手指，在背景缩放和平移。 \n\n要缩放视图 - 在背景移动你的手指更靠近或彼此远离。 \n\n要平移视图 - 在背景推拉您的手指即可";
Tutorial_SMART_Multitouch_TwoPlacesAtOnce           = "你可以用两支笔同时画在两个地方。";
Tutorial_SMART_Multitouch_ToSketchTool              = "现在切换到速写整合工具。";
Tutorial_SMART_Multitouch_Shift                     = "其中一只手指可以作为工具的 Shift键使用。 \n\n在SMART Board按住你的手指，用笔画会绘出直线。您可以随时提起你的手指停止它。";
Tutorial_SMART_Multitouch_Clone                     = "用你的手指和笔，你也可以轻易的重制物件。 \n\n用你的手指按住一个物体，然后用笔拖曳它，重制的对象将被创建在笔的位置。";
Tutorial_SMART_Multitouch_Done                      = "真是太好了！你已经完成了 SMART Board多点触控教程。";

///////////////////////////////////////////////////////////////////////////////

// Common lesson terms:
LessonTutorials             ="课程教学：";
Lesson_Back_To_Lessons      ="返回其他课程";
Lesson_Append_Next          =" <br />◎完成时点击 \"下一步\"。";
Lesson_Append_Next_Question =" <br />◎当你回答了问题，点击\"下一步\"。";
Lesson_Next                 ="下一步";
Lesson_Prev                 ="上一步";
Lesson_Home                 = "太好了! 点击 \"返回教程选单\" 观看操作更多教学或关闭视窗,进 Algodoo 程式中自行浏览.";

Lesson_Upload_Current_Scene = "上传当前的场景";
Lesson_Upload_Other_Scene   = "选择另一个场景上传";

Lesson_Create_A_Scene       ="创建一个场景";
Lesson_Make_A_Prediction    ="做个预测";
Lesson_Run_Interact         ="运行/互动";
Lesson_Evaluate             ="评估";
Lesson_Revise_Scene         ="修改场景";
Lesson_Run                  ="运行拟真";
Lesson_Pause                ="暂停拟真";


// Float and sink lesson tutorial:
Lesson_Float_Title           ="漂浮与下沉";
Lesson_Float_Goal            ="课程目标在探讨不同材质的浮力";

Lesson_Float_CreateContainer ="选择画笔工具，并创建一个容器，约 2m宽。";
Lesson_Float_CreateBody      ="在容器内画一个大的物体。";
Lesson_Float_LiquifyBody     ="对物体点击滑鼠右键并选择液化。";
Lesson_Float_RunFill         ="运行拟真，以注满容器。";

Lesson_Float_SelectCircle    ="选择画圆工具";
Lesson_Float_DrawCircles     ="在水面上方绘制一对圆形。";
Lesson_Float_AssignMaterials ="给圆形分别指定不同的材质。";

Lesson_Float_WhichFloat      ="哪个物件将浮起，又哪个会下沉？";

Lesson_Float_RunWatch        ="运行拟真并观察物体漂浮和下沉。";

Lesson_Float_WhatProperties  ="物体之间属性有何不同？";
Lesson_Float_WhyFloat        ="为什么有些浮起，为什么有些下沉？";
Lesson_Float_WhatWater       ="当物体放在水里发生了什么事(产生什么作用或现象)？";

Lesson_Float_CreateIceberg   ="用多边形工具创建一座冰山。<br />如果容器中变得太拥挤，移除一些物品。";

Lesson_Float_HowFloat        ="你预想冰山如何漂浮？";
Lesson_Float_HappensPieces   ="在什么情况，冰山会融化或部分脱落？";
Lesson_Float_HappensWater    ="如果你把冰山纽入水中会发生什么事呢？";

Lesson_Float_UseKnife        ="使用切割工具裁去冰山的一角，以改变其形状。";
Lesson_Float_LiquifyPieces   ="以右键选单液化冰山切片。液化冰山。";

Lesson_Float_HowDoesFloat    ="冰山如何漂浮？";
Lesson_Float_HappensShape    ="其形状改变时发生什么事？";
Lesson_Float_HowWaterLevel   ="当冰山融化水位如何变化？";


// Friction lesson tutorial:
Lesson_Friction_Title        ="物体滑动的摩擦力";
Lesson_Friction_Goal         ="课程目标是探索不同摩擦力的区别";
    
Lesson_Friction_CreateBoxes  ="使用方框工具创建几个平坦表面。";
Lesson_Friction_RotateBoxes  ="旋转所有的表面得到同样的斜度。";
Lesson_Friction_FixateBoxes  ="固定斜坡，使他们不坠落。(更好的做法是:以Ctrl重制物件-控制变因，并启动网格对齐)";
Lesson_Friction_AssignBoxes  ="给斜坡分别指定不同的材质。";
Lesson_Friction_ShowForces   ="分别核选 \"可视化力 \"和\"可视化速度\"的标签，开启力和速度的向量虚拟显示。";
Lesson_Friction_FrictionBox  ="创建一个小方盒，让它在不同的表面上滑动，以探究摩擦的作用。";
    
Lesson_Friction_AreSpeed     ="小方盒在不同的表面逐步加快向下滑动时是否有差异，为什么？";

Lesson_Friction_RunWatch     ="运行拟真并观察小方盒滑下各斜坡的不同。";

Lesson_Friction_WhatAngle    ="当平面的角度增加或减少，又有何现象？";
Lesson_Friction_AllPlanes    ="是否对所有平面的作用都一样？";

Lesson_Friction_CreatePlanes  ="使用不同材质的矩形方框，创建几个平行平面。";
Lesson_Friction_CreateStopper ="两端添加制动栓，防止方盒脱落轨道。";
Lesson_Friction_IdenticalBox  ="在每个轨道上使用相同的盒子，观看不同平面同时向下滑动的摩擦性能。";
Lesson_Friction_Investigate   ="使用不同大小的(缩放)盒子，探究摩擦接触面积的影响。";
Lesson_Friction_SameMass      ="确认小方盒的质量相同。";
Lesson_Friction_InfluenceMass ="指定不同质量的盒子，探究质量不同对于摩擦的影响。";


// Rainbows lesson tutorial:
Lesson_Rainbows_Title           ="彩虹";
Lesson_Rainbows_Goal            ="课程目标是了解，白光乃所有的颜色混合的结果。";

Lesson_Rainbows_CreatePrism     ="选择速写整合绘制工具，创建一个三角形棱镜。";
Lesson_Rainbows_PrismToGlass    ="选择棱镜，改变为玻璃材质。";

Lesson_Rainbows_WhatPrism       ="白光击中棱镜，产生什么现象？";
Lesson_Rainbows_WhiteWay        ="白光会完全穿透棱镜吗？";
Lesson_Rainbows_WhatColor       ="雷射光束颜色改变会产生什么现象？";
Lesson_Rainbows_AllColors       ="是否所有的颜色表现结果都一样吗？";

Lesson_Rainbows_CreateLaser     ="选择雷射笔工具，并创建一个雷射光。";
Lesson_Rainbows_ChangeWhite     ="选择雷射笔和改变它的颜色降低饱和度为白色。";
Lesson_Rainbows_MoveRotate      ="移动和旋转雷射笔并观察效果。";

Lesson_Rainbows_Scattered       ="在棱镜之后添加更多的玻璃物体，探究棱镜散射光产生的现象。";
Lesson_Rainbows_DifferentColors ="不同颜色如何作用？";
Lesson_Rainbows_Refract         ="他们是否以相同的方式折射？";

Lesson_Rainbows_CreateCircle    ="创建一个圆形作为雨滴的雏型。";
Lesson_Rainbows_MakeTransparent ="选择圆形，更改为透明。";
Lesson_Rainbows_SetRefraction   ="设置折射率为 1.3  ";

Lesson_Rainbows_WhatLight       ="当白色的光束击中雨滴，产生什么现象？";
Lesson_Rainbows_WhereRainbow    ="哪里会出现彩虹？";

Lesson_Rainbows_SunLight        ="让白色雷射光代表太阳，光束打在雨滴上。旋转雷射光或上​​下移动来改变角度。";
Lesson_Rainbows_WhatIntensity   ="折射光的强度会产生什么现象？";

Lesson_Rainbows_ActuallyRainbow ="哪个折射光束实际上是彩虹？";
Lesson_Rainbows_OtherSide       ="超出另一侧的彩虹，光线会产生什么现象？";

////////////////////////////////////////////////////////////////////////////////////
// All the undos, should start with lower case to fit into a "Undo foo" sentence. //
////////////////////////////////////////////////////////////////////////////////////

UndoPolygon = "多边形";
UndoPlane = "平面";
UndoCircle = "圆形";
UndoGear = "齿轮";
UndoChain = "链条";
UndoBox = "方框";
UndoFixate = "固定";
UndoHinge = "轴承";
UndoSpring = "弹簧";
UndoTracer = "循迹追踪绘图器";
UndoCenterHinge = "中央轴承";
UndoAttachTracers = "中心点追踪";
UndoThruster = "推进器";

UndoClone = "重制";
UndoMirror = "镜像";
UndoScale = "缩放";
UndoErase = "橡皮擦";
UndoDrag = "拖曳";
UndoMove = "移动";
UndoRotate = "旋转";

UndoLoosen = "松开";
UndoLiquify = "液化";
UndoSolidifyWater = "冻结";
UndoToCircle = "转变为圆形";
UndoToBox = "转变为方形";
UndoGearify = "齿轮化";
UndoSliderChange = "滑杆变化";

UndoClear = "清除";
UndoNewScene = "新的场景";
UndoSnapshot = "快照";

UndoDissolveChain = "解散链条";

UndoImportScenelet = "汇入零件";
UndoLoadScene = "读取场景";
UndoSimStart = "拟真启动";

UndoGroupInclusion = "加入群组";
UndoGroupExclusion = "离开群组";
UndoGroupAssignment = "群组分配";
UndoGroupRemoval = "群组移除";

UndoRandomColor = "随机颜色";
UndoRandomColors = "随机颜色";

UndoTextEdit = "文字编辑";

UndoCodePaste = "零件粘贴";

UndoGlueToBackground = "黏附于背景";
UndoGlueTogether = "黏附在一起";

UndoDestroy = "破坏";

UndoCut = "切割";

UndoCSG_Cut          = "切割";
UndoCSG_Intersect    = "交集";
UndoCSG_Difference   = "差集";
UndoCSG_Union        = "联集";
UndoCSGBrush      = "画笔";
UndoCSGBrushErase = "橡皮擦";

UndoTexture = "纹理";
UndoDrop = "置入图片"; // When dropping images into Algodoo
UndoAutogenGeom = "生成几何物件";

UndoMaterial = "材质";

UndoStep = "时间步长"; // Used for debugging purposes

UndoPalette = "调色板";
UndoDeletePalette = "调色板删除";
UndoDeleteSkin = "介面外观删除";

UndoDeleteFile = "文件删除";

// Camera
NoWebcam = "没有找到任何摄影镜头!";
CaptureFromCamera = "撷取镜头图像";
CameraFlipVertically = "垂直反转";
CameraFlipHorizontally = "水平反转";

// Unlock
UnlockMenuTitle = "解锁Algodoo";
UnlockMenuButton = "解锁Algodoo";
UserID = "用户名: ";
Mail = "电子邮件地址: ";
SerialKey = "序列号: ";

UnlockExplanation = "请在您交易时填入解锁讯息. 填入的讯息应如下所示\n"+
	"John Doe\n" +
	"john@doe.com\n" +
	"1234-5678-9ABC-DEF0-1234-5678-9ABC-EF01";

UnlockSuccess            = "感谢您购买完整版的Algodoo!";
UnlockSuccessButUserOnly = "当前用户解锁成功，您需要作为管理员运行此电脑来为所有用户解锁.";
UnlockSuccessNoSave      = "解锁成功，但是注册讯息储存失败! 这意味着您需要在每次运行时都进行解锁动作.\n"+
                           "请确定您是作为管理员运行地Algodoo并再次尝试";
UnlockTooShortSerial     = "您所输入的序号过短";
UnlockTooLongSerial      = "您所输入的序号过长";
UnlockMalformedSerial    = "您所输入的序号不符合格式";
UnlockBadSerial          = "您所输入的序号无效.\n请确定您输入了正确的用户名，电子邮件和序号. 它们必须彼此相符于您购买Algodoo时填写的讯息.";
UnlockWrongProduct       = "您所输入的序号错误";
UnlockExpiredLicense     = "当前的许可证已经过期了";

RegisteredTo = "Algodoo 注册给";
LicenseExpires = "许可过期于";

UsageTime = "使用时间";

UnlockSuccessFromFailed    = "解锁成功， Algodoo功能不再被限制!";
UnlockSerialIsLocked       = "这个 Algodoo 序号已被锁定。 如果您有任何问题，请造访 http://www.algodoo.com/wiki/Special:Contact";
UnlockTooManyInstallations = "这个 Algodoo 序号已被安装在太多装置设备。 如果您有任何问题，请造访 http://www.algodoo.com/wiki/Special:Contact";
UnlockNoSuchSerial         = "您所拥有的 Algodoo 序号并不存在。 如果您有任何问题，请造访 http://www.algodoo.com/wiki/Special:Contact";
UnlockCouldNotConfirm      = "无法核定序号。 确认您已连接网际网路并重启 Algodoo. 必须在 %1% 之前核定序号";

// Demo stuff
DemoInfo = "这是一个受限制的Algodoo试用版.\n您可于档案下拉式选单点击购买完整版。";
DemoLimit = "您需要购买完整版以储存超过100个物件的场景";
DemoIsOver = "您Algodoo的试用期已经结束.\nAlgodoo已被锁定在‘播放模式’！";
ObjectCountText = "物件累计";
DemoTimeLeft = "试用版剩余时间";

// Laser related
LaserPenMenuButton = "雷射笔";
LaserPenMenu = "雷射笔选项";
LaserPenFadeDistance = "消退距离";
LaserPenFadeDistance_Tooltip = "雷射笔在多远消退?";
LaserPenVelocity = "光的速度";
LaserPenVelocity_Tooltip = "降低它来观测重力对光的影响(曲率)";
LaserPenScale = "粗细";
LaserPenScale_Tooltip = "设定雷射笔的尺寸";
ShowLaserBody = "显示雷射笔物件"; // Deprecated
ShowLaserBody_Tooltip = "控制雷射笔体是否可视";
LaserCutter = "启动雷射切割器";
LaserActivationKey = "启用按钮";

RefractiveIndex = "折光指数";
RefractiveIndex_Tooltip = "指定光在该材质中的折射比例.\n"+
                          "指定光在物质中放缓的情况，所以在指数2的情况下，光会以半速前进.";

WaterRefractiveIndex = "液体的折光指数";

UndoLaserPen = "雷射笔";

/////////////////////////////////////////////////////////////////////////////////////////////
// Plots:

PlotButton = "显示图表";
PlotWindow = "图表";

Plot_Clear = "清除";
Plot_Clear_Tooltip = "清除当前的图表。 持续按压 SHIFT or ALT 清除所有视窗全部的图表。";
Plot_DrawAxes = "显示座标系";
Plot_DrawLegends = "显示注解";
Plot_TimeSpan = "时间跨度";
Plot_TimeSpan_Tooltip = "显示最大程度最后 X秒的数值";
Plot_SmoothWidth = "平滑化";
Plot_SmoothWidth_Tooltip = "让呈现的样本有更平滑的图表";
Plot_Axis = "座标"; // e.g.  X-axis
Plot_SaveAsImage = "储存为PNG图档";
Plot_SaveAsImage_Tooltip = "储存图表为PNG格式";
Plot_SaveAsCSV = "储存为CSV文件";
Plot_SaveAsCSV_Tooltip = "储存图表为以逗号分隔的文本格式(CSV)";
Plot_OnSavedPlot = "图表另存为";
Plot_OnSaveError = "发生错误";

// Plot sources
Plot_SimTime = "时间";
Plot_Speed = "速度";
Plot_Velocity_Angle = "角速度";
Plot_Position_X = "位置 (x)";
Plot_Position_Y = "位置 (y)";
Plot_Velocity_X = "速度 (x)";
Plot_Velocity_Y = "速度 (y)";
Plot_Angular_Velocity = "角速度";
Plot_Angular_Momentum = "角动量";
Plot_Acceleration_Magn = "加速度 (强度)";
Plot_Acceleration_X    = "加速度 (x)";
Plot_Acceleration_Y    = "加速度 (y)";
Plot_ForceSum_Magn = "力 (强度)";
Plot_ForceSum_X    = "力 (x)";
Plot_ForceSum_Y    = "力 (y)";

Plot_Energy_Kinetic_Linear        = "线性动能";
Plot_Energy_Kinetic_Angular       = "角动能";
Plot_Energy_Kinetic               = "动能(总计)";
Plot_Energy_Potential_Gravity     = "重力势能";
Plot_Energy_Potential_Attraction  = "引力势能";
Plot_Energy_Potential_Spring      = "弹性势能";
Plot_Energy_Potential             = "势能(总计)";
Plot_Energy                       = "总能量(总计)";

/////////////////////////////////////////////////////////////////////////////////////////////

// Options
NewFluids = "非压缩流体";
NewFluids_Tooltip = "非压缩流体更真实，但是会拖缓计算机的速度";

// Forces
Force_Info = "将施加在物件上的力可视化(具象化).\n其所计算的物理结果可能与关闭时有些微误差.";
Fit_All = "调整箭头适合荧幕大小";
Force_Master = "可视化力";
Force_ChangeSim = "增进箭头稳定. 核取作用时,当显示力的箭头其物理解答将轻微表现不同.";
Force_Names = "显示名称";
Force_Values = "显示数值";
Force_Components = "显示部件";
Force_Angles = "显示角度";

Force_Scale = "力的箭头尺寸缩放";
Force_Scale_Tooltip = "力的箭头的尺寸将会大小有别.";
Force_Fit = "调整力的箭头";
Force_Fit_Tooltip = "试图把所有相关的箭头 调适在Algodoo视窗里.";
Force_View = "选择一个可视力:";
Force_ViewTotal = "总计";
Force_ViewGravity = "重力";
Force_ViewAttraction = "引力";
Force_ViewSpring = "弹簧";
Force_ViewHinge = "轴承";
Force_ViewNormal = "垂直力(法向力)"; // Normal force
Force_ViewFriction = "摩擦力";
Force_ViewAirFriction = "空气摩擦力";
Force_ViewAirBuoyancy = "空气浮力";
Force_ViewTorque = "扭矩";
Force_ViewExternal = "外部施力"; // Forces external to the simulation. This is only due to geometry controllers at the moment.
Force_ViewThruster = "推进器"; // Forces external to the simulation. This is only due to geometry controllers at the moment.
Force_ViewChain = "链条";

// Velocities
Velocity_Master = "可视化速度";
Velocity_Rotation = "可视化角速度";
Velocity_Scale = "速度的箭头尺寸缩放";
Velocity_Scale_Tooltip = "速度的箭头将会代表着物件经过数秒后行进的距离.单位是米/秒.";

// Momentums
Momentum_Master = "显示动量";
Momentum_Angular = "显示角动量";
Momentum_Scale = "动量箭头缩放大小";

// Gravity
ShowGravityField = "显示重力场";
ShowGravityField_Tooltip = "显示周围有吸引力物件的重力场，意谓物件具有非零的吸引力";
ScaleGravityField = "由重力场缩放箭头的大小";

// Grid
Grid = "网格";
ShowGrid = "显示网格";
Snap = "黏附对齐网格";
Base = "网格基数";
Base_Tooltip = "控制网格的步长";
NumAxes = "座标轴的数量";

// Velocity menu:
VelocityMenuButton = "速度";
VelocityMenu = "速度";
Vel_Freeze = "冻结速度";
Vel_Freeze_Tooltip = "将所有速度归零.";
Vel_Speed  = "速率";
Vel_Angle  = "角度";
Vel_Angle_Tooltip = "行进的方向(比如速度的角度)";
Vel_VelX   = "速度 (X)";
Vel_VelY   = "速度 (Y)";
Vel_AngVel = "角速度";

// White board menu:
WB_MoveWithFinger_Tooltip = "用手指移动物体和用笔绘画.";
WB_ApplyPenColors_Tooltip = "根据笔的颜色来设置物体颜色";
WB_BlackIsFixed_Tooltip   = "黑色笔绘制的物件将自动被黏贴在背景";
WB_BlueIsWater_Tooltip    = "蓝色笔绘制的物件将自动转变为液体";

NetOps = "传输中...请等候";
X_by_Y = "%1% 由 %2%编辑"; // %1% is the name of a scene, %2% is the author - e.g. "Moby Dick by Herman Melville". Used in download window.

////////////////////////////////////////////////////////////////////////////////////

// Bug reporting:
ReportBugButton = "回报程式错误";
BugReporter = "回报程式错误";     // Window title
Bug_Intro = "So Algodoo did something bad? Tell us what went wrong, and we'll try to fix it!\n\n"+
            "Please try to be as verbose as possible when describing the problem. If you can recreate the problem consistently, tell us how! The more you tell us, the more likely it is that we can fix it!\n\n"+
            "Give us your name and e-mail and we will respond with a potential solution.";
Bug_FAQ_Link = "<markup>Please make sure the issue is not already covered by <span underline=\"single\" underline_color=\"blue\">our FAQ</span></markup>.";
Bug_Subject = "Short description: ";
Bug_Subject_Tooltip = "Short description of the problem";
Bug_Description = "Full description: ";
Bug_Description_Tooltip = "Please tell us as much as possible about the problem.";
Bug_Author = "Author: ";
Bug_Author_Tooltip = "Enter a pseudonym to remain anonymous";
Bug_EMail = "E-mail: ";
Bug_EMail_Tooltip = "Enter your e-mail address so that we can respond to you.";
Bug_AttachWhat = "To help understand your problem, we would like to know as much as possible about your computer. Please choose what to attach to the bug report.\n\n" +
				 "Nothing that is sent in this report will be shared to anyone outside Algoryx.";
Bug_Logfile = "Logfile";
Bug_Logfile_Tooltip = "The log-file may contain descriptions of the cause of the error. It also contains details about your hardware.";
Bug_Config  = "Config file";
Bug_Config_Tooltip = "Your Algodoo settings file.";
Bug_Screenshot = "Screenshot";
Bug_Screenshot_Tooltip = "Take a screenshot of the current view and attach";
Bug_Scene = "Scene";
Bug_Scene_Tooltip = "Attach the opened scene";
Bug_Post = "Submit";
Bug_Post_Tooltip = "This may take a while - be patient, and don't close Algodoo until it is complete!";
Bug_WriteMore_Tooltip = "Please fill in all the fields!";
BUG_PleaseWait = "<markup><big>Waiting for confirmation...</big></markup>";
BugReportCompleted = "Bug report upload results";

////////////////////////////////////////////////////////////////////////////////////
// "Quick tour" welcome scene:

QuickTour             = "起始指南";
QuickTour_TopMenu     = "<markup><b>上方选单</b>\n浏览教程, 变更语言, 切换全荧幕, 隐藏视窗, 储存新建场景, 开启选项设定...</markup>";
QuickTour_Browser     = "<markup>\n<b>场景工具列</b>\n浏览 &amp; 储存场景.\n探索 &amp; 分享网路上场景.\n拖曳 &amp; 置放 剪取的元件。</markup>";
QuickTour_Toolbar     = "<markup><b>工具列</b>\n绘制, 编辑和运行在您的场景中的各种工具。</markup>";
QuickTour_ToolOptions = "<markup><b>工具选项</b>\n所选定工具的即显选项设定。</markup>";
QuickTour_SimControl  = "<markup><b>拟真控制列</b>\n运行, 暂停, 还原和重做。</markup>";
QuickTour_Enviroment  = "<markup><b>环境设定</b>\n重力, 空气摩擦力和背景网格(配置对齐)之启动开关。</markup>";
QuickTour_Edit        = "<markup><b>点击右键 (或 双击物件)之快显选单</b>\n液化物体, 重制, 显示讯息, 加入力学相关元件等。</markup>";
QuickTour_Properties  = "<markup>\n<b>属性列</b>\n设置物体特性(材质，颜色......)。</markup>";
// QuickTour_Edit        = "<markup><b>点击右键 (或 双击物件)之快显选单</b>\n液化物体, 显示图表, 重制, 显示讯息, 加入力学相关元件等。</markup>";
// QuickTour_Properties  = "<markup>\n<b>属性列</b>\n设置物体特性(材质，颜色......)。 \n可视化力和速度、动量的向量虚拟显示。</markup>";

////////////////////////////////////////////////////////////////////////////////////
/*
These are translations of names, currently only names of materials, skins and palettes.
Basically, the file name of the material, skin or palette is here mapped directly to a translation.
This mapping is case insensitive.
Any file name not matching any of these will just have its file name shown.
*/
 
// A list of String-String pairs (key-value) mapping name to translation.
// So change the right, SECOND string, NOT first (see Svenska.cfg for example).
Names = [
// Common
	["default", "预设值"],
	["Classic", "经典"],

// Colors (some included Palettes)
	["White",   "白色"],
	["Grey",    "灰色"],
	["Light grey", "亮灰色"],
	["Black",   "黑色"],
	["Blue",    "蓝色"],
	["Yellow",  "黄色"],
	["Orange",  "橘色"],
	["Red",     "红色"],
	["Green",   "绿色"],
	["Pink",    "粉色"],
	["Purple",  "紫色"],

	["Dark",    "黑暗"],
	["Pale",    "苍白"],
	["Colors",  "自订颜色"],

// Materials
	["Wood",    "木头"],
	["Steel",   "钢铁"],
	["Rubber",  "橡胶"],
	["Ice",     "冰"],
	["Helium",  "氦"],
	["Gold",    "黄金"],
	["Glass",   "玻璃"],
        ["Stone",   "石头"],

// Palettes
	["Autumn",     "秋季"],
	["Blueprint",  "蓝图"],
	["Chalkboard", "黑板"],
	["Greyscale",  "灰色调"],
	["Optics",     "光学"],
	["Sunset",     "日落"],
	["X-ray",      "X射线"],
	["Lush",       "翠绿"],
	["Sweet",      "甜蜜"],
	["Pastel",     "柔和"],

// Skins
	["Contrast",   "对比"],
	["Digital",    "数位"],
	["Whiteboard", "白板"],
	["Blackboard", "黑板(绿)"],

// Chains
	["chain", "链条"],
	["rope",  "绳索"],
	["CustomChain", "客制化链条"]  // Chain created by user

];

////////////////////////////////////////////////////////////////////////////////////

// Algodoo Lessons - Translate everything to the right of => in the single quotes, even though it is in a comment.
Algodoo_Lessons = @"

'create-lesson'        => '新建课程',
'lesson-edit'          => '编辑',
'lesson-translate'     => '转译／复制',

'login-tooltip'         => '登入您的帐户',
'preferences-tooltip'   => '检视您的帐户',
'logout-tooltip'        => '登出您的帐户',
'create-lesson-tooltip' => '新建课程计划',

'lesson-welcome'         => '欢迎造访 Algodoo 课程',
'lesson-quick-tour'      => '快速教程',
'lesson-quick-tour-desc' => '您可以学习如何使用 Algodoo 课程',
'lesson-account'         => '创建帐户',
'lesson-account-desc'    => '注册以新建，储存和分享自己的Algodoo课程',
'lesson-browse'          => '浏览课程',
'lesson-browse-desc'     => '查找备课教学辅助课程',

'lesson-qt-title-find' => '如何探寻课程',
'lesson-qt-title-read' => '如何识读',
'lesson-qt-title-create' => '如何新建',
'lesson-qt-title-edit' => '如何复制与编辑课程',

'lesson-qt-find-menu' => '选单',
'lesson-qt-find-account' => '你的帐户',
'lesson-qt-find-create' => '新建课程',
'lesson-qt-find-login' => '登入/登出',
'lesson-qt-find-filter' => '过滤',
'lesson-qt-find-filter-text' => '结合不同搜寻范围来查找课程',
'lesson-qt-find-results' => '结果',
'lesson-qt-find-results-text' => '符合搜寻字元的课程',
'lesson-qt-find-nav' => '浏览',
'lesson-qt-find-nav-text' => '首页, 重新载入和前后换页',
'lesson-qt-find-search' => '搜寻',
'lesson-qt-find-search-text' => '快速搜寻课程',

'lesson-qt-read-layout' => '编排规划',
'lesson-qt-read-layout-text' => '一般资讯相关于课程, 对象群组, 目标...等',
'lesson-qt-read-scenes' => '场景',
'lesson-qt-read-scenes-text' => '载入及运行附属的课程场景',
'lesson-qt-read-steps' => '步骤',
'lesson-qt-read-steps-text' => '按部就班学习如何完成 Algodoo课程',

'lesson-qt-create-describe' => '叙述',
'lesson-qt-create-describe-text' => '插入资讯相关于对象群组, 训练, 目标...等',
'lesson-qt-create-scenes' => '加入场景',
'lesson-qt-create-scenes-text' => '加入相关的课程场景以载入及运行',
'lesson-qt-create-steps' => '加入步骤',
'lesson-qt-create-steps-text' => '叙述如何在 Algodoo完成课程',

'lesson-qt-edit-copy' => '复制',
'lesson-qt-edit-copy-text' => '建立副本以方便转译或开发课程',
'lesson-qt-edit-edit' => '编辑',
'lesson-qt-edit-edit-text' => '替换, 继续或更新现存的课程',
'lesson-qt-edit-rename' => '更名',
'lesson-qt-edit-rename-text' => '更名或转译课程标题',
'lesson-qt-edit-data' => '插入资料',
'lesson-qt-edit-data-text' => '更改或转译课程内容. 储存课程',

'lesson-language'      => '语言',

'lesson-add-desciption' => '请描述课程内容',
'lesson-title'         => '标题',
'lesson-description'   => '说明',
'lesson-target'        => '对象',
'lesson-type'          => '类别',
'lesson-keywords'      => '关键字',
'lesson-objectives'    => '学习目标',
'lesson-in-class'      => '教学流程',

'lesson-scene'          => '场景 ID',
'lesson-add-scene'      => '添加场景',
'lesson-add-scene-button'=> '添加更多的场景',

'lesson-headline'      => '标题／步骤',
'lesson-text'          => '描述',
'lesson-image'         => '添加图片',
'lesson-image-caption' => '图片说明',
'lesson-add-section'   => '陈述课程步骤于Algodoo',
'lesson-add-section-button'=> '添加一个新的步骤',

'lesson-keystage1'     => '关键阶段１- 5～7岁',
'lesson-keystage2'     => '关键阶段２- 8～11岁',
'lesson-keystage3'     => '关键阶段３- 11～14岁',
'lesson-keystage4'     => '关键阶段４- 14～16岁',
'lesson-keystage5'     => '关键阶段５- 16～18岁',
'lesson-keystage6'     => '关键阶段６- 18岁以上',

'lesson-demonstration' => '示范',
'lesson-exercise'      => '例题练习',
'lesson-laboratory'    => '研究实验',
'lesson-groupwork'     => '群组的工作',

// Keywords
'lesson-static-forces'    => '静态力',
'lesson-dynamic-forces'   => '动态力',
'lesson-friction'         => '摩擦力',
'lesson-gravity'          => '重力',
'lesson-motion'           => '运动',
'lesson-energy'           => '能量',
'lesson-momentum'         => '动量',
'lesson-optics'           => '光学',
'lesson-fluids-gases'     => '液体和气体',
'lesson-thermodynamics'   => '热力学',
'lesson-work'             => '运行',

// Filter
'sd_browsedata_docu'                => '点击以下一个或多个项目来限缩你的结果。 <br /> 点我重置：',
'sd_browsedata_addanothervalue'	    => '点击添加值 - 再次点击则删除.',
'lesson-clear'                      => '清除',

// Sphinx
'sphinxSearchDidYouMean'            => '您的意思是：',

// Duplicator
'duplicator-header'                => '制作课程副本。如果你想制作自己的版本，扩展内容或翻译到另一种语言的课程是非常有用的。',
'duplicator-options'               => '翻译或复制',
'duplicator-source'                => '复制课程：',
'duplicator-dest'                  => '新课程标题：',
'duplicator-submit'                => '开始翻译或复制',
'duplicator-failed'                => '失败：此课程不能被复制。发生未知错误。',
'duplicator-source-invalid'        => '失败：请提供有效的课程标题。',
'duplicator-source-notexist'       => '失败：[[$1]] 标题不存在。请输入正确的标题。',
'duplicator-dest-invalid'          => '失败：请提供有效的目标标题。',
'duplicator-dest-exists'           => '失败：[[$1]] 标题已经存在。请再次输入另一个称号。',

// Login info
'yourname'                         => '用户名/E-mail帐号：',
'loginprompt'                      => '你的授权与登入资讯已邮寄到您的电子信箱.<br />使用者名称同您的授权 e-mail帐号.',

// Drafts
'drafts-new-lesson'                => '新课程',

"; // End of Algodoo_Lessons multiline string
