Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\Clustertruck\Clustertruck_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\Clustertruck\Clustertruck_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\Clustertruck\Clustertruck_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Games\Clustertruck\Clustertruck_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\Clustertruck\Clustertruck_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\Clustertruck\Clustertruck_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.031 seconds
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\Clustertruck\Clustertruck_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'unlock') is missing!
 
(Filename:  Line: 1655)

UnloadTime: 0.381800 ms
Fallback handler could not load library D:/Games/Clustertruck/Clustertruck_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Games/Clustertruck/Clustertruck_Data/Mono/.\XInputInterface64
Fallback handler could not load library D:/Games/Clustertruck/Clustertruck_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Games/Clustertruck/Clustertruck_Data/Mono/libXInputInterface64
Fallback handler could not load library D:/Games/Clustertruck/Clustertruck_Data/Mono/.\libXInputInterface64
Fallback handler could not load library D:/Games/Clustertruck/Clustertruck_Data/Mono/libXInputInterface64
InControl (version 1.5.12 build 6556)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2928 -> priority: 1 
  Thread -> id: 2a64 -> priority: 1 
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Seconds: 12.18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 1218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=1&time=1218&deaths=1&hash=bc7b8e480cefb8599cca1920d32ac1e5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Seconds: 13.27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 1327
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=2&time=1327&deaths=0&hash=a14d6e7854415ce594cfcd8858314178
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Seconds: 11.48
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 1148
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=3&time=1148&deaths=0&hash=2013395aa72bc6df52039ef7054d5d93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Seconds: 28.69
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 2869
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=4&time=2869&deaths=22&hash=9b0f9b6c5fd955bc18ffe7d0b2e70410
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Seconds: 12.96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 1296
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=5&time=1296&deaths=0&hash=5a5a3db7541b76b49c136026625b2bd6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Seconds: 21.06
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 2106
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=6&time=2106&deaths=0&hash=3f35a0dbbb98a848966c72544abf5a67
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Seconds: 13.02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 1302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=7&time=1302&deaths=0&hash=83517b0ac9fa4719aaa6b81b09ed5206
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Seconds: 23.01
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Milli Seconds: 2301
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

http://www.server.landfallgamestudio.com/php/addTime.php?mapid=8&time=2301&deaths=0&hash=143a2c78956071af4b1aa1822f575974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSound(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (destructionSoundSmall(Clone)).
 
(Filename:  Line: 525)

Seconds: 32.15
 
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Milli Seconds: 3215
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 22.55
 
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Milli Seconds: 2255
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 15.99
 
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Milli Seconds: 1599
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Milli Seconds: 1227
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 14.24
 
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Milli Seconds: 1424
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 18.31
 
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Milli Seconds: 1831
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 10.89
 
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Milli Seconds: 1089
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 39.18
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 25.07
 
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Milli Seconds: 2507
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 47
 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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Seconds: 17.84
 
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Milli Seconds: 1784
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

There was an error posting the score: 500 Internal Server Error
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Time Uploaded: 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Win
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Level TO load: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'unlock') is missing!
 
(Filename:  Line: 1655)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.615400 ms

Unloading 34551 unused Assets to reduce memory usage. Loaded Objects now: 5400.
Total: 13.783800 ms (FindLiveObjects: 1.034800 ms CreateObjectMapping: 2.089100 ms MarkObjects: 2.093800 ms  DeleteObjects: 8.565801 ms)

0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

