﻿---------------------------------------
  Algodoo v2.1.0, Win32
  August 17 2023, 23:28:12
---------------------------------------
     322 ms: Timer type: rdtsc
     322 ms: Timer overhead: 5.61 ns
     322 ms: Process attached to CPU 2
     322 ms: CalcWorkDir
     322 ms: GetExecutablePath
     322 ms: Could not find a suitable language for langID = 041f, falling back on English.
     322 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already existed.
     322 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
     322 ms: No joysticks detected
     322 ms: Subsystem initialized
     323 ms: ------------------------------------------------------
     323 ms: CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
     323 ms: 8 cores at 3600 MHz
     323 ms: CPU features:
     323 ms:   MMX    - yes
     323 ms:   SSE    - yes
     323 ms:   SSE2   - yes
     323 ms:   SSE3   - yes
     323 ms: 
     323 ms: Windows 6.2
     323 ms: ------------------------------------------------------
     323 ms: argv[0] == "D:\Algodoo\Algodoo.exe"
     323 ms: Failed to open registry key: Sistem belirtilen dosyayı bulamıyor. (error code 00000002)
     323 ms: Threadpool...
     323 ms: Resources...
     324 ms: Looking for DCS API...
     325 ms: Failed to find DcsSdkDll.dll
     326 ms: Initializing Pango...
     349 ms: Pango initialized
     349 ms: Skin::OnSkinChange...
     349 ms: Borders::Reload...
     388 ms: Skin::RemakeTextDrawers...
     388 ms: Looking for usable font...
     399 ms: Could not find a suitable language for langID = 041f, falling back on English.
     404 ms: Simulation...
     404 ms: SPH...
     404 ms: Scene...
     404 ms: Input...
     404 ms: Classmate...
     404 ms: GUI...
     404 ms: Adding console...
     404 ms: Adding Reflection...
     404 ms: Adding Language...
     404 ms: Adding Tools...
     404 ms: Adding EntityModifier...
     404 ms: Starting application...
     404 ms: Loading chains...
     405 ms: Loading Algodoo/chains/chain.phn...
     405 ms: Deserializing code...
     412 ms: Code deserialized
     413 ms: Imported phunlet Algodoo/chains/chain.phn
     414 ms: Loading Algodoo/chains/rope.phn...
     414 ms: Deserializing code...
     417 ms: Code deserialized
     417 ms: Imported phunlet Algodoo/chains/rope.phn
     418 ms: Initializing thread-pool...
     418 ms: Application created
     418 ms: Parsing Algodoo/thyme.cfg...
     420 ms: Done parsing Algodoo/thyme.cfg.
     420 ms: Parsing Algodoo/autoexec.cfg...
     451 ms: Done parsing Algodoo/autoexec.cfg.
     451 ms: Parsing Algodoo/config.cfg...
     462 ms: Loading language Türkçe...
     504 ms: - WARNING - Missing Türkçe translation for ToolCut
     504 ms: - WARNING - Missing Türkçe translation for ToolTexture_Tooltip_Touch
     504 ms: - WARNING - Missing Türkçe translation for ToolLaserPen_Tooltip
     504 ms: - WARNING - Missing Türkçe translation for ToolScale_Tooltip_Touch
     504 ms: - WARNING - Missing Türkçe translation for ToolLaserPen
     505 ms: - WARNING - Missing Türkçe translation for ToolTexture
     505 ms: - WARNING - Missing Türkçe translation for ToolLaserPen_Tooltip_Touch
     505 ms: - WARNING - Missing Türkçe translation for ToolCut_Tooltip
     505 ms: - WARNING - Missing Türkçe translation for ToolTexture_Tooltip
     505 ms: - WARNING - Missing Türkçe translation for ToolCut_Tooltip_Touch
     505 ms: App::CreateGUI done
     566 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
     566 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
     594 ms: - WARNING - Failed to find path to skinned texture: "SKINNED/gui/spongify"
     594 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
     619 ms: Done parsing Algodoo/config.cfg.
     619 ms: Subsystem::CreateTheWindow
     619 ms: Creating window...
     959 ms: * SCOPE BEGIN: QResizeEvent
     959 ms:    QEvent::Resize from [-1, -1] to [1920, 1080]
     960 ms: * SCOPE END:   QResizeEvent
     960 ms: * SCOPE BEGIN: QTWindow::resizeEvent
     960 ms: * SCOPE END:   QTWindow::resizeEvent
     960 ms: GLWidget::showEvent
     960 ms: Failed to connect to the SBSDK
     965 ms: Init GLEW...
     970 ms: Unloading GL resources...
     970 ms: Done Unloading GL resources
     970 ms: OSImpl::OnWindowCreated, hwnd = 002D129C
     970 ms: LoadTouchAPI
     970 ms: Touch API loaded.
     970 ms: Orientation locked to landscape
     970 ms: Looking for accelerometer...
     998 ms: Unable to find any sensors on the computer.
     998 ms: Window created.
     998 ms: Setting root container size to [1916, 1076] (scale = 1)
     998 ms: Looking for tablet...
     998 ms: No tablet found (or Wintab32.dll missing)
     998 ms: Web...
     999 ms: Prefetching resources...
     999 ms: Prefetching textures...
    1156 ms: Prefetching shaders...
    1184 ms: Prefetching done.
    1184 ms: Creating GUI...
    1184 ms: AppGUI::CreateGUI(recreate=true)...
    1184 ms: Skin::OnSkinChange...
    1184 ms: Borders::Reload...
    1209 ms: Skin::RemakeTextDrawers...
    1209 ms: Looking for usable font...
    1210 ms: Serializing widgets...
    1210 ms: Removing widgets...
    1211 ms: Restoring widgets...
    1222 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
    1223 ms: Got NULL when creating widget, id = "Whiteboard", group = "NULL
    1240 ms: Naming widgets...
    1240 ms: AppGUI::CreateGUI done.
    1240 ms: App::CreateGUI done
    1240 ms: Loading scene...
    1240 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
    1240 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
    1242 ms: Deserializing code...
    1270 ms: Code deserialized
    1270 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
    1270 ms: Running program...
    1272 ms: Multi-texturing is supported
    1272 ms: OS language: 041f
    1272 ms: MakeWelcomeScreen()
    1275 ms: ------------------------------------------------------
    1275 ms: OpenGL vendor: NVIDIA Corporation
    1275 ms: OpenGL renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
    1275 ms: OpenGL version: 4.6.0 NVIDIA 536.99
    1275 ms: OpenGL shading language version: 4.60 NVIDIA
    1275 ms: OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
    1275 ms: GLU version: 1.2.2.0 Microsoft Corporation
    1275 ms: GLU extensions: GL_EXT_bgra
    1276 ms: ------------------------------------------------------
    1276 ms: ------------- START OF GAME LOOP -------------
    1285 ms: Testing FBO support...
    1287 ms: Non-PoT FBO:s supported
    1288 ms: Pre-buffering scene...
    1288 ms: Allocating new texture atlas (nr 1)
    1295 ms: Pre-buffering done.
    1295 ms: TEX_ATLAS_Distmap: 4 MiB
    1295 ms: TEX_Icon: 4.5 MiB
    1295 ms: TEX_Border: 2.2 MiB
    1295 ms: Total VRAM allocated: 10.8 MiB

    1301 ms: Background::Init...
    1301 ms: Loading images...
    1303 ms: Background::Init done
    1349 ms: Setting root container size to [1916, 1076] (scale = 1)
    1349 ms: * SCOPE BEGIN: QResizeEvent
    1349 ms:    QEvent::Resize from [832, 576] to [1920, 1080]
    1350 ms: * SCOPE END:   QResizeEvent
    1570 ms: Successfully checked for updates
    5749 ms: -------------  END OF GAME LOOP  -------------
    5749 ms: Subsystem::Run returned, saving config...
    5757 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
    5757 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
    5762 ms: Moving old "Algodoo/scenes/_ONEXITSAVE.phz" to trash
    5762 ms: Overwriting old "Algodoo/scenes/_ONEXITSAVE.phz"
    5780 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
    5780 ms: Destroying GL resources
    5783 ms: Destroying subsystem
    5783 ms: Shutting down critical components
    5785 ms: Destroying stuff
